# boy !!'<<$boydesc>> <<$boybody>> <<$boybod>> <<$boyface>>. <<$boydesc>> <<$boyClo>>' if $ARGS[0] = '': !randomly age boyage = rand(18,35) !! {The NPC generator is now the primary system of creating new characters.} gs 'npcgeneratec', 0, 'A Male', boyage gs 'boyStat', $npclastgenerated gs 'boy', 'details' end if $ARGS[0] = 'details': !Select Photos :boydetailsloop lover_picrand = RAND(1,30) if lover_picrand = lover_picture[0] or lover_picrand = lover_picture[1] or lover_picrand = lover_picture[2]: jump 'boydetailsloop' loverGenderTmp = 0 silaVag = npc_sexskill[$npclastgenerated] $npc_usedname[$npclastgenerated] = $npc_firstname[$npclastgenerated] $boydesc = $npc_usedname[$npclastgenerated] !!appearance boybodyrand = rand(1, 3) if boybodyrand = 1: $boybody = 'tall' $boybody_pref = 'a tall' elseif boybodyrand = 2: $boybody = 'average' $boybody_pref = 'an average' elseif boybodyrand = 3: $boybody = 'short' $boybody_pref = 'a short' end boybodrand = rand(1, 4) if boybodrand = 1: $boybod = 'thin' $boybod_pref = 'a thin' elseif boybodrand = 2: $boybod = 'athletic' $boybod_pref = 'an athletic' elseif boybodrand = 3: $boybod = 'chunky' $boybod_pref = 'a chunky' elseif boybodrand = 4: $boybod = 'fat' $boybod_pref = 'a fat' end boyfacerand = rand(1, 3) if boyfacerand = 1: $boyface = 'black' if boyfacerand = 2: $boyface = 'brown' if boyfacerand = 3: $boyface = 'blond' !!Variables responsible for any features like !!security, is responsible for the money and requirements harakBoy = rand(0, 2) finance = rand(0, 2) if finance = 0: !!Gopnik beggar or a hard worker !!check in appearance Primary if harakBoy = 0: npc_apprnc[$npclastgenerated] = rand(0, 8) if harakBoy = 1: npc_apprnc[$npclastgenerated] = rand(0, 16) if harakBoy = 2: npc_apprnc[$npclastgenerated] = rand(0, 32) $boyClo = 'wearing a tracksuit.' elseif finance = 1: !!middle_peasant !!check in appearance if harakBoy = 0: npc_apprnc[$npclastgenerated] = rand(0, 16) if harakBoy = 1: npc_apprnc[$npclastgenerated] = rand(0, 24) if harakBoy = 2: npc_apprnc[$npclastgenerated] = rand(0, 32) $boyClo = 'wearing jeans and a sweater.' elseif finance = 2: !!middle_peasant !!check in appearance if harakBoy = 0: npc_apprnc[$npclastgenerated] = rand(16, 32) if harakBoy = 1: npc_apprnc[$npclastgenerated] = rand(24, 32) if harakBoy = 2: npc_apprnc[$npclastgenerated] = rand(32, 40) $boyClo = 'wearing an expensive suit.' end !!requirements of the figure, chest size, hair color. !!0 - ass less 80, 1 back from 80 prior_to 100, 2 ass over 100 figurBoy = rand(0, 2) !!0 set here as they are boys npc_bust[$npclastgenerated] = 0 !!0 - black, 1 - brown, 2 - Redhead, 3 - blonde npc_haircol[$npclastgenerated] = rand(0, 3) !!character 0 - soft, 1 -norm 2 - aggressor if rand(0, 100) < 80: izvrat = 0 else izvrat = 1 end hairBoy = npc_haircol[$npclastgenerated] titBoy = npc_bust[$npclastgenerated] vneshBoy = npc_apprnc[$npclastgenerated] !! trying to make the preference section !! Variables here are clotTypePrefTmp, clotQualPrefTmp, clotTopPrefTmp, bottShorPrefTmp, clotThinPrefTmp, bimbPrefTmp, pierPrefTmp, tattPrefTmp, lipsPrefTmp, bodyPrefTmp, makePrefTmp, IQPrefTmp. !!This is for clothing type preference !! If you notice how rare it is to get a preference that is intentional !!0 - none, 1 - cheap, 2 - average, 3 - formal, 4 - fetish. clotTypePrefTmp = 0 if rand(0, 4) = 4: if finance = 0: clotTypePrefTmp = rand(1,2) if rand(0, 1) = 1 and izvrat = 1:clotTypePrefTmp = 4 elseif finance = 1: clotTypePrefTmp = rand(1,3) if rand(0, 2) = 2 and izvrat = 1:clotTypePrefTmp = 4 elseif finance = 2: clotTypePrefTmp = rand(2,3) if rand(0, 1) = 1 and izvrat = 1:clotTypePrefTmp = 4 end end !!This is for the quality of clothing !! 0 - no preference, 1 - 1 to 4 units cheap to average (Locked if formal chosen), 2 - 5 to 7 units expensive to ballroom quality (Locked if fetish is chosen) clotQualPrefTmp = 0 if rand(0, 5) = 5: if finance = 0: clotQualPrefTmp = 1 elseif finance = 1: clotQualPrefTmp = rand(1, 2) randchan = rand(0, 1) if randchan = 0 and clotTypePrefTmp ! 3: clotQualPrefTmp = 1 elseif randchan = 1 and clotTypePrefTmp ! 1: clotQualPrefTmp = 2 end elseif finance = 2: randchan = rand(0, 2) if randchan = 2 and clotTypePrefTmp ! 1: clotQualPrefTmp = 2 end end end !!This is for the clothing top cut for the clothing !!Need to add modifiers based on breast size, where larger breasts end up forcing the player to show more cleavage than those with smaller breasts. !! 0 - no preference, 1 - 1 to 2 or neckline to moderate, 2 - 3 to 4 or heavy to severe, 3 - 5 to 7 or buldging to outpouring !! The breast size must be adjusted either when the action is being calculeted or we can base it on their ideal breast size :titBoy + 0/3 depending on the players breast size !!0 - no preference, 1 - 1 neckline , 2 - 2 or moderate, 3 - 3 to 4 or heavy to severe !! It doesn''t matter if your poor or rich, everyone loves tits. slutConstant = 0 if rand(0, 1) = 1 and izvrat = 1:slutConstant = 1 clotTopPrefTmp = 0 if rand(0, 2) = 2: randchan = rand(0, 2) if randchan = 0 and clotTypePrefTmp ! 4: clotTopPrefTmp = 1 + slutConstant elseif randchan = 1 and clotTypePrefTmp ! 4: clotTopPrefTmp = 2 + slutConstant elseif randchan = 2 and clotTypePrefTmp ! 3: clotTopPrefTmp = 3 end if clotTopPrefTmp ! 0 and titBoy = 2: if clotPref ! 3: clotTopPrefTmp += 1 end end end !! This is for pants and skirt shortness and will be grouped together as such. !! 0 - no preference, 1 - 1 to 2 units or ankle to calf length, 2 - 3 to 4 units or knee to miniskirt, 3 - 5 units to 6 or slut to hoe. bottShorPrefTmp = 0 if rand(0, 2) = 2: randchan = rand(0, 2) if randchan = 0 and clotTypePrefTmp ! 4: bottShorPrefTmp = 1 elseif randchan = 1: bottShorPrefTmp = 2 elseif randchan = 2: bottShorPrefTmp = 3 end randchan = rand(0, 1) if slutConstant = 1 and randchan = 1 and clotTypePrefTmp = 4: bottShorPrefTmp = 3 end end !! This is for clothes thinness. !! 0 - no preference, 1 - 0 to 2 (Conservative), 2 - 3 to 4 (Moderate), 3 - 4 to 6 (really thin) !! I see the moderate to really thin overlapping. Its intentional. clotThinPrefTmp = 0 if rand(0, 2) = 2: randchan = rand(0, 2) if randchan = 0: clotThinPrefTmp = 1 + slutConstant elseif randchan = 1: clotThinPrefTmp = 2 + slutConstant elseif randchan = 2 and clotTypePrefTmp ! 3: clotThinPrefTmp = 3 end end !!This is to find out if they want you to wear bimbo clothing !! 0 - no preference, 1 - Prefers bimbo clothing. bimbPrefTmp = 0 if rand(0, 2) = 2 and clotTypePrefTmp ! 3:bimbPrefTmp = 1 !!This is to find out if they want you to wear piercings. !! 0 - no preference, 1 - 0 to 2 piercings, 2 - 3 to 5 piercings, 3 - 6 or more piercings. pierPrefTmp = 0 if rand(0, 3) = 3: randchan = rand(0, 2) if randchan = 0: pierPrefTmp = 1 + slutConstant elseif randchan = 1: pierPrefTmp = 2 + slutConstant elseif randchan = 2: pierPrefTmp = 3 end end !!This is to find out if they want you to have tattoos. !! 0 - no preference, 1 - 0 to 2 tattoos, 2 - 3 to 5 tattoos, 3 - 6 or more tattoos. tattPrefTmp = 0 if rand(0, 3) = 3:tattPrefTmp = rand(1, 3) !!This is to find out how big they want your lips. !! 0 - no preference, 1 - 2 to 3 units (average) , 2 - 4 units (THIC lips) lipsPrefTmp = 0 if rand(0, 2) = 2: randchan = rand(0, 2) if randchan = 0: lipsPrefTmp = 1 + slutConstant elseif randchan = 2: lipsPrefTmp = 2 end end !!This is to find out how big they want YOU. !! 0 - no preference, 1 - 1 to 3 units (Skinny) , 2 - 3 to 6 units (Average), 3 - 6 + units (THIC) !! Notice how this one overlaps. I believe that it should because changing ones weight is very hard. bodyPrefTmp = 0 if rand(0, 3) = 3:bodyPrefTmp = rand(1, 3) !!This is to find out how much makeup they want you to wear. !! 0 - no preference, 1 - 1 (light makeup) , 2 - 2 (moderate makeup), 3 - 3(heavy makeup) !! Plan to make a way for you to set what you makeup you want to wear at your bedside and giving into his wishes would automatically change the automated setting. makePrefTmp = 0 if rand(0, 1) = 1: randchan = rand(0, 2) if randchan = 0: makePrefTmp = 1 + slutConstant elseif randchan = 1: makePrefTmp = 2 + slutConstant elseif randchan = 2 and clotTypePrefTmp ! 3: makePrefTmp = 3 end end !! This is to see if they like a ditz, average, or a smartypants !!0 - no preference, 1 - 1 to 30 intelligence, 2 - 30 to 85 intelligence, 3 - 85 + intelligence. IQPrefTmp = 0 if rand(0, 4) = 4:IQPrefTmp = rand(1, 3) killvar 'randchan' end --- boy ---------------------------------