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Fight text edits from Blatte

KevinSmarts 6 years ago
parent
commit
28c9280daf
13 changed files with 171 additions and 155 deletions
  1. 22 22
      locations/FightCrouch
  2. 9 9
      locations/FightE
  3. 11 5
      locations/FightE1
  4. 6 6
      locations/FightE2
  5. 7 7
      locations/FightE3
  6. 21 21
      locations/FightStat
  7. 1 1
      locations/SubLoss
  8. 1 1
      locations/SubWin
  9. 55 55
      locations/fight
  10. 6 6
      locations/fight1
  11. 10 5
      locations/fight2
  12. 12 7
      locations/fight3
  13. 10 10
      locations/fightFW

+ 22 - 22
locations/FightCrouch

@@ -7,51 +7,51 @@ stoper = 0
 if crouch = 1:
 	enrand = rand(0, 1)
 
-	if enrand = 0:$text = '<<$nameE>> prizhimetsya to the floor'
+	if enrand = 0:$text = '<<$nameE>> falls flat to the floor.'
 
-	if enrand = 1:$text = '<<$nameE>> trying to roll over on his back'
+	if enrand = 1:$text = '<<$nameE>> is trying to roll over on their back.'
 
-	if enrand = 2:$text = '<<$nameE>> tries to counter roll'
+	if enrand = 2:$text = '<<$nameE>> is trying to counter roll.'
 
 	'<<$nameE>> is on all fours in front of you.'
 
-	act 'produce cast':
+	act 'Attempt a headlock':
 		cls
 		endur -= 2
-		'You are trying to make a throw. <<$text>>'
+		'You are trying to headlock your opponent. <<$text>>'
 
 		if enrand = 0:
 			pointE += 1
 			'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/cron.jpg"></center>'
-			'Opponent managed pressed to the floor and you can not perform a roll.'
+			'Your opponent manages to press themselves to the floor but you''re too fast and manage to grab hold of your opponent.'
 
 			act '...':gt 'fightfw'
 		elseif enrand = 1:
 			point += 2
 			endurE -= 1
 			'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/crob.jpg"></center>'
-			'You have intercepted an attempt to rival roll over and roll performed.'
+			'You reverse the opponent''s attempt to roll you over and instead you lock them in.'
 
 			act '...':gt 'fight1'
 		end
 	end
 
-	act 'Make an attempt to hold':
+	act 'Attempt a cradle':
 		cls
 		endur -= 1
-		'You are attempting to hold. <<$text>>'
+		'You attempt to perform a cradle move. <<$text>>'
 
 		if enrand = 0:
 			point += 1
 			'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/crou.jpg"></center>'
-			'Opponent is pressed to the floor and you will easily manage to fix it.'
+			'Your opponent manages to press themselves to the floor and you''re unable to grab hold of your opponent.'
 
 			act '...':gt 'fight2'
 		elseif enrand = 1:
 			pointE += 1
 			endurE -= 1
 			'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/cronu.jpg"></center>'
-			'Opponent flipped onto his back did not hold you to spend dvavaya.'
+			'You reverse the opponent''s attempt to roll you over and instead you lock them in.'
 
 			act '...':gt 'fight3'
 		elseif enrand = 2:
@@ -61,49 +61,49 @@ if crouch = 1:
 else
 	enrand = rand(0, 1)
 
-	if enrand = 0:$text = '<<$nameE>> tries to throw'
-	if enrand = 1:$text = '<<$nameE>> trying to make an attempt to hold'
+	if enrand = 0:$text = '<<$nameE>> attempts a move.'
+	if enrand = 1:$text = '<<$nameE>> attempts to hold you down.'
 
-	'You are standing on all fours in front of rival.'
+	'You''re on all fours in front of your opponent.'
 
-	act 'Pressed to the floor':
+	act 'Drop down':
 		cls
-		'You pressed to the floor. <<$text>>'
+		'You press yourself to the floor. <<$text>>'
 
 		if enrand = 0:
 			point += 1
 			endurE -= 2
 			'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/cron.jpg"></center>'
-			'Opponent has no time to attempt a shot.'
+			'The opponent is unable to perform the move.'
 
 			act '...':gt 'fightE'
 		elseif enrand = 1:
 			pointE += 1
 			endurE -= 1
 			'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/crou.jpg"></center>'
-			'Opponent successfully a hold.'
+			'The opponent successfully performs a move.'
 
 			act '...':gt 'fightE1'
 		end
 	end
 
-	act 'Upside down on your back':
+	act 'Bridge':
 		cls
 		endur -= 1
-		'You are trying to roll over on his back. <<$text>>'
+		'You''re attempting a brigde. <<$text>>'
 
 		if enrand = 0:
 			pointE += 2
 			endurE -= 2
 			'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/crob.jpg"></center>'
-			'Opponent easily captures and holds you throw.'
+			'The opponent easily reverses you attempt and gains an advantage on you.'
 
 			act '...':gt 'fightE2'
 		elseif enrand = 1:
 			point += 1
 			endurE -= 1
 			'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/cronu.jpg"></center>'
-			'You pull out of the seizure of the opponent and turn on the back.'
+			'You successfully manage to perform the move on your opponent and grab hold of their back.'
 
 			act '...':gt 'fightE3'
 		end

+ 9 - 9
locations/FightE

@@ -6,19 +6,19 @@ $resultUderDinE = {
 		pointE += 1
 		KuE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/fu.jpg"></center>'
-		'<<$nameE>> successfully captures you'
+		'<<$nameE>> successfully grabs hold of you.'
 
 		act '...':stoper = 0 & gt 'fightE1'
 	elseif Aktiv < Passiv:
 		point += 1
 		Kz += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/fu1.jpg"></center>'
-		'<<$nameE>> you can not do anything and you turn.'
+		'<<$nameE>> can''t do anything as you''re able to reverse.'
 
 		act '...':stoper = 0 & gt 'fightE3'
 	elseif Aktiv = Passiv:
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f.jpg"></center>'
-		'You have two little turns and you are struggling without success.'
+		'The two of you try to one up each other without being able to gain the superiority.'
 
 		act '...':gt $curloc
 end
@@ -32,19 +32,19 @@ $resultBrosDinE = {
 		lustwE += 1
 		KbE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/fb.jpg"></center>'
-		'<<$nameE>> successfully throws you'
+		'<<$nameE>> successfully mounted you.'
 
 		act '...':stoper = 0 & gt 'fightE2'
 	elseif Aktiv < Passiv:
 		point += 1
 		Kz += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/fu1.jpg"></center>'
-		'<<$nameE>> you can not do anything and you turn.'
+		'<<$nameE>> can''t do anything as you''re able to reverse.'
 
 		act '...':stoper = 0 & gt 'fightE3'
 	elseif Aktiv = Passiv:
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f.jpg"></center>'
-		'You have two little turns and you are struggling without success.'
+		'The two of you try to one up each other without being able to gain the superiority.'
 
 		act '...':gt $curloc
 	end
@@ -58,7 +58,7 @@ rMin -= 1
 stoper += 1
 !! gs locations/city/citycenter/gym/kickboxing/ ... I do not know what should be here
 '<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f.jpg"></center>'
-'You lie on your stomach below, and <<$nameE>> sits on you.'
+'You''re lying on your back, while <<$nameE>> has mounted you.'
 
 if endur <= 0 or lustw <= 0:gt 'SubLoss'
 if endurE <= 0 or lustwE <= 0:gt 'SubWin'
@@ -77,13 +77,13 @@ if stoper < 3:
 			exit
 		end
 	else
-		'The referee blows a whistle and throws you. End of round.'
+		'The referee blows the whistle and tells you to stand up. End of round.'
 
 		act 'up':gt 'RoundEnd'
 	end
 elseif stoper >= 3:
 	point += 1
-	'The referee blows a whistle and throws you. Time rivals to attack happened. You get one point.'
+	'The referee blows the whistle and tells you to stand up. <<nameE>>''s failed with her offence. You receive a point.'
 
 	act 'up':gt 'RoundStop'
 end

+ 11 - 5
locations/FightE1

@@ -8,16 +8,22 @@ $resultUderDinE = {
 		lustw -= 1
 		KuE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f2u.jpg"></center>'
-		'<<$nameE>> successfully keeps you'
+		'<<$nameE>> successfully grabs hold of you.'
 
 		act '...':gt 'fightE1'
 	elseif Aktiv < Passiv:
 		point += 1
 		Kz += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f2u2.jpg"></center>'
-		'<<$nameE>> you can not do anything and you turn.'
+		'<<$nameE>> can''t do anything as you''re able to reverse.'
 
 		act '...':stoper = 0 & gt 'fightE3'
+	elseif Aktiv = Passiv:
+		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f.jpg"></center>'
+		'The two of you try to one up each other without being able to gain the superiority.'
+
+		act '...':gt $curloc
+	end
 	end
 }
 
@@ -30,7 +36,7 @@ rMin -= 1
 stoper += 1
 gs 'fightStat'
 '<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f2.jpg"></center>'
-'<<$nameE>> recorded a hold of you and.'
+'You''re lying on your back, while <<$nameE>> has mounted you.'
 
 if endur <= 0 or lustw <= 0:gt 'SubLoss'
 if endurE <= 0 or lustwE <= 0:gt 'SubWin'
@@ -41,13 +47,13 @@ if stoper < 3:
 		dynamic $resultUderDinE
 		exit
 	else
-		'The referee blows a whistle and throws you. End of round.'
+		'The referee blows the whistle and tells you to stand up. End of round.'
 
 		act 'up':gt 'RoundEnd'
 	end
 elseif stoper >= 3:
 	pointE += 3
-	'The referee blows a whistle and throws you. rival gets 3 points for successful retention.'
+	'The referee blows the whistle and tells you to stand up. <<nameE>> recives 3 points for successful defence.'
 
 	act 'up':gt 'RoundStop'
 end

+ 6 - 6
locations/FightE2

@@ -6,19 +6,19 @@ $resultUderDinE = {
 		pointE += 1
 		KuE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1u.jpg"></center>'
-		'<<$nameE>> successfully captures you'
+		'<<$nameE>> successfully locks you in a hold.'
 
 		act '...':stoper = 0 & gt 'fightE1'
 	elseif Aktiv < Passiv:
 		point += 1
 		Kz += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1u1.jpg"></center>'
-		'<<$nameE>> you can not do anything and you turn.'
+		'<<$nameE>> can''t do anything as you''re able to reverse.'
 
 		act '...':stoper = 0 & gt 'fightE3'
 	elseif Aktiv = Passiv:
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1u2.jpg"></center>'
-		'You have two little turns and you are struggling without success.'
+		'The two of you try to one up each other without being able to gain the superiority.'
 
 		act '...':gt $curloc
 	end
@@ -32,7 +32,7 @@ rMin -= 1
 stoper += 1
 gs 'fightStat'
 '<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1.jpg"></center>'
-'You lie below a little stunned after throwing, and <<$nameE>> sits on you.'
+'You lie on your back a bit thrown off by the lock as <<$nameE>> mounts you.'
 
 if endur <= 0 or lustw <= 0:gt 'SubLoss'
 if endurE <= 0 or lustwE <= 0:gt 'SubWin'
@@ -43,13 +43,13 @@ if stoper < 3:
 		dynamic $resultUderDinE
 		exit
 	else
-		'The referee blows a whistle and throws you. End of round.'
+		'The referee blows the whistle and tells you to stand up. End of round.'
 
 		act 'up':gt 'RoundEnd'
 	end
 elseif stoper >= 3:
 	point += 1
-	'The referee blows a whistle and throws you. Time rivals to attack happened. You get one point.'
+	'The referee blows the whistle and tells you to stand up. <<nameE>>''s failed with her offence. You receive a point.'
 
 	act 'up':gt 'RoundStop'
 end

+ 7 - 7
locations/FightE3

@@ -6,14 +6,14 @@ cls
 		pointE += 1
 		KuE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3u.jpg"></center>'
-		'<<$nameE>> successfully captures you'
+		'<<$nameE>> manages to get the upper hand against you.'
 
 		act '...':stoper = 0 & gt 'fightE1'
 	elseif Aktiv <= Passiv:
 		point += 1
 		Kz += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3u2.jpg"></center>'
-		'<<$nameE>> you can not do anything and you slip out of the capture.'
+		'<<$nameE>> can''t do anything about your wriggling and you slip out of her hold.'
 
 		act '...':gt 'RoundStop'
 end
@@ -27,14 +27,14 @@ $resultBrosDinE = {
 		lustwE += 1
 		KbE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3b.jpg"></center>'
-		'<<$nameE>> successfully throws you'
+		'<<$nameE>> successfully manages to throw you on the floor.'
 
 		act '...':stoper = 0 & gt 'fightE2'
 	elseif Aktiv <= Passiv:
 		point += 1
 		Kz += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3u2.jpg"></center>'
-		'<<$nameE>> you can not do anything and you slip out of the capture.'
+		'<<$nameE>> can''t do anything as you''re able to reverse.'
 
 		act '...':gt 'RoundStop'
 	end
@@ -48,7 +48,7 @@ rMin -= 1
 stoper += 1
 gs 'fightStat'
 '<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3.jpg"></center>'
-'You lie on your back from the bottom, and <<$nameE>> sits on you.'
+'You lie on your back, as <<$nameE>> mounted you.'
 
 if endur <= 0 or lustw <= 0:gt 'SubLoss'
 if endurE <= 0 or lustwE <= 0:gt 'SubWin'
@@ -67,13 +67,13 @@ if stoper < 3:
 			exit
 		end
 	else
-		'The referee blows a whistle and throws you. End of round.'
+		'The referee blows the whistle and tells you to stand up. End of round.'
 
 		act 'up':gt 'RoundEnd'
 	end
 elseif stoper >= 3:
 	point += 1
-	'The referee blows a whistle and throws you. Time rivals to attack happened. You get one point.'
+	'The referee blows the whistle and tells you to stand up. <<nameE>>''s failed with her offence. You receive a point.'
 
 	act 'up':gt 'RoundStop'
 end

+ 21 - 21
locations/FightStat

@@ -1,32 +1,32 @@
 # FightStat
-if endur > endurMax * 75 / 100:$endur = 'You are active and vigorous'
-if endur > endurMax * 50 / 100 and endur <= endurMax * 75 / 100:$endur = 'You are strongly sweating'
-if endur > endurMax * 25 / 100 and endur <= endurMax * 50 / 100:$endur = 'Are you tired and short of breath'
-if endur <= endurMax * 25 / 100:$endur = 'You just clueless on where you are very tired'
-if endure > endurMaxe * 75 / 100:$endure = '<<$nameE>> active and cheerful'
-if endure > endurMaxe * 50 / 100 and endure <= endurMaxe * 75 / 100:$endure = '<<$nameE>> much sweating'
-if endure > endurMaxe * 25 / 100 and endure <= endurMaxe * 50 / 100:$endure = '<<$nameE>> tired and pants'
-if endure <= endurMaxe * 25 / 100:$endure = '<<$nameE>> hardly worth from severe fatigue'
-if lustw > lustMax * 75 / 100:$lust = 'You are determined to show it to your opponent what''s what'
-if lustw > lustMax * 50 / 100 and lustw <= lustMax * 75 / 100:$lust = 'You''re a little puzzled by the tenacity rivals'
-if lustw > lustMax * 25 / 100 and lustw <= lustMax * 50 / 100:$lust = 'Are you afraid of her rival'
-if lustw <= lustMax * 25 / 100:$lust = 'You are in a very real terror and on the verge of panic'
-if lustwe > lustMaxe * 75 / 100:$luste = '<<$nameE>> bravely drills you with his unyielding gaze'
-if lustwe > lustMaxe * 50 / 100 and lustwe <= lustMaxe * 75 / 100:$luste = '<<$nameE>> looks a little surprised'
-if lustwe > lustMaxe * 25 / 100 and lustwe <= lustMaxe * 50 / 100:$luste = '<<$nameE>> looks frightened'
-if lustwe <= lustMaxe * 25 / 100:$luste = '<<$nameE>> looks bruised and finished here now screwy panic'
+if endur > endurMax * 75 / 100:$endur = 'You''re feeling fresh and vigorous.'
+if endur > endurMax * 50 / 100 and endur <= endurMax * 75 / 100:$endur = 'You''re heavily sweating.'
+if endur > endurMax * 25 / 100 and endur <= endurMax * 50 / 100:$endur = 'You''re tired and short of breath.'
+if endur <= endurMax * 25 / 100:$endur = 'You''re having a hard time remembering where you as you''re very tired.'
+if endure > endurMaxe * 75 / 100:$endure = '<<$nameE>> is active and cheerful.'
+if endure > endurMaxe * 50 / 100 and endure <= endurMaxe * 75 / 100:$endure = '<<$nameE>> is sweating quite a lot.'
+if endure > endurMaxe * 25 / 100 and endure <= endurMaxe * 50 / 100:$endure = '<<$nameE>> is panting heavily.'
+if endure <= endurMaxe * 25 / 100:$endure = '<<$nameE>> is suffering from severe fatigue.'
+if lustw > lustMax * 75 / 100:$lust = 'You''re determined to show your opponent who''s the boss.'
+if lustw > lustMax * 50 / 100 and lustw <= lustMax * 75 / 100:$lust = 'You''re a little puzzled by your opponent''s tenacity.'
+if lustw > lustMax * 25 / 100 and lustw <= lustMax * 50 / 100:$lust = 'You''re a bit afraid of your opponent.'
+if lustw <= lustMax * 25 / 100:$lust = 'You''re on the verge of panic as you observe your oppontent.'
+if lustwe > lustMaxe * 75 / 100:$luste = '<<$nameE>> is staring you down.'
+if lustwe > lustMaxe * 50 / 100 and lustwe <= lustMaxe * 75 / 100:$luste = '<<$nameE>> looks a little surprised.'
+if lustwe > lustMaxe * 25 / 100 and lustwe <= lustMaxe * 50 / 100:$luste = '<<$nameE>> looks frightened.'
+if lustwe <= lustMaxe * 25 / 100:$luste = '<<$nameE>> is severly bruised and is panicking.'
 
 '<center><b>round <<round>> </b></center>'
-'<center><b>Left before the end of the round <<rMin>> minutes </b></center>'
+'<center><b>Time left before the end of the round, <<rMin>> minutes </b></center>'
 ''
-'your record <<win[1]>> - <<loss[1]>> - <<draw[1]>> <<SubWin[1]>> / <<SubLoss[1]>>'
-'<<$nameE>> record <<win[i]>> - <<loss[i]>> - <<draw[i]>> <<SubWin[i]>> / <<SubLoss[i]>>'
+'Your record, <<win[1]>> - <<loss[1]>> - <<draw[1]>> <<SubWin[1]>> / <<SubLoss[1]>>'
+'<<$nameE>> record, <<win[i]>> - <<loss[i]>> - <<draw[i]>> <<SubWin[i]>> / <<SubLoss[i]>>'
 ''
 '<<$endur>> . <<$lust>> .'
 '<<$endurE>> . <<$lustE>> .'
 
-'you scored <<point>> points'
-'<<$nameE>> scored <<pointE>> points'
+'You''ve scored <<point>> points.'
+'<<$nameE>> scored <<pointE>> points.'
 ''
 ''
 ''

+ 1 - 1
locations/SubLoss

@@ -4,7 +4,7 @@
 !!loss[1] += 1
 !!SubLoss[1] += 1
 resultFight = 4
-'You gave the signal the referee, that can no longer continue to fight and surrender.'
+'You signal the referee that you''re no longer able to continue fighting and give up.'
 
 act '...':gt 'EndFight'
 

+ 1 - 1
locations/SubWin

@@ -4,7 +4,7 @@
 !!loss[i] += 1
 !!SubLoss[i] += 1
 resultFight = 0
-'<<$nameE>> Referee signals, he could no longer continue to fight and surrender.'
+'<<$nameE>> is done. The referee signals, that she can no longer continue on fighting and she''s given up.'
 
 act '...':gt 'EndFight'
 

+ 55 - 55
locations/fight

@@ -18,65 +18,65 @@ if $ARGS[0] = 'start':
 		SasoriBody = SasoriBody - 1
 		gs'priziv','sasori'
 
-		'<b><font color = red>Doll parts scattered on and immediately entered into battle another puppet Sasori.</font></b>'
-		'<b><font color = red>You''ve heard the sonorous voice Sasori "I have a lot of dolls, you can not win."</font></b>'
+		'<b><font color = red>The doll parts scatter all over and immediately head into battle mode.</font></b>'
+		'<b><font color = red>You hear the sonorous voice of Sasori, "I have a lots of dolls, you can''t beat me."</font></b>'
 	elseif SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0:
 		SasoriBody = SasoriBody - 1
 		gs'priziv','sasori1'
 
-		'<b><font color = red>Last Doll crumbled into pieces and he came to fight Sasori.</font></b>'
+		'<b><font color = red>The last doll crumbles into pieces and you''ve finally reached Sasori.</font></b>'
 	end
 
 	if stunV > 0 and SasoriBody > 1:
 		stunV = 0
 
-		'<b><font color = red>Doll began to move again.</font></b>'
+		'<b><font color = red>The doll began to move again.</font></b>'
 	end
 
 	if stunV > 0 and SasoriBody = 1:
 		stunV = 0
 
-		'<b><font color = red>Sasori move again.</font></b>'
+		'<b><font color = red>Sasori moves again.</font></b>'
 	end
 
 	if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0:
 		GedoMazo = 2
 		barierV = 0
 
-		'<b><font color = green><<$boydesc>> He fell to the ground turning to dust</font></b>'
+		'<b><font color = green><<$boydesc>> He fell to the ground and turned to dust.</font></b>'
 
 		gs'priziv','tobi'
 
-		'<b><font color = green><<$boydesc>> to attack</font></b>'
+		'<b><font color = green><<$boydesc>>Attack</font></b>'
 	end
 
 	if pcs_health <= 0 and heart = 0 and izanagi = 0:
-		'<b><font color = red>You lost</font></b>'
+		'<b><font color = red>You lost!</font></b>'
 
 		xgt'ender','loss'
 		exit
 	elseif healthV <= 0 and heartV = 0 and izanagiV = 0:
-		'<b><font color = green><<$boydesc>> lost</font></b>'
+		'<b><font color = green><<$boydesc>>You won!</font></b>'
 
 		xgt'ender','win'
 		exit
 	elseif pcs_manna <= 0 and heart = 0 and izanagi = 0:
-		'<b><font color = red>You lost</font></b>'
+		'<b><font color = red>You won!</font></b>'
 
 		xgt'ender','loss'
 		exit
 	elseif mannaV <= 0 and heartV = 0 and izanagiV = 0:
-		'<b><font color = green><<$boydesc>> lost</font></b>'
+		'<b><font color = green><<$boydesc>> lost!</font></b>'
 
 		xgt'ender','win'
 		exit
 	elseif pcs_willpwr <= 0 and heart = 0 and izanagi = 0:
-		'<b><font color = red>You lost</font></b>'
+		'<b><font color = red>You lost!</font></b>'
 
 		xgt'ender','loss'
 		exit
 	elseif willpowerV <= 0 and heartV = 0 and izanagiV = 0:
-		'<b><font color = green><<$boydesc>> lost</font></b>'
+		'<b><font color = green><<$boydesc>> won!</font></b>'
 
 		xgt'ender','win'
 		exit
@@ -85,7 +85,7 @@ if $ARGS[0] = 'start':
 	if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0:
 		izanagiV = izanagiV - 1
 
-		'<b><font color = red><<$boydesc>> simply disappeared</font></b>'
+		'<b><font color = red><<$boydesc>> disappeared.</font></b>'
 
 		healthV = vitalV*10 + strenV*5
 		mannaV = intelV*magikV + magikV*100 + vitalV*10
@@ -93,23 +93,23 @@ if $ARGS[0] = 'start':
 		stunV = 0
 		if program = 6 and izanagiOnce = 0:izanagiOnce = 1 & unmaterialV = 40 & tobizanagi = 0
 
-		'<b><font color = red><<$boydesc>> appeared in front of you is completely healthy. He folded his arms and magic sign said Izanagi - perfect illusion.</font></b>'
-		'<b><font color = red>One of his eyes was closed forever, I am paying for this spell.</font></b>'
+		'<b><font color = red><<$boydesc>> appeared in front of you, completely healthy. He folded his arms and made the magic sign for Izanagi, the perfect illusion.</font></b>'
+		'<b><font color = red>The price for this spell was to sacrifice one of my eyes.</font></b>'
 	elseif heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0:
 		heartV = heartV - 1
 
-		'<b><font color = red><<$boydesc>> He staggered, and his heart burst</font></b>'
+		'<b><font color = red><<$boydesc>> staggered, as his heart burst.</font></b>'
 
 		healthV = vitalV*10 + strenV*5
 		mannaV = intelV*magikV + magikV*100 + vitalV*10
 		willpowerV = willV*10
 		stunV = 0
 
-		'<b><font color = red><<$boydesc>> He stood up and rushed into the fray. He has run another heart.</font></b>'
+		'<b><font color = red><<$boydesc>> stood up and got in a frenzy. He must have another heart.</font></b>'
 	elseif izanagi > 0 and pcs_health <= 0 or izanagi > 0 and pcs_manna <= 0 or izanagi > 0 and pcs_willpwr <= 0:
 		izanagi = izanagi - 1
 
-		'<b><font color = green>You are gone</font></b>'
+		'<b><font color = green>He vanishes.</font></b>'
 
 		pcs_health = pcs_vital*10 + pcs_stren*5
 		pcs_willpwr = pcs_intel*5 + pcs_sprt*5
@@ -119,47 +119,47 @@ if $ARGS[0] = 'start':
 		poisonV = 0
 		bloodV = 0
 
-		'<b><font color = green>And then he appeared in front of the enemy completely healthy.</font></b>'
+		'<b><font color = green>All of a sudden he appears in front of you completely healthy.</font></b>'
 	elseif heart > 0 and pcs_health <= 0 or heart > 0 and pcs_manna <= 0 or heart > 0 and pcs_willpwr <= 0:
 		heart = heart - 1
 		zerkaloV = 0
 		poisonV = 0
 		bloodV = 0
 
-		'<b><font color = green>Your heart could not resist and snapped.</font></b>'
+		'<b><font color = green>Your heart took too much of a beating and gave up.</font></b>'
 
 		pcs_health = pcs_vital*10 + pcs_stren*5
 		pcs_willpwr = pcs_intel*5 + pcs_sprt*5
 		pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo
 		stun = 0
 
-		'<b><font color = green>You are not dead, You run another heart.</font></b>'
+		'<b><font color = green>You open your eyes as you''re not dead...</font></b>'
 	end
 
 	gs'before'
 	'<b>= = = = = = = = = = = = = (ROUND <<round>>) = = = = = = = = = = = = =</b>'
 	'<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, manna <b><font color = blue><<mannaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
 	if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
-	if defenceMV > 0:'<b><font color = red>Protection of manna <<defenceMV>> units</font></b>'
-	if defenceWV > 0:'<b><font color = red>Protection will <<defenceWV>> units</font></b>'
+	if defenceMV > 0:'<b><font color = red>Mana protection <<defenceMV>> units</font></b>'
+	if defenceWV > 0:'<b><font color = red>Will protection <<defenceWV>> units</font></b>'
 	'Your life <b><font color = red><<pcs_health>></font></b>, manna <b><font color = blue><<pcs_manna>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
 	if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
-	if defenceM > 0:'<b><font color = green>Protection from impacts on manna <<defenceM>> units</font></b>'
-	if defenceW > 0:'<b><font color = green>Protect from the effects of the will <<defenceW>> units</font></b>'
-	if defenceAct > 0:'<b><font color = green><<defenceAct>> moves regeneration protection</font></b>'
-	if defenceActM > 0:'<b><font color = green><<defenceActM>> stroke recovery protection from the effects of manna</font></b>'
+	if defenceM > 0:'<b><font color = green>Mana impact protection <<defenceM>> units</font></b>'
+	if defenceW > 0:'<b><font color = green>Will impact protection <<defenceW>> units</font></b>'
+	if defenceAct > 0:'<b><font color = green><<defenceAct>> Regeneration</font></b>'
+	if defenceActM > 0:'<b><font color = green><<defenceActM>> Mana recovery protection</font></b>'
 	if unmaterial > 0:'<b><font color = green>You''re <<unmaterial>> strokes are not material.</font></b>'
 	'<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
 	gs'init'
 
 	if hod = 0:
 		!player attacks
-		'<font color = green>You can attack</font>'
+		'<font color = green>Choose your attack</font>'
 
 		if gun > 0:
 			!Boomstick
 			if bulletIn > 0:
-				'<<bulletIn>> Charged cartridges in the gun'
+				'You have <<bulletIn>> bullets loaded in the gun.'
 
 				act 'Pistol shot':
 					cla
@@ -172,23 +172,23 @@ if $ARGS[0] = 'start':
 				end
 			elseif bulletIn <= 0:
 				if bullet = 0:
-					'Ammunition for the gun ran out.'
+					'You''re out of ammunition.'
 				elseif bullet>0:
-					'<<bullet>> ammunition for pistols'
+					'You have <<bullet>> left.'
 
-					act 'Charge':
+					act 'Reload':
 						cla
 						if bullet < 7:
 							bulletIn = bullet
 							bullet = 0
 
-							'You charge all of the remaining cartridges in the gun.'
+							'You reload the empty gun.'
 						end
 						if bullet >= 7:
 							bullet -= 7
 							bulletIn = 7
 
-							'You loaded 7 bullets in the gun.'
+							'You reload all the 7 bullets in the gun.'
 						end
 
 						act 'Further':gt'fight','sta'
@@ -200,9 +200,9 @@ if $ARGS[0] = 'start':
 		if Mgun > 0:
 			!Boomstick
 			if mbulletIn > 0:
-				'<<mbulletIn>> Charged cartridges in the machine'
+				'You have <<mbulletIn>> bullets left in the machine gun.'
 
-				act 'A single from the machine':
+				act 'Single shot':
 					cla
 					mbulletIn -= 1
 					buu = 1
@@ -213,7 +213,7 @@ if $ARGS[0] = 'start':
 				end
 
 				if mbulletIn >= 3:
-					act 'A short burst of machine':
+					act 'Burst shot':
 						cla
 						mbulletIn -= 3
 						buu = 3
@@ -222,7 +222,7 @@ if $ARGS[0] = 'start':
 						Gcrime += buu
 						gt'strelba'
 					end
-					act 'A long line of machine':
+					act 'Automatic shot':
 						cla
 						buu = mbulletIn
 						mbulletIn = 0
@@ -234,23 +234,23 @@ if $ARGS[0] = 'start':
 				end
 			elseif mbulletIn <= 0:
 				if mbullet = 0:
-					'Chucks for machine ran out.'
+					'You''ve run out of ammunition.'
 				elseif mbullet > 0:
-					'<<mbullet>> ammunition for the machine'
+					'You have <<mbullet>> bullets left in the machine gun.'
 
-					act 'Charge':
+					act 'Reload':
 						cla
 						if mbullet < 7:
 							mbulletIn = mbullet
 							mbullet = 0
 
-							'You charge all remaining ammunition into the machine.'
+							'You reload the empty gun.'
 						end
 						if mbullet >= 30:
 							mbullet -= 30
 							mbulletIn = 30
 
-							'You loaded 30 cartridges in the machine.'
+							'You''ve reloaded 30 bullets for the machine gun.'
 						end
 
 						act 'Further':gt'fight','sta'
@@ -262,7 +262,7 @@ if $ARGS[0] = 'start':
 		if tragun > 0:
 			!travmatik
 			if tbulletIn > 0:
-				'Travmatiki charged'
+				'You have <<mbulletIn>> bullets left in the non-lethal gun.'
 
 				act 'Pistol shot':
 					cla
@@ -274,9 +274,9 @@ if $ARGS[0] = 'start':
 				end
 			elseif tbulletIn <= 0:
 				if tbullet = 0:
-					'Cartridges for travmatika ended.'
+					'You''ve run out of ammunition.'
 				elseif tbullet > 0:
-					'<<tbullet>> cartridges for travmatika'
+					'You have <<mbullet>> bullets left in the non-lethal gun.'
 
 					act 'Charge':
 						cla
@@ -284,7 +284,7 @@ if $ARGS[0] = 'start':
 							tbullet -= 1
 							tbulletIn = 1
 
-							'You loaded a cartridge in travmatik.'
+							'You reload the empty gun.'
 						end
 
 						act 'Further':gt'fight','sta'
@@ -295,7 +295,7 @@ if $ARGS[0] = 'start':
 
 		act 'Physical Attack':xgt'boxing'
 		if pcs_magik > 0:
-			act 'Magic Attack':gt'magik'
+			act 'Magical Attack':gt'magik'
 		end
 	elseif hod = 1:
 		!enemy attacks
@@ -323,14 +323,14 @@ if $ARGS[0] = 'sta':
 	'<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
 	'<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, manna <b><font color = blue><<mannaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
 	if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
-	if defenceMV > 0:'<b><font color = red>Protection of manna <<defenceMV>> units</font></b>'
-	if defenceWV > 0:'<b><font color = red>Protection will <<defenceWV>> units</font></b>'
+	if defenceMV > 0:'<b><font color = red>Mana protection <<defenceMV>> units</font></b>'
+	if defenceWV > 0:'<b><font color = red>Will protection <<defenceWV>> units</font></b>'
 	'Your life <b><font color = red><<pcs_health>></font></b>, manna <b><font color = blue><<pcs_manna>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
 	if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
-	if defenceM > 0:'<b><font color = green>Protection from impacts on manna <<defenceM>> units</font></b>'
-	if defenceW > 0:'<b><font color = green>Protect from the effects of the will <<defenceW>> units</font></b>'
-	if defenceAct > 0:'<b><font color = green><<defenceAct>> moves regeneration protection</font></b>'
-	if defenceActM > 0:'<b><font color = green><<defenceActM>> stroke recovery protection from the effects of manna</font></b>'
+	if defenceM > 0:'<b><font color = green>Mana impact protection <<defenceM>> units</font></b>'
+	if defenceW > 0:'<b><font color = green>Will impact protection <<defenceW>> units</font></b>'
+	if defenceAct > 0:'<b><font color = green><<defenceAct>> Regeneration</font></b>'
+	if defenceActM > 0:'<b><font color = green><<defenceActM>> Mana recovery protection</font></b>'
 	'<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
 
 	act 'Further':gt'fight','start'

+ 6 - 6
locations/fight1

@@ -4,19 +4,19 @@ $resultUderDin = {
 		point += 1
 		Ku += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1u.jpg"></center>'
-		'You have successfully commit rival'
+		'You''ve successfully mounted your opponent.'
 
 		act '...':stoper = 0 & gt 'fight2'
 	elseif Aktiv < Passiv:
 		pointE += 1
 		KzE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1u1.jpg"></center>'
-		'You can not do anything about my opponent flips.'
+		'You''re not able to do anything as your opponent counters.'
 
 		act '...':stoper = 0 & gt 'fight3'
 	elseif Aktiv = Passiv:
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1u2.jpg"></center>'
-		'You have two little turns and you are struggling without success.'
+		'The two of you try to one up each other without being able to gain the superiority.'
 
 		act '...':gt $curloc
 	end
@@ -30,7 +30,7 @@ rMin -= 1
 stoper += 1
 gs 'fightStat'
 '<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1.jpg"></center>'
-'<<$nameE>> lying on his back after throwing a little confused, while you sit on top of it. <<$nameE>> trying to wriggle out.'
+'<<$nameE>> is lying on her back after you''ve successfully mounted her. She''s a bit confused, while you sit on top of her. <<$nameE>> is trying to wriggle out.'
 
 if endur <= 0 or lustw <= 0:gt 'SubLoss'
 if endurE <= 0 or lustwE <= 0:gt 'SubWin'
@@ -43,13 +43,13 @@ if stoper < 3:
 			dynamic $resultUderDin
 		end
 	else
-		'The referee blows a whistle and throws you. End of round.'
+		'The referee blows the whistle and tells you to stand up. End of round.'
 
 		act 'up':gt 'RoundEnd'
 	end
 elseif stoper >= 3:
 	pointE += 1
-	'The referee blows a whistle and throws you. Your time to attack happened. <<$nameE>> receives one point.'
+	'The referee blows the whistle and tells you to stand up. You''ve failed with your offence. <<$nameE>> receives one point.'
 
 	act 'Get up':gt 'RoundStop'
 end

+ 10 - 5
locations/fight2

@@ -7,16 +7,21 @@ $resultUderDin = {
 		lustwE -= 1
 		Ku += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f2u.jpg"></center>'
-		'You have successfully hold rival'
+		'You''re successfully holding your opponent.'
 
 		act '...':gt 'fight2'
 	elseif Aktiv < Passiv:
 		pointE += 1
 		KzE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f2u2.jpg"></center>'
-		'You can not do anything about my opponent flips.'
+		'You''re not able to do anything as your opponent counters.'
 
 		act '...':stoper = 0 & gt 'fight3'
+	elseif Aktiv = Passiv:
+		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1u2.jpg"></center>'
+		'The two of you try to one up each other without being able to gain the superiority.'
+
+		act '...':gt $curloc
 	end
 }
 
@@ -30,7 +35,7 @@ rMin -= 1
 stoper += 1
 gs 'fightStat'
 '<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f2.jpg"></center>'
-'<<$nameE>> lies beneath you . <<$nameE>> desperately trying to slip out of the bend of your capture.'
+'<<$nameE>> lies beneath you. <<$nameE>> is desperately trying to slip out of your hold.'
 
 if endur <= 0 or lustw <= 0:gt 'SubLoss'
 if endurE <= 0 or lustwE <= 0:gt 'SubWin'
@@ -43,13 +48,13 @@ if stoper < 3:
 			dynamic $resultUderDin
 		end
 	else
-		'The referee blows a whistle and throws you. End of round.'
+		'The referee blows the whistle and tells you to stand up. End of round.'
 
 		act 'up':gt 'RoundEnd'
 	end
 elseif stoper >= 3:
 	point += 3
-	'The referee blows a whistle and throws you. Your time to attack happened. For the successful holding you get immediately 3 points.'
+	'The referee blows the whistle and tells you to stand up. You''re successful in your attack. For this you get rewarded 3 points.'
 
 	act 'Get up':gt 'RoundStop'
 end

+ 12 - 7
locations/fight3

@@ -4,7 +4,7 @@ $resultUderDin = {
 		point += 1
 		Ku += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3u.jpg"></center>'
-		'You have successfully commit rival'
+		'You''ve successfully locked your opponent.'
 
 		act '...':stoper = 0 & gt 'fight2'
 
@@ -13,9 +13,14 @@ $resultUderDin = {
 		pointE += 1
 		KzE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3u2.jpg"></center>'
-		'You can not do anything about my opponent breaks lock.'
+		'You''re not able to do anything as your opponent breaks your lock.'
 
 		act '...':gt 'RoundStop'
+	elseif Aktiv = Passiv:
+		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f1u2.jpg"></center>'
+		'The two of you try to one up each other without being able to gain the superiority.'
+
+		act '...':gt $curloc
 	end
 }
 
@@ -25,7 +30,7 @@ $resultBrosDin = {
 		lustw += 1
 		Kb += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3b.jpg"></center>'
-		'You have successfully throw the opponent'
+		'You''re successfully thrown your opponent.'
 
 		act '...':stoper = 0 & gt 'fight1'
 	! if Aktiv <= Passiv:
@@ -33,7 +38,7 @@ $resultBrosDin = {
 		pointE +=1
 		KzE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3u2.jpg"></center>'
-		'You can not do anything about my opponent breaks lock.'
+		'You''re not able to do anything as your opponent counters.'
 
 		act '...':gt 'RoundStop'
 	end
@@ -47,7 +52,7 @@ rMin -= 1
 stoper += 1
 gs 'fightStat'
 '<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f3.jpg"></center>'
-'<<$nameE>> supine, while you sit on top of it. <<$nameE>> trying to throw you off the.'
+'<<$nameE>> lies beneath you, while you sit on top of her. <<$nameE>> is desperately trying to throw you off her.'
 
 if endur <= 0 or lustw <= 0:gt 'SubLoss'
 
@@ -67,13 +72,13 @@ if stoper < 3:
 			dynamic $resultBrosDin
 		end
 	else
-		'The referee blows a whistle and throws you. End of round.'
+		'The referee blows the whistle and tells you to stand up. End of round.'
 
 		act 'up':gt 'RoundEnd'
 	end
 elseif stoper >= 3:
 	pointE += 1
-	'The referee blows a whistle and throws you. Your time to attack happened. <<$nameE>> receives one point.'
+	'The referee blows the whistle and tells you to stand up. You''ve failed with your offence. <<$nameE>> receives one point.'
 
 	act 'Get up':gt 'RoundStop'
 end

+ 10 - 10
locations/fightFW

@@ -4,19 +4,19 @@ $resultUderDin = {
 		point += 1
 		Ku += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/fu.jpg"></center>'
-		'You have successfully commit rival'
+		'You''ve successfully mounted your opponent.'
 
 		act '...':stoper = 0 & gt 'fight2'
 	elseif Aktiv < Passiv:
 		pointE += 1
 		KzE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/fu1.jpg"></center>'
-		'You can not do anything about my opponent flips.'
+		'You''re not able to do anything as your opponent counters.'
 
 		act '...':stoper = 0 & gt 'fight3'
 	elseif Aktiv = Passiv:
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f.jpg"></center>'
-		'You have two little turns and you are struggling without success.'
+		'The two of you try to one up each other without being able to gain the superiority.'
 
 		act '...':gt $curloc
 	end
@@ -28,19 +28,19 @@ $resultBrosDin = {
 		lustw += 1
 		Kb += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/fb.jpg"></center>'
-		'You have successfully throw the opponent'
+		'You''ve successfully mounted your opponent.'
 
 		act '...':stoper = 0 & gt 'fight1'
 	elseif Aktiv < Passiv:
 		pointE += 1
 		KzE += 1
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/fu1.jpg"></center>'
-		'You can not do anything about my opponent turned over on his back.'
+		'You''re not able to counter your opponent.'
 
 		act '...':stoper = 0 & gt 'fight3'
 	elseif Aktiv = Passiv:
 		'<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f.jpg"></center>'
-		'You have two little turns and you are struggling without success.'
+		'The two of you try to one up each other without being able to gain the superiority.'
 
 		act '...':gt $curloc
 	end
@@ -54,14 +54,14 @@ rMin -= 1
 stoper += 1
 gs 'fightStat'
 '<center><img <<$set_imgh>> src="images/locations/city/citycenter/gym/kickboxing/f.jpg"></center>'
-'<<$nameE>> lying on his stomach, while you sit on top of it. <<$nameE>> trying to wriggle out.'
+'<<$nameE>> is lying on her stomach, while you''ve mount her. <<$nameE>> is trying to wriggle out.'
 
 if endur <= 0 or lustw <= 0:gt 'SubLoss'
 if endurE <= 0 or lustwE <= 0:gt 'SubWin'
 
 if stoper < 3:
 	if rMin > 0:
-		act 'Make an attempt to hold':
+		act 'Make an attempt to choke':
 			cls
 			dynamic $uderdin
 			dynamic $resultUderDin
@@ -73,13 +73,13 @@ if stoper < 3:
 			dynamic $resultBrosDin
 		end
 	else
-		'The referee blows a whistle and throws you. End of round.'
+		'The referee blows the whistle and tells you to stand up. End of round.'
 
 		act 'up':gt 'RoundEnd'
 	end
 elseif stoper >= 3:
 	pointE += 1
-	'The referee blows a whistle and throws you. Your time to attack happened. <<$nameE>> receives one point.'
+	'The referee blows the whistle and tells you to stand up. You''ve failed with your offence. <<$nameE>> receives one point.'
 
 	act 'up':gt 'RoundStop'
 end