# strelba !gunpricel = 0 no sighting !gunpricel = 1 sighting !gunpricel = 2 very accurate !gunpower Weapon damage !buu the number of shots !shoot shooting skills :markstrelba !Reita hit buurand = rand(0, 100) if buu = 0:xgt 'fight', 'sta' if shoot = 0: if gunpricel = 0: if buurand = 100: damage = gunpower jump 'markstelokpopal' end if buurand < 100: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 95: damage = gunpower jump 'markstelokpopal' end if buurand < 95: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 90: damage = gunpower jump 'markstelokpopal' end if buurand < 90: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot > 0 and shoot < 20: if gunpricel = 0: if buurand >= 95: damage = gunpower jump 'markstelokpopal' end if buurand < 95: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 90: damage = gunpower jump 'markstelokpopal' end if buurand < 90: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 85: damage = gunpower jump 'markstelokpopal' end if buurand < 85: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 20 and shoot < 40: if gunpricel = 0: if buurand >= 90: damage = gunpower jump 'markstelokpopal' end if buurand < 90: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 85: damage = gunpower jump 'markstelokpopal' end if buurand < 85: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 80: damage = gunpower jump 'markstelokpopal' end if buurand < 80: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 40 and shoot < 60: if gunpricel = 0: if buurand >= 85: damage = gunpower jump 'markstelokpopal' end if buurand < 85: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 80: damage = gunpower jump 'markstelokpopal' end if buurand < 80: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 75: damage = gunpower jump 'markstelokpopal' end if buurand < 75: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 60 and shoot < 80: if gunpricel = 0: if buurand >= 80: damage = gunpower jump 'markstelokpopal' end if buurand < 80: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 75: damage = gunpower jump 'markstelokpopal' end if buurand < 75: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 70: damage = gunpower jump 'markstelokpopal' end if buurand < 70: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 80 and shoot < 100: if gunpricel = 0: if buurand >= 75: damage = gunpower jump 'markstelokpopal' end if buurand < 75: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 70: damage = gunpower jump 'markstelokpopal' end if buurand < 70: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 65: damage = gunpower jump 'markstelokpopal' end if buurand < 65: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 100 and shoot < 150: if gunpricel = 0: if buurand >= 70: damage = gunpower jump 'markstelokpopal' end if buurand < 70: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 65: damage = gunpower jump 'markstelokpopal' end if buurand < 65: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 60: damage = gunpower jump 'markstelokpopal' end if buurand < 60: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 150 and shoot < 200: if gunpricel = 0: if buurand >= 65: damage = gunpower jump 'markstelokpopal' end if buurand < 65: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 60: damage = gunpower jump 'markstelokpopal' end if buurand < 60: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 55: damage = gunpower jump 'markstelokpopal' end if buurand < 55: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 200 and shoot < 300: if gunpricel = 0: if buurand >= 60: damage = gunpower jump 'markstelokpopal' end if buurand < 60: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 55: damage = gunpower jump 'markstelokpopal' end if buurand < 55: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 45: damage = gunpower jump 'markstelokpopal' end if buurand < 45: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 300 and shoot < 400: if gunpricel = 0: if buurand >= 55: damage = gunpower jump 'markstelokpopal' end if buurand < 55: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 50: damage = gunpower jump 'markstelokpopal' end if buurand < 50: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 45: damage = gunpower jump 'markstelokpopal' end if buurand < 45: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 400 and shoot < 500: if gunpricel = 0: if buurand >= 50: damage = gunpower jump 'markstelokpopal' end if buurand < 50: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 45: damage = gunpower jump 'markstelokpopal' end if buurand < 45: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 40: damage = gunpower jump 'markstelokpopal' end if buurand < 40: buu -= 1 'bloomer' jump 'markstrelba' end end end if shoot >= 500: if gunpricel = 0: if buurand >= 45: damage = gunpower jump 'markstelokpopal' end if buurand < 45: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 1: if buurand >= 40: damage = gunpower jump 'markstelokpopal' end if buurand < 40: buu -= 1 'bloomer' jump 'markstrelba' end end if gunpricel = 2: if buurand >= 35: damage = gunpower jump 'markstelokpopal' end if buurand < 35: buu -= 1 'bloomer' jump 'markstrelba' end end end :markstelokpopal !if hit !Calculation of damage if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0: if dospehV > 0:set damage -= dospehDefV & set dospehEnV -= 1 if damage < 0:set damage = 0 set healthV -= damage Gcrimein += 1 'harmed <> units' if zerkaloV > 0: set zerkaloV -= 1 set health -= damage '<<$nameV>> reflected damage and you got <> points of damage' end if buu = 0:xgt 'fight', 'sta' if buu > 0:buu -= 1 & jump 'markstrelba' end if defenceV > 0 and klonV <= 0 and unmaterialV <= 0: set defenceV -= damage 'Protection enemy harmed <> units' if buu = 0:xgt 'fight', 'sta' if buu > 0:buu -= 1 & jump 'markstrelba' end if klonV > 0 and unmaterialV <= 0: set klonV -= 1 'Clone destroyed enemy, he still had <> clones' if buu = 0:xgt 'fight', 'sta' if buu > 0:buu -= 1 & jump 'markstrelba' end if unmaterialV > 0: set unmaterialV -= 1 'Your bullet went straight through the opponentĀ“s body. <<$nameV>> none Materials' if buu = 0:xgt 'fight', 'sta' if buu > 0:buu -= 1 & jump 'markstrelba' end if barierV > 0: !meniteta barrier for damange if barierV >= damage: '<<$nameV>> easily withstood hit' if buu = 0:xgt 'fight', 'sta' if buu > 0:buu -= 1 & jump 'markstrelba' end if barierV < damage: set healthV -= damage Gcrimein += 1 'harmed <> units' if zerkaloV > 0: set zerkaloV -= 1 set health -= damage '<<$nameV>> reflected damage and you got <> points of damage' end end if buu = 0:xgt 'fight', 'sta' if buu > 0:buu -= 1 & jump 'markstrelba' end --- strelba ---------------------------------