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@@ -18,65 +18,65 @@ if $ARGS[0] = 'start':
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SasoriBody = SasoriBody - 1
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gs'priziv','sasori'
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- '<b><font color = red>Doll parts scattered on and immediately entered into battle another puppet Sasori.</font></b>'
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- '<b><font color = red>You''ve heard the sonorous voice Sasori "I have a lot of dolls, you can not win."</font></b>'
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+ '<b><font color = red>The doll parts scatter all over and immediately head into battle mode.</font></b>'
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+ '<b><font color = red>You hear the sonorous voice of Sasori, "I have a lots of dolls, you can''t beat me."</font></b>'
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elseif SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0:
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SasoriBody = SasoriBody - 1
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gs'priziv','sasori1'
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- '<b><font color = red>Last Doll crumbled into pieces and he came to fight Sasori.</font></b>'
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+ '<b><font color = red>The last doll crumbles into pieces and you''ve finally reached Sasori.</font></b>'
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end
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if stunV > 0 and SasoriBody > 1:
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stunV = 0
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- '<b><font color = red>Doll began to move again.</font></b>'
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+ '<b><font color = red>The doll began to move again.</font></b>'
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end
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if stunV > 0 and SasoriBody = 1:
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stunV = 0
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- '<b><font color = red>Sasori move again.</font></b>'
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+ '<b><font color = red>Sasori moves again.</font></b>'
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end
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if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0:
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GedoMazo = 2
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barierV = 0
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- '<b><font color = green><<$boydesc>> He fell to the ground turning to dust</font></b>'
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+ '<b><font color = green><<$boydesc>> He fell to the ground and turned to dust.</font></b>'
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gs'priziv','tobi'
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- '<b><font color = green><<$boydesc>> to attack</font></b>'
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+ '<b><font color = green><<$boydesc>>Attack</font></b>'
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end
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if pcs_health <= 0 and heart = 0 and izanagi = 0:
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- '<b><font color = red>You lost</font></b>'
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+ '<b><font color = red>You lost!</font></b>'
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xgt'ender','loss'
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exit
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elseif healthV <= 0 and heartV = 0 and izanagiV = 0:
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- '<b><font color = green><<$boydesc>> lost</font></b>'
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+ '<b><font color = green><<$boydesc>>You won!</font></b>'
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xgt'ender','win'
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exit
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elseif pcs_manna <= 0 and heart = 0 and izanagi = 0:
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- '<b><font color = red>You lost</font></b>'
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+ '<b><font color = red>You won!</font></b>'
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xgt'ender','loss'
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exit
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elseif mannaV <= 0 and heartV = 0 and izanagiV = 0:
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- '<b><font color = green><<$boydesc>> lost</font></b>'
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+ '<b><font color = green><<$boydesc>> lost!</font></b>'
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xgt'ender','win'
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exit
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elseif pcs_willpwr <= 0 and heart = 0 and izanagi = 0:
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- '<b><font color = red>You lost</font></b>'
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+ '<b><font color = red>You lost!</font></b>'
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xgt'ender','loss'
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exit
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elseif willpowerV <= 0 and heartV = 0 and izanagiV = 0:
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- '<b><font color = green><<$boydesc>> lost</font></b>'
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+ '<b><font color = green><<$boydesc>> won!</font></b>'
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xgt'ender','win'
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exit
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@@ -85,7 +85,7 @@ if $ARGS[0] = 'start':
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if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0:
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izanagiV = izanagiV - 1
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- '<b><font color = red><<$boydesc>> simply disappeared</font></b>'
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+ '<b><font color = red><<$boydesc>> disappeared.</font></b>'
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healthV = vitalV*10 + strenV*5
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mannaV = intelV*magikV + magikV*100 + vitalV*10
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@@ -93,23 +93,23 @@ if $ARGS[0] = 'start':
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stunV = 0
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if program = 6 and izanagiOnce = 0:izanagiOnce = 1 & unmaterialV = 40 & tobizanagi = 0
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- '<b><font color = red><<$boydesc>> appeared in front of you is completely healthy. He folded his arms and magic sign said Izanagi - perfect illusion.</font></b>'
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- '<b><font color = red>One of his eyes was closed forever, I am paying for this spell.</font></b>'
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+ '<b><font color = red><<$boydesc>> appeared in front of you, completely healthy. He folded his arms and made the magic sign for Izanagi, the perfect illusion.</font></b>'
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+ '<b><font color = red>The price for this spell was to sacrifice one of my eyes.</font></b>'
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elseif heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0:
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heartV = heartV - 1
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- '<b><font color = red><<$boydesc>> He staggered, and his heart burst</font></b>'
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+ '<b><font color = red><<$boydesc>> staggered, as his heart burst.</font></b>'
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healthV = vitalV*10 + strenV*5
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mannaV = intelV*magikV + magikV*100 + vitalV*10
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willpowerV = willV*10
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stunV = 0
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- '<b><font color = red><<$boydesc>> He stood up and rushed into the fray. He has run another heart.</font></b>'
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+ '<b><font color = red><<$boydesc>> stood up and got in a frenzy. He must have another heart.</font></b>'
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elseif izanagi > 0 and pcs_health <= 0 or izanagi > 0 and pcs_manna <= 0 or izanagi > 0 and pcs_willpwr <= 0:
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izanagi = izanagi - 1
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- '<b><font color = green>You are gone</font></b>'
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+ '<b><font color = green>He vanishes.</font></b>'
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pcs_health = pcs_vital*10 + pcs_stren*5
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pcs_willpwr = pcs_intel*5 + pcs_sprt*5
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@@ -119,47 +119,47 @@ if $ARGS[0] = 'start':
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poisonV = 0
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bloodV = 0
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- '<b><font color = green>And then he appeared in front of the enemy completely healthy.</font></b>'
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+ '<b><font color = green>All of a sudden he appears in front of you completely healthy.</font></b>'
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elseif heart > 0 and pcs_health <= 0 or heart > 0 and pcs_manna <= 0 or heart > 0 and pcs_willpwr <= 0:
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heart = heart - 1
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zerkaloV = 0
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poisonV = 0
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bloodV = 0
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- '<b><font color = green>Your heart could not resist and snapped.</font></b>'
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+ '<b><font color = green>Your heart took too much of a beating and gave up.</font></b>'
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pcs_health = pcs_vital*10 + pcs_stren*5
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pcs_willpwr = pcs_intel*5 + pcs_sprt*5
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pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo
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stun = 0
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- '<b><font color = green>You are not dead, You run another heart.</font></b>'
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+ '<b><font color = green>You open your eyes as you''re not dead...</font></b>'
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end
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gs'before'
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'<b>= = = = = = = = = = = = = (ROUND <<round>>) = = = = = = = = = = = = =</b>'
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'<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, manna <b><font color = blue><<mannaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
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if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
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- if defenceMV > 0:'<b><font color = red>Protection of manna <<defenceMV>> units</font></b>'
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- if defenceWV > 0:'<b><font color = red>Protection will <<defenceWV>> units</font></b>'
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+ if defenceMV > 0:'<b><font color = red>Mana protection <<defenceMV>> units</font></b>'
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+ if defenceWV > 0:'<b><font color = red>Will protection <<defenceWV>> units</font></b>'
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'Your life <b><font color = red><<pcs_health>></font></b>, manna <b><font color = blue><<pcs_manna>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
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if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
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- if defenceM > 0:'<b><font color = green>Protection from impacts on manna <<defenceM>> units</font></b>'
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- if defenceW > 0:'<b><font color = green>Protect from the effects of the will <<defenceW>> units</font></b>'
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- if defenceAct > 0:'<b><font color = green><<defenceAct>> moves regeneration protection</font></b>'
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- if defenceActM > 0:'<b><font color = green><<defenceActM>> stroke recovery protection from the effects of manna</font></b>'
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+ if defenceM > 0:'<b><font color = green>Mana impact protection <<defenceM>> units</font></b>'
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+ if defenceW > 0:'<b><font color = green>Will impact protection <<defenceW>> units</font></b>'
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+ if defenceAct > 0:'<b><font color = green><<defenceAct>> Regeneration</font></b>'
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+ if defenceActM > 0:'<b><font color = green><<defenceActM>> Mana recovery protection</font></b>'
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if unmaterial > 0:'<b><font color = green>You''re <<unmaterial>> strokes are not material.</font></b>'
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'<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
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gs'init'
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if hod = 0:
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!player attacks
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- '<font color = green>You can attack</font>'
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+ '<font color = green>Choose your attack</font>'
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if gun > 0:
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!Boomstick
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if bulletIn > 0:
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- '<<bulletIn>> Charged cartridges in the gun'
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+ 'You have <<bulletIn>> bullets loaded in the gun.'
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act 'Pistol shot':
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cla
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@@ -172,23 +172,23 @@ if $ARGS[0] = 'start':
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end
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elseif bulletIn <= 0:
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if bullet = 0:
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- 'Ammunition for the gun ran out.'
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+ 'You''re out of ammunition.'
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elseif bullet>0:
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- '<<bullet>> ammunition for pistols'
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+ 'You have <<bullet>> left.'
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- act 'Charge':
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+ act 'Reload':
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cla
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if bullet < 7:
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bulletIn = bullet
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bullet = 0
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- 'You charge all of the remaining cartridges in the gun.'
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+ 'You reload the empty gun.'
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end
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if bullet >= 7:
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bullet -= 7
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bulletIn = 7
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- 'You loaded 7 bullets in the gun.'
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+ 'You reload all the 7 bullets in the gun.'
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end
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act 'Further':gt'fight','sta'
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@@ -200,9 +200,9 @@ if $ARGS[0] = 'start':
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if Mgun > 0:
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!Boomstick
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if mbulletIn > 0:
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- '<<mbulletIn>> Charged cartridges in the machine'
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+ 'You have <<mbulletIn>> bullets left in the machine gun.'
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- act 'A single from the machine':
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+ act 'Single shot':
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cla
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mbulletIn -= 1
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buu = 1
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@@ -213,7 +213,7 @@ if $ARGS[0] = 'start':
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end
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if mbulletIn >= 3:
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- act 'A short burst of machine':
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+ act 'Burst shot':
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cla
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mbulletIn -= 3
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buu = 3
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@@ -222,7 +222,7 @@ if $ARGS[0] = 'start':
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Gcrime += buu
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gt'strelba'
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end
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- act 'A long line of machine':
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+ act 'Automatic shot':
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cla
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buu = mbulletIn
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mbulletIn = 0
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@@ -234,23 +234,23 @@ if $ARGS[0] = 'start':
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end
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elseif mbulletIn <= 0:
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if mbullet = 0:
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- 'Chucks for machine ran out.'
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+ 'You''ve run out of ammunition.'
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elseif mbullet > 0:
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- '<<mbullet>> ammunition for the machine'
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+ 'You have <<mbullet>> bullets left in the machine gun.'
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- act 'Charge':
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+ act 'Reload':
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cla
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if mbullet < 7:
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mbulletIn = mbullet
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mbullet = 0
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- 'You charge all remaining ammunition into the machine.'
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+ 'You reload the empty gun.'
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end
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if mbullet >= 30:
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mbullet -= 30
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mbulletIn = 30
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- 'You loaded 30 cartridges in the machine.'
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+ 'You''ve reloaded 30 bullets for the machine gun.'
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end
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act 'Further':gt'fight','sta'
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@@ -262,7 +262,7 @@ if $ARGS[0] = 'start':
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if tragun > 0:
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!travmatik
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if tbulletIn > 0:
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- 'Travmatiki charged'
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+ 'You have <<mbulletIn>> bullets left in the non-lethal gun.'
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act 'Pistol shot':
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cla
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@@ -274,9 +274,9 @@ if $ARGS[0] = 'start':
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end
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elseif tbulletIn <= 0:
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if tbullet = 0:
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- 'Cartridges for travmatika ended.'
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+ 'You''ve run out of ammunition.'
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elseif tbullet > 0:
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- '<<tbullet>> cartridges for travmatika'
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+ 'You have <<mbullet>> bullets left in the non-lethal gun.'
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act 'Charge':
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cla
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@@ -284,7 +284,7 @@ if $ARGS[0] = 'start':
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tbullet -= 1
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tbulletIn = 1
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- 'You loaded a cartridge in travmatik.'
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+ 'You reload the empty gun.'
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end
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act 'Further':gt'fight','sta'
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@@ -295,7 +295,7 @@ if $ARGS[0] = 'start':
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act 'Physical Attack':xgt'boxing'
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if pcs_magik > 0:
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- act 'Magic Attack':gt'magik'
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+ act 'Magical Attack':gt'magik'
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end
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elseif hod = 1:
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!enemy attacks
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@@ -323,14 +323,14 @@ if $ARGS[0] = 'sta':
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'<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
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'<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, manna <b><font color = blue><<mannaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
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if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
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- if defenceMV > 0:'<b><font color = red>Protection of manna <<defenceMV>> units</font></b>'
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- if defenceWV > 0:'<b><font color = red>Protection will <<defenceWV>> units</font></b>'
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+ if defenceMV > 0:'<b><font color = red>Mana protection <<defenceMV>> units</font></b>'
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+ if defenceWV > 0:'<b><font color = red>Will protection <<defenceWV>> units</font></b>'
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'Your life <b><font color = red><<pcs_health>></font></b>, manna <b><font color = blue><<pcs_manna>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
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if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
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- if defenceM > 0:'<b><font color = green>Protection from impacts on manna <<defenceM>> units</font></b>'
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- if defenceW > 0:'<b><font color = green>Protect from the effects of the will <<defenceW>> units</font></b>'
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- if defenceAct > 0:'<b><font color = green><<defenceAct>> moves regeneration protection</font></b>'
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- if defenceActM > 0:'<b><font color = green><<defenceActM>> stroke recovery protection from the effects of manna</font></b>'
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+ if defenceM > 0:'<b><font color = green>Mana impact protection <<defenceM>> units</font></b>'
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+ if defenceW > 0:'<b><font color = green>Will impact protection <<defenceW>> units</font></b>'
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+ if defenceAct > 0:'<b><font color = green><<defenceAct>> Regeneration</font></b>'
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+ if defenceActM > 0:'<b><font color = green><<defenceActM>> Mana recovery protection</font></b>'
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'<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
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act 'Further':gt'fight','start'
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