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@@ -543,11 +543,14 @@ if $ARGS[0] = 'Attack':
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!! Flavor text for size of the hit.
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fightAtk['TargetHealthLoss'] = fightAtk['TargetHealthBefore'] - dyneval('result = <<$fightAtk_TargetType>>_health[<<fightAtk_TargetNumber>>]')
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!! If blow does over half health in damage, causes stun
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- if fightAtk['TargetHealthLoss']*2 > fightAtk['TargetHealthBefore']: gs 'fight', 'devastating'
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+ if fightAtk['TargetHealthLoss']*2 > fightAtk['TargetHealthBefore']:
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+ gs 'fight', 'devastating'
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!! Very hard hit
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- elseif fightAtk['TargetHealthLoss'] > 50: gs 'fight', 'hard'
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+ elseif fightAtk['TargetHealthLoss'] > 50:
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+ gs 'fight', 'hard'
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!! Does physical damage, but not a lot
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- elseif fightAtk['TargetHealthLoss'] > 0: gs 'fight', 'light'
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+ elseif fightAtk['TargetHealthLoss'] > 0:
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+ gs 'fight', 'light'
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!! No physical damage was done.
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else
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if $fightAtk_TargetType = 'pcs' and fightAtk_TargetNumber = 0:
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