Selaa lähdekoodia

[added] additions and changes from Vengence

Kevin_Smarts 3 vuotta sitten
vanhempi
säilyke
0f7e3e4c0d
1 muutettua tiedostoa jossa 32 lisäystä ja 11 poistoa
  1. 32 11
      locations/albinahome.qsrc

+ 32 - 11
locations/albinahome.qsrc

@@ -38,27 +38,48 @@ if $ARGS[0] = 'hallway':
 		!!First time visiting on your own after she shows you where she lives
 		AlbinaQW['visiting'] = 1
 		'<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/albinahome/zoya.jpg"></center>'
-		'You walk up the long driveway to the front door and knock. It opens to reveal a woman you estimate to be in her late 30s. She''s very attractive and her partially unbuttoned blouse gives you a view of her cleavage, her rather large breasts bulging against the fabric. She smiles and greets you. "You must be <<$pcs_nickname>>! Albina has told me quite a bit about you." She reaches out and shakes your hand. "All good, I insist." she adds with a laugh. "I''m Doctor Zoya Petrenko, but you can just call me Zoya. I''m Albina''s mother. I''m sure she''s already mentioned me." She then invites you inside. "You might not see me a lot, but do come and say hello if I''m ever home when you visit. I have to head to the hospital right now, but Albina is up in her room waiting for you." She grabs her coat and clatters her way to the front door. "It was nice meeting you <<$pcs_nickname>>." she adds and disappears outside before you can reply.'
+		'You walk up the long driveway to the front door and knock. It opens to reveal a woman you estimate to be in her late 30s. She''s very attractive and her partially unbuttoned blouse gives you a view of her cleavage, her rather large breasts bulging against the fabric. She smiles and greets you. "You must be <<$pcs_nickname>>! Albina has told me quite a bit about you."' 
+		'She reaches out and shakes your hand. "All good, I insist." she adds with a laugh. "I''m Doctor Zoya Petrenko, but you can just call me Zoya. I''m Albina''s mother. I''m sure she''s already mentioned me." She then invites you inside. "You might not see me a lot, but do come and say hello if I''m ever home when you visit. I have to head to the hospital right now, but Albina is up in her room waiting for you." She grabs her coat and clatters her way to the front door. "It was nice meeting you <<$pcs_nickname>>." she adds and disappears outside before you can reply.'
 		act 'Continue': gt 'albinahome', 'bedroom'
 	elseif AlbinaQW['visiting'] = 0:
 		!! Entering the house and getting random chances for events/being met by random household member
 		AlbinaQW['visiting'] = 1
 		temp = rand(1, 12)
 		if temp = 1:
-			!! Not coded yet
+			!! Random House Events
 			gt 'albina_house_events', 'start_2'
 		elseif temp = 2:
-			!! Not coded yet
+			!! Random Mother Events
 			gt 'albina_mother_events', 'start'
+		elseif temp = 3:
+			!! Lazar Sex Event
+			gt 'albina_lazar_sex', 'lazar_start'
 		else
 			!! Greeted by maid(Wed or Sat) or Mother(Zoya) or Albina
-			
+			if week = 3 or week = 6:
+				!! maid greeting sveta at front door
+				'The maid answers the door with a polite smile.'
+				'"Miss Albina is in her room and said you should meet her there." she syas before motioning for you to enter and closes the door behind you before returning to her duties.'
+				act 'Continue': gt 'albinahome', 'bedroom'
+			else
+				temp = rand(1, 2)
+				if temp = 1:
+					!! Zoya greets you
+					'The door opens and you see that it''s Zoya, who smiles at you.'
+					'Please make yourself at home <<$pcs_nickname>>. Albina is up in her room. I''m sure she''ll be thrilled to see you."'
+					act 'Continue': gt 'albinahome', 'bedroom'
+				else
+					!! Albina greets you
+					'The door flies open and Albina greets you with a rather tight hug.'
+					'"<<$pcs_nickname>>! Come in, come in." she says while dragging you inside and closing the door.'
+					act 'Continue': gt 'albinahome', 'bedroom'
+				end
+			end
 		end
 	else
 		!! For leaving the house or going to the bathroom, no random event chances
 		'<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/albinahome/hallway.jpg"></center>'
-		
-		
+		'The foyer is well appointed with hardwood flooring, numerous arches and tasteful decor. Lighting is sunk into the exquisite staircase that features wraparound balconies on either side.'
 		act 'Go back to town':
 			AlbinaQW['visiting'] = 0
 			minut += 3
@@ -83,7 +104,7 @@ if $ARGS[0] = 'bathroom':
 	gs 'stat'
 	gs 'themes', 'indoors'
 	'<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/albinahome/bathroom.jpg"></center>'
-	'Bathroom Description'
+	'The bathroom is just as well appointed as the rest of the house, with polished marble used throughout its furnishings.'
 	*nl
 	'There is a shower, toilet, sink, <a href="exec:gt ''mirror'',''start''">mirror</a>, where you can ' + iif(pcs_hairbsh = 0,'<a href="exec:gt ''mirror'',''brush''">brush</a>','brush') + ' your hair, and even a separate bath tub.'
 	act 'Return to the hallway':gt 'albinahome', 'hallway'
@@ -123,17 +144,17 @@ if $ARGS[0] = 'bedroom':
 		AlbinaQW['albride'] = 4
 		'<center><img <<$set_imgh>> src="images/characters/shared/photos/big23.jpg"></center>'
 		'You head up to Albina''s room and she smiles at you when you walk in. "So you met my mother then? Don''t worry, she''s <i>mostly</i> harmless and actually likes you. So what do you want to do?"'
-		act 'Hang Out': gt $loc, $loc_arg
+		act 'Hangout': gt $loc, $loc_arg
 	else
 		'<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/albinahome/bedroom.jpg"></center>'
-		'description of bedroom'
+		'You are impressed at how nice Albina''s bedroom looks, the centrepiece being a large double bed covered in soft pillows. A door at the back of the room leads to her en-suite bathroom and she even has a sliding door leading to a balcony that overlooks the nearby lake. A closet full of expensive looking clothes is built into one of the walls.'
 		act 'Return to the hallway': gt 'albinahome', 'hallway'
 		act 'Chat with Albina': gt 'albina_chat', 'chat'
 		act 'Talk about video games': gt 'albinahome', 'game'
 		act 'Talk about clothes': gt 'albinahome', 'dressing'
 		act 'Talk about video games': gt 'albinahome', 'game'
 		if AlbinaQW['SportDay'] ! daystart:
-			act 'Talk about Dancing': gt 'albinahome', 'dancing'
+			act 'Talk about dancing': gt 'albinahome', 'dancing'
 		end
 	end
 end
@@ -207,7 +228,7 @@ if $ARGS[0] = 'poledancing':
 		killvar 'loopcount'
 		gs 'stat'
 		'<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/albina/poledance.jpg"></center>'
-		'Albina teaches you various acrobatic moves on the pole and the two of you greatly enjoy yourselves.'
+		'Albina leads you down to the home gym, where she teaches you various acrobatic moves on the pole there and the two of you greatly enjoy yourselves.'
 		if pcs_dancpol >= 100: 'You didn''t learn anything new since you already know everything she can teach you.'
 		act 'Rest':gt 'albinahome', 'bedroom'
 	elseif pcs_stren < 40 and pcs_dancero > 50: