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[text edit] clean up some text in spell

Spackled Lanturn hace 3 años
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commit
72ac397231
Se han modificado 1 ficheros con 80 adiciones y 80 borrados
  1. 80 80
      locations/spell.qsrc

+ 80 - 80
locations/spell.qsrc

@@ -185,7 +185,7 @@ if $ARGS[0] = 'regenerate':
 		killvar 'regenVal'
 		killvar 'regenArrIdx'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -194,7 +194,7 @@ if $ARGS[0] = 'painblock':
 		pain['killer'] = 1
 		'<b><font color = <<$SplTxtColGood>>>Your pain recedes into a dull throb.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -215,9 +215,9 @@ if $ARGS[0] = 'curedisease':
 		pain['vaginal'] += 10
 		! You do not feel good
 		pcs_mood -= 30
-		'<b><font color = <<$SplTxtColGood>>>You burst into a high fever.  You feel terrible, but you know you are now healthy.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You burst into a high fever. You feel terrible, but you know you are now healthy.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -226,9 +226,9 @@ if $ARGS[0] = 'curewounds':
 		! Remove some pain
 		gs 'medical_din','healthTreatment'
 		gs 'medical_din','healthTreatment'
-		'<b><font color = <<$SplTxtColGood>>>You feel yourself coursing with life.  You feel better already.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You feel yourself coursing with life. You feel better already.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -237,9 +237,9 @@ if $ARGS[0] = 'curewounds2':
 		! Remove all pain
 		killvar 'pain'
 		pcs_health = pcs_vital * 10 + pcs_stren * 5 + 1000
-		'<b><font color = <<$SplTxtColGood>>>You feel yourself coursing with life.  All pain is gone.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You feel yourself coursing with life. All pain is gone.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -287,7 +287,7 @@ if $ARGS[0] = 'berserk':
 		end
 		'<b><font color = <<$SplTxtColGood>>>You feel a huge adrenalin surge. You begin looking for someone to battle.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 	killvar 'spellArrIdx'
 	killvar 'berserkCode'
@@ -305,7 +305,7 @@ if $ARGS[0] = 'shower':
 		pcs_breath = 1
 		'<b><font color = <<$SplTxtColGood>>>You feel clean and refreshed.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -319,9 +319,9 @@ if $ARGS[0] = 'glamour':
 		!	CompCode = 'pcs_apprncbase -= 150' Remove bonus
 		!	TickCode = ''  Do nothing
 		gs 'spellTimer', 'add', 'glamour', 120, 'pcs_apprncbase -= 150', ''
-		'<b><font color = <<$SplTxtColGood>>>You feel gorgeous.  People will love you.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You feel gorgeous. People will love you.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -329,9 +329,9 @@ if $ARGS[0] = 'alterself':
 	if SuccessValue > 0:
 		! Stop Reputation accumulation.
 		!TODO
-		'<b><font color = <<$SplTxtColGood>>>Your feature change.  Your own mother wouldn''t recognize you.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>Your feature change. Your own mother wouldn''t recognize you.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -364,7 +364,7 @@ if $ARGS[0] = 'makeup':
 		killvar '$MakeupArg'
 		'<b><font color = <<$SplTxtColGood>>>makeup is applied to your face.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -409,7 +409,7 @@ if $ARGS[0] = 'cosmetica':
 
 		'<b><font color = <<$SplTxtColGood>>>You feel beautiful.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -423,7 +423,7 @@ if $ARGS[0] = 'fog':
 		dynamic $spellFunc['UpdateAttrib'], 'fog', $TargetType, TargetNumber, '+', 10 * SuccessValue
 		'<b><font color = <<$SplTxtColGood>>>A Fog materializes around, obscuring <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> from enemies.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -435,7 +435,7 @@ if $ARGS[0] = 'clone':
 		dynamic $spellFunc['UpdateAttrib'], 'clone', $TargetType, TargetNumber, '-', 1
 		'<b><font color = <<$SplTxtColBad>>>The spell backfires! A <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> clone disappears.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -445,19 +445,19 @@ if $ARGS[0] = 'stun':
 		dynamic $spellFunc['UpdateAttrib'], 'stun', $TargetType, TargetNumber, '+', rand(2,5)+ SuccessValue
 		'<b><font color = <<$SplTxtColGood>>><<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> is stunned.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'weapon':
 	!{if SuccessValue > 0:
 		magweapbonus = weapbonus * 4 * SuccessValue
-		'<b><font color = <<$SplTxtColGood>>>Your Weapon now feels more powerful.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>Your weapon now feels more powerful.</font></b>'
 	elseif SuccessValue < 0:
 		magweapbonus = weapbonus * -1
 		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Your weapon seems weaker.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 }
 	"weapon"
@@ -466,23 +466,23 @@ end
 if $ARGS[0] = 'wind':
 	if SuccessValue = 2:
 		dynamic $spellFunc['UpdateAttrib'], 'fog', $TargetType, TargetNumber, '=', 0
-		'<b><font color = <<$SplTxtColGood>>>A wind blows through the area eliminating the fog around <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> from the battlefield.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>A wind blows through the area, eliminating the fog around <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> from the battlefield.</font></b>'
 	elseif SuccessValue = 1:
 		dynamic $spellFunc['UpdateAttrib'], 'fog', $TargetType, TargetNumber, '=', 0
 		dynamic $spellFunc['UpdateAttrib'], 'fog', $CasterType, CasterNumber, '=', 0
-		'<b><font color = <<$SplTxtColGood>>>A wind blows through the area eliminating all fog on the battlefield.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>A wind blows through the area, eliminating all fog on the battlefield.</font></b>'
 	elseif SuccessValue = -1:
 		dynamic $spellFunc['UpdateAttrib'], 'fog', $CasterType, CasterNumber, '=', 0
-		'<b><font color = <<$SplTxtColBad>>>A wind blows through the area eliminating the fog around <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> from the battlefield.</font></b>'
+		'<b><font color = <<$SplTxtColBad>>>A wind blows through the area, eliminating the fog around <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> from the battlefield.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'multiclone':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'clone', $TargetType, TargetNumber, '+', SuccessValue * 3
-		'<b><font color = <<$SplTxtColGood>>><<SuccessValue * 3>> clone<<iif(SuccessValue>1,"s","")>> of <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> springs forth confusing the enemy.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>><<SuccessValue * 3>> clone<<iif(SuccessValue>1,"s","")>> of <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> springs forth, confusing the enemy.</font></b>'
 	elseif SuccessValue < 0 and klon > 0:
 		if dyneval('result=<<$TargetType>>_clone[<<TargetNumber>>]') < 3:
 			dynamic $spellFunc['UpdateAttrib'], 'clone', $TargetType, TargetNumber, '=', 0
@@ -491,7 +491,7 @@ if $ARGS[0] = 'multiclone':
 		end
 		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Some clones of <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> disappear.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -500,7 +500,7 @@ if $ARGS[0] = 'energo':
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', SuccessValue * 100
 		'<b><font color = <<$SplTxtColGood>>>An energy shield materializes around <<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>>, granting protection from enemies.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -509,7 +509,7 @@ if $ARGS[0] = 'haste':
 		dynamic $spellFunc['UpdateAttrib'], 'init', $TargetType, TargetNumber, '+', SuccessValue * 120
 		'<b><font color = <<$SplTxtColGood>>><<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> feels mind and body race though a sluggish world.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -518,7 +518,7 @@ if $ARGS[0] = 'heal':
 		dynamic $spellFunc['UpdateAttrib'], 'health', $TargetType, TargetNumber, '+', SuccessValue * 400
 		'<b><font color = <<$SplTxtColGood>>><<dyneval($spellFunc["GetCombatantName"], $TargetType, TargetNumber)>> surges with life, feeling much stronger.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -533,7 +533,7 @@ if $ARGS[0] = 'hand':
 		killvar 'TargetStrenDelta'
 		killvar 'TargetStrenBase'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -542,7 +542,7 @@ if $ARGS[0] = 'scaldingtouch':
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 100 * SuccessValue
 		'<b><font color = <<$SplTxtColGood>>>Flames spring from your hands.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -551,38 +551,38 @@ if $ARGS[0] = 'burninghands':
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 250 * SuccessValue
 		'<b><font color = <<$SplTxtColGood>>>A torrent of flames jets from your hands.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'firebarrier':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', SuccessValue * 200
-		'<b><font color = <<$SplTxtColGood>>>A flaming barrier has sprung up between you and your opponents.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>A flaming barrier springs up between you and your opponents.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'firestorm':
 	if SuccessValue > 0:
 		dynamic $spellFunc['ApplyDamageToAll'], $TargetType, (200 * SuccessValue)
-		'<b><font color = <<$SplTxtColGood>>>Uncountable glowing embers steak down upon the foes of <<dyneval($spellFunc["GetCombatantName"], $CasterType, CasterNumber)>>.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>Uncountable glowing embers streak down upon the foes of <<dyneval($spellFunc["GetCombatantName"], $CasterType, CasterNumber)>>.</font></b>'
 	elseif SuccessValue < 0:
 		dynamic $spellFunc['ApplyDamageToAll'], $TargetType, 200
 		dynamic $spellFunc['ApplyDamageToAll'], $CasterType, 100
-		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Uncountable glowing embers steak down upon the battlefield burning everyone.</font></b>'
+		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Uncountable glowing embers streak down upon the battlefield, burning everyone.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'flameshield':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', SuccessValue * 250
-		'<b><font color = <<$SplTxtColGood>>>A Shield made of Flames interposes itself between <<dyneval($spellFunc["GetCombatantName"], $CasterType, CasterNumber)>> and the enemy.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>A Shield made of flames interposes itself between <<dyneval($spellFunc["GetCombatantName"], $CasterType, CasterNumber)>> and the enemy.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -594,19 +594,19 @@ if $ARGS[0] = 'shock':
 		gs 'fight', 'applyDamage', $CasterType, CasterNumber, 50
 		'<b><font color = <<$SplTxtColBad>>>The spell backfires! You manage to zap yourself with a static charge.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'lightning':
 	if SuccessValue > 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 200 * SuccessValue
-		'<b><font color = <<$SplTxtColGood>>>You shoot a lightning bolt from your hand zapping your opponent.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You shoot a lightning bolt from your hand, zapping your opponent.</font></b>'
 	elseif SuccessValue < 0:
 		gs 'fight', 'applyDamage', $CasterType, CasterNumber, 100
 		'<b><font color = <<$SplTxtColBad>>>The spell backfires! You manage to zap yourself with lightning.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -615,7 +615,7 @@ if $ARGS[0] = 'electricbarrier':
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', SuccessValue * 250
 		'<b><font color = <<$SplTxtColGood>>>A wall of dancing lightning springs up around yourself.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -627,117 +627,117 @@ if $ARGS[0] = '1000birds':
 	elseif SuccessValue < 0:
 		dynamic $spellFunc['ApplyDamageToAll'], $TargetType, 100
 		dynamic $spellFunc['ApplyDamageToAll'], $CasterType, 100
-		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Hundreds of small lightning bolts curl toward the battlefield shocking everyone.</font></b>'
+		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Hundreds of small lightning bolts curl toward the battlefield, shocking everyone.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'dancingsphere':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', SuccessValue * 500
-		'<b><font color = <<$SplTxtColGood>>>A large field of lightning dances around you blocking attacks.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>A large field of lightning dances around you, blocking attacks.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'quicksand':
 	if SuccessValue > 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 100 * SuccessValue
-		'<b><font color = <<$SplTxtColGood>>>You have trapped your opponent in quicksand.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You trap your opponent in quicksand.</font></b>'
 	elseif SuccessValue < 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 100
 		gs 'fight', 'applyDamage', $CasterType, CasterNumber, 50
 		'<b><font color = <<$SplTxtColBad>>>The spell backfires! You are both trapped in quicksand.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'earthshield':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', SuccessValue * 100 + 250
-		'<b><font color = <<$SplTxtColGood>>>Tendrils of Earth rise to defend you.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>Tendrils of earth rise to defend you.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'abyss':
 	if SuccessValue > 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 250 * SuccessValue
-		'<b><font color = <<$SplTxtColGood>>>The Earth opens up beneath your opponents feet, slamming shut damaging him and depriving him of the ability to move.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>The Earth opens up beneath your opponent''s feet, slamming shut damaging him and depriving him of the ability to move.</font></b>'
 	elseif SuccessValue < 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 250
 		gs 'fight', 'applyDamage', $CasterType, CasterNumber, 200
-		'<b><font color = <<$SplTxtColBad>>>The spell backfires! The Earth opens up beneath your opponents feet, slamming shut damaging him and depriving him of the ability to move.  You are also caught.</font></b>'
+		'<b><font color = <<$SplTxtColBad>>>The spell backfires! The Earth opens up beneath your opponent''s feet, slamming shut damaging him and depriving him of the ability to move. You are also caught.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'earthguardian':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', SuccessValue * 500
-		'<b><font color = <<$SplTxtColGood>>>The Earth itself comes alive defending you from attacks.  It draws from the power of the land to regenerate itself every round. You now have <<defence>> protection units.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>The Earth itself comes alive defending you from attacks. It draws from the power of the land to regenerate itself every round. You now have <<defence>> protection units.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'sando':
 	if SuccessValue > 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, (250 * SuccessValue)
-		'<b><font color = <<$SplTxtColGood>>>Two huge plates of earth colapse together crushing the enemy and depriving him of the ability to move.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>Two huge plates of earth collapse together, crushing the enemy and depriving him of the ability to move.</font></b>'
 	elseif SuccessValue < 0:
 		gs 'fight', 'applyDamage', $CasterType, CasterNumber, 50
-		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Two huge plates of earth colapse together with crushing force, but the enemy is missed and you are instead caught.</font></b>'
+		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Two huge plates of earth collapse together with crushing force, but the enemy is missed and you are instead caught.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'windgust':
 	if SuccessValue > 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 100 * SuccessValue
-		'<b><font color = <<$SplTxtColGood>>>You have created a gust of wind.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You create a gust of wind.</font></b>'
 		if dyneval('result=<<$TargetType>>_clone[<<TargetNumber>>]') > 0:
 			dynamic $spellFunc['UpdateAttrib'], 'clone', $TargetType, TargetNumber, '=', 0
 			'<b><font color = <<$SplTxtColGood>>>Enemy clones are vaporized.</font></b>'
 		end
 		if dyneval('result=<<$TargetType>>_fog[<<TargetNumber>>]') > 0:
 			dynamic $spellFunc['UpdateAttrib'], 'fog', $TargetType, TargetNumber, '=', 0
-			'<b><font color = <<$SplTxtColGood>>>Enemy Fog is torn to shreds by the wind.</font></b>'
+			'<b><font color = <<$SplTxtColGood>>>Enemy fog is torn to shreds by the wind.</font></b>'
 		end
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'pressure':
 	if SuccessValue > 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 200 * SuccessValue
-		'<b><font color = <<$SplTxtColGood>>>You dramatically raised the air pressure.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You dramatically raise the air pressure.</font></b>'
 		if dyneval('result=<<$TargetType>>_clone[<<TargetNumber>>]') > 0:
 			dynamic $spellFunc['UpdateAttrib'], 'clone', $TargetType, TargetNumber, '=', 0
 			'<b><font color = <<$SplTxtColGood>>>Enemy clones are vaporized.</font></b>'
 		end
 		if dyneval('result=<<$TargetType>>_fog[<<TargetNumber>>]') > 0:
 			dynamic $spellFunc['UpdateAttrib'], 'fog', $TargetType, TargetNumber, '=', 0
-			'<b><font color = <<$SplTxtColGood>>>Enemy Fog is torn to shreds by the wind.</font></b>'
+			'<b><font color = <<$SplTxtColGood>>>Enemy fog is torn to shreds by the wind.</font></b>'
 		end
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'vacuum':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', SuccessValue * 250
-		'<b><font color = <<$SplTxtColGood>>>A turbulent sphere of vacuum surrounds you blocking incoming attacks. You now have <<defence>> protection units.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>A turbulent sphere of vacuum surrounds you, blocking incoming attacks. You now have <<defence>> protection units.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -751,19 +751,19 @@ if $ARGS[0] = 'vacuumshells':
 		end
 		if dyneval('result=<<$TargetType>>_fog[<<TargetNumber>>]') > 0:
 			dynamic $spellFunc['UpdateAttrib'], 'fog', $TargetType, TargetNumber, '=', 0
-			'<b><font color = <<$SplTxtColGood>>>Enemy Fog is torn to shreds by the wind.</font></b>'
+			'<b><font color = <<$SplTxtColGood>>>Enemy fog is torn to shreds by the wind.</font></b>'
 		end
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'devouringvacuum':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '=', 0
-		'<b><font color = <<$SplTxtColGood>>>A devouring vacuum sucks away your enemys defenses.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>A devouring vacuum sucks away your enemy''s defenses.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -777,7 +777,7 @@ if $ARGS[0] = 'leechmana':
 		gs 'fight', 'applyDamage', $CasterType, CasterNumber, 50
 		'<b><font color = <<$SplTxtColBad>>>The spell backfires! Ouch!</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -787,9 +787,9 @@ if $ARGS[0] = 'flood':
 		'<b><font color = <<$SplTxtColGood>>>A surge of water rises towards your enemy.</font></b>'
 	elseif SuccessValue < 0:
 		gs 'fight', 'applyDamage', $CasterType, CasterNumber, 100
-		'<b><font color = <<$SplTxtColBad>>>The spell backfires! A surge of water rises towards your enemy, but missed and hits you.</font></b>'
+		'<b><font color = <<$SplTxtColBad>>>The spell backfires! A surge of water rises towards your enemy, but misses and hits you.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
@@ -798,33 +798,33 @@ if $ARGS[0] = 'blister':
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', 500
 		'<b><font color = <<$SplTxtColGood>>>A protective sphere of water surrounds you.</font></b>'
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'sharkrockets':
 	if SuccessValue > 0:
 		gs 'fight', 'applyDamage', $TargetType, TargetNumber, 150 * SuccessValue
-		'<b><font color = <<$SplTxtColGood>>>Blobs of Water shaped like sharks fly towards your enemy stiking them.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>Blobs of water shaped like sharks fly towards your enemy, striking them.</font></b>'
 		if dyneval('result=<<$TargetType>>_clone[<<TargetNumber>>]') > 0:
 			dynamic $spellFunc['UpdateAttrib'], 'clone', $TargetType, TargetNumber, '=', 0
 			'<b><font color = <<$SplTxtColGood>>>Enemy clones are vaporized.</font></b>'
 		end
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end
 
 if $ARGS[0] = 'greatflood':
 	if SuccessValue > 0:
 		dynamic $spellFunc['UpdateAttrib'], 'shield', $TargetType, TargetNumber, '+', 1000
-		'<b><font color = <<$SplTxtColGood>>>You have filled the whole neighborhood with water protecting you and devouring enemy mana.</font></b>'
+		'<b><font color = <<$SplTxtColGood>>>You have filled the whole neighborhood with water, protecting you and devouring enemy mana.</font></b>'
 		if dyneval('result=<<$TargetType>>_clone[<<TargetNumber>>]') > 0:
 			dynamic $spellFunc['UpdateAttrib'], 'clone', $TargetType, TargetNumber, '=', 0
 			'<b><font color = <<$SplTxtColGood>>>Enemy clones are vaporized.</font></b>'
 		end
 	else
-		'<b>The spell fizzles.  Nothing seems to happen.</b>'
+		'<b>The spell fizzles. Nothing seems to happen.</b>'
 	end
 end