begin.qsrc 18 KB

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  1. # begin
  2. if $ARGS[0] = 'start':
  3. $loc_arg = 'start'
  4. $loc = 'begin'
  5. gs 'Cheatmenu_din'
  6. showstat 1
  7. '<center><b><font color="maroon">CHOOSE GAME START</font></b></center>'
  8. *nl
  9. '<b>Transformation Start:</b>'
  10. 'You are Mikhail Kuznetsov, a fairly average 35 year old businessman who finds an artifact that changes everything about him and his life. Features magic.'
  11. *nl
  12. '<b>Schoolgirl Start:</b>'
  13. 'You are a schoolgirl in the most lustful town in Russia. Will you study hard and keep your purity for that special someone, become a sex addicted whore or anything in between? The possibilities are endless. No magic.'
  14. *nl
  15. '<b>Cursed Schoolgirl Start:</b>'
  16. 'Marvel as we recklessly squish both of the above into one start. You are a schoolgirl who finds the amulet and not much changes, except for the magic used.'
  17. *nl
  18. '<b>Cursed Schoolboy Start:</b>'
  19. 'You are Peter Ivanov, a fairly average teenage boy who, while trying to escape a bad situation, ends up in the body of a schoolgirl. Now you have to deal with a new body, new desires and your new life in the most lustful town in Russia. Features magic.'
  20. *nl
  21. '<b>New in Town Start:</b>'
  22. 'You''re controlled by your overbearing mother and can''t take it any more. It is time to find a new life in the city away from her influence. For the first time, you can make your own decisions and mistakes. No magic.'
  23. act '<center><b>Transformation Start</b></center>':
  24. settingmode = 0
  25. showstat 0
  26. cla
  27. act '<center>Show intro (recommended)</center>':
  28. gt 'preSYS', 'TGStart'
  29. end
  30. act '<center>Skip intro (seen it before)</center>':
  31. tgs_skipinto = 1
  32. gt 'preSYS', 'TGStart'
  33. end
  34. end
  35. act '<center><b>Schoolgirl Start</b></center>':
  36. cla
  37. settingmode = 0
  38. showstat 0
  39. MagikDostup = 1
  40. !!blocks the save update for group standings
  41. gruptipe[9000] = 1
  42. gt 'preSYS', 'SGStart'
  43. end
  44. act '<center><b>Cursed Schoolgirl Start</b></center>':
  45. cla
  46. settingmode = 0
  47. showstat 0
  48. altQS = 1
  49. gt 'preSYS', 'SGStart'
  50. end
  51. act '<center><b>Cursed Schoolboy Start</b></center>':
  52. cla
  53. settingmode = 0
  54. showstat 0
  55. altQS = 1
  56. csb_start = 1
  57. gt 'preSYS', 'CSBStart'
  58. end
  59. act '<center><b>New in Town Start</b></center>':
  60. cla
  61. settingmode = 0
  62. showstat 0
  63. MagikDostup = 1
  64. gt 'preSYS', 'TGStart'
  65. end
  66. act '<center><b>Change game settings</b></center>': settingmode = 1 & gs '$menu_setting'
  67. end
  68. if $ARGS[0] = 'warning':
  69. '<center><b><font color = maroon>WARNING</font></b></center>'
  70. $BACKIMAGE = 'images/system/gl3.jpg'
  71. *nl
  72. *nl
  73. *nl
  74. *nl
  75. *nl
  76. *nl
  77. '<center><img <<$set_imgh>> src="images/system/start/warning.jpg" ></center>'
  78. act 'Continue': gt 'begin','real_character'
  79. end
  80. if $ARGS[0] = 'real_character':
  81. $BACKIMAGE = ''
  82. cls
  83. '<center><b><font color = maroon>CHARACTER SELECTION</font></b></center>'
  84. '<center><img <<$set_imgh>> src="images/pre/shared/character_creation.jpg"></center>'
  85. *nl
  86. 'This game offers the ability to create your own character.'
  87. 'To do this, replace the image "avatar" in the "images" folder of the game with a file of the same name and format JPEG (.jpg). That''s it!'
  88. 'Please note, this choice can only be changed in the cheat menu and in-game changes to hair color, length etc. will not affect the displayed image if you are using a custom one.'
  89. 'This function is made solely to simplify things for those that want to use a custom image without having to sort through hundreds of pictures.'
  90. 'Your selected image is your own personal choice, and is based on your personal preferences. By default, the game uses an avatar image from the site wikimedia.org.'
  91. *NL 'If you are playing with Quest player for Android, click '
  92. if Enable_Android = 1:
  93. *P '<a href="exec:Enable_Android = 0 & gt ''begin'',''real_character''">Here</a> (Current: <B>Yes</B>)'
  94. else
  95. *P '<a href="exec:Enable_Android = 1 & gt ''begin'',''real_character''">Here</a> (Current: <B>No</B>)'
  96. end
  97. act'<center><b>Start a standard character</b></center>':
  98. cls
  99. gt 'begin', 'start'
  100. end
  101. act'<center><b>Use the avatar system</b></center>':
  102. cls
  103. player_avatar = 1
  104. pcs_eyecol = 1
  105. pcs_eyesize = 2
  106. pcs_lashes = 1
  107. pcs_haircol = 1
  108. pcs_hairlng = 81
  109. pcs_lip = 2
  110. if birthyear = 0: birthyear = 1998
  111. if birthmonth = 0: birthmonth = 4
  112. if birthday = 0: birthday = 1
  113. gt 'begin', 'description_real_character'
  114. end
  115. end
  116. if $ARGS[0] = 'description_real_character':
  117. gs 'begin', 'hair'
  118. gs 'begin', 'lip'
  119. gs 'begin', 'eyes'
  120. if birthyear = 0: birthyear = 1998
  121. if birthmonth = 0: birthmonth = 4
  122. if birthday = 0: birthday = 1
  123. cls
  124. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  125. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  126. *nl
  127. '<center>On this screen, you may adjust your character''s description to match your avatar. Please note, at present, hair color and glasses choice may be overridden by the personality choice you make during the game intro.</center>'
  128. *nl
  129. '<center>Customize your:</center>'
  130. !'<center>Your name is <B><i><<$pcs_nickname>> <<$pcs_lastname>></B></i>. (You may change this during the intro, and also at the passport office in-game.)'
  131. '<center><a href="exec:gs ''begin'', ''hair''"><img src="images/pre/shared/hair icon.png"></a> <a href="exec:gs ''begin'', ''eyes''"><img src="images/pre/shared/eye icon.png"></a> <a href="exec:gs ''begin'', ''lip''"><img src="images/pre/shared/lip icon.png"></a> <a href="exec:gs ''begin'', ''birthday''"><img src="images/pre/shared/birthday icon.png"></a></center>'
  132. act'<center><b>Done</b></center>': gt 'begin', 'start'
  133. end
  134. if $ARGS[0] = 'hair':
  135. cls
  136. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  137. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  138. *nl
  139. if pcs_hairlng <= 1:
  140. $hair = 'You have <a href="exec:pcs_hairlng = 31 & gs ''begin'', ''hair''">very short</a>,'
  141. elseif pcs_hairlng <= 31:
  142. $hair = 'You have <a href="exec:pcs_hairlng = 81 & gs ''begin'', ''hair''">short</a>,'
  143. elseif pcs_hairlng <= 81:
  144. $hair = 'You have <a href="exec:pcs_hairlng = 161 & gs ''begin'', ''hair''">chin length</a>,'
  145. elseif pcs_hairlng <= 161:
  146. $hair = 'You have <a href="exec:pcs_hairlng = 261 & gs ''begin'', ''hair''">shoulder length</a>,'
  147. elseif pcs_hairlng <= 261:
  148. $hair = 'You have <a href="exec:pcs_hairlng = 401 & gs ''begin'', ''hair''">breast length</a>,'
  149. elseif pcs_hairlng <= 401:
  150. $hair = 'You have <a href="exec:pcs_hairlng = 601 & gs ''begin'', ''hair''">back length</a>,'
  151. elseif pcs_hairlng <= 601:
  152. $hair = 'You have <a href="exec:pcs_hairlng = 801 & gs ''begin'', ''hair''">hip length</a>,'
  153. elseif pcs_hairlng <= 801:
  154. $hair = 'You have <a href="exec:pcs_hairlng = 1001 & gs ''begin'', ''hair''">ass length</a>,'
  155. else
  156. $hair = 'You have <a href="exec:pcs_hairlng = 1 & gs ''begin'', ''hair''">extremely long</a>,'
  157. end
  158. if pcs_haircol = 0 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">black</a> hair.'& $hair2 = 'black hair' & $hair3 = 'black hair'
  159. if pcs_haircol = 1 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">brown</a> hair.'& $hair2 = 'brown hair' & $hair3 = 'brown hair'
  160. if pcs_haircol = 2 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">red</a> hair.'& $hair2 = 'Red hair' & $hair3 = 'red hair'
  161. if pcs_haircol = 3 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">blonde</a> hair.'& $hair2 = 'blond hair' & $hair3 = 'blond hair'
  162. if pcs_haircol = 0 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">black</a> hair.'& $hair2 = 'curls' & $hair3 = 'black curls'
  163. if pcs_haircol = 1 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">brown</a> hair.'& $hair2 = 'curls' & $hair3 = 'brown curls'
  164. if pcs_haircol = 2 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">red</a> hair.'& $hair2 = 'curls' & $hair3 = 'red hair'
  165. if pcs_haircol = 3 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">blonde</a> hair.' &$hair2 = 'curls' & $hair3 = 'blond curls'
  166. '<center>Adjust your hair to match your avatar. Please note that, at present, hair choices are overridden by your starting personality choice (e.g. volleyball players will always have straight blond hair).</center>'
  167. *nl
  168. nathcol = pcs_haircol
  169. if player_avatar = 1:
  170. if avatar_hair = 1:
  171. '<center>Please note that this choice is given only once and you will not be able to change it without starting a new game!</center>'
  172. '<center>You have <i><<$av_hair>>.</i> <a href="exec:avatar_hair = 0 & gs ''begin'', ''hair''">Revert to default</a>.</center>'
  173. else
  174. '<center><i><<$hair>></i> You may also <a href="exec:gs ''begin'', ''hair_input'' & gs ''begin'', ''hair''">manually enter a description</a></center>.'
  175. end
  176. end
  177. if $start_type = 'sgs':
  178. act'<center><b>Done</b></center>': gt 'preCUST', 'SGStart'
  179. else
  180. act'<center><b>Done</b></center>': gt 'begin', 'description_real_character'
  181. end
  182. end
  183. if $ARGS[0] = 'pcs_haircol':
  184. pcs_haircol += 1
  185. if pcs_haircol > 3: pcs_haircol = 0
  186. end
  187. if $ARGS[0] = 'hair_input':
  188. avatar_hair = 1
  189. $av_hair = input("Enter a description of your hair:")
  190. end
  191. if $ARGS[0] = 'lip':
  192. cls
  193. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  194. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  195. *nl
  196. if pcs_lip = 0:$pcs_lip = 'you have thin<<$pcs_lipbalm>> lips.' & $liptalk = 'thin lips' & $liptalk2 = 'thin lips' & $liptalk3 = 'thin lips'
  197. if pcs_lip = 1:$pcs_lip = 'You have normal<<$pcs_lipbalm>> lips.' & $liptalk = 'soft lips' & $liptalk2 = 'delicate lips' & $liptalk3 = 'tender lips'
  198. if pcs_lip = 2:$pcs_lip = 'You have plump<<$pcs_lipbalm>> lips.' & $liptalk = 'plump lips' & $liptalk2 = 'plump lips' & $liptalk3 = 'plump lips'
  199. if pcs_lip = 3:$pcs_lip = 'You have large,<<$pcs_lipbalm>> full lips.' & $liptalk = 'full lips' & $liptalk2 = 'plump lips' & $liptalk3 = 'full lips'
  200. if pcs_lip = 4:$pcs_lip = 'You have huge, thick<<$pcs_lipbalm>> lips.' & $liptalk = 'thick lips' & $liptalk2 = 'thick lips' & $liptalk3 = 'thick lips'
  201. '<center>Adjust the size of your lips to match your <a href="exec:view''images/avatar.jpg''">image</a>:</center>'
  202. *nl
  203. '<center><i><<$pcs_lip>></i></center>'
  204. *nl
  205. if pcs_lip < 4:'<center><a href="exec:pcs_lip += 1 & gs ''begin'', ''lip''">Bigger lips</a></center>'
  206. if pcs_lip > 0:'<center><a href="exec:pcs_lip -= 1 & gs ''begin'', ''lip''">Smaller lips</a></center>'
  207. act'<center><b>Done</b></center>': gt'begin','description_real_character'
  208. end
  209. if $ARGS[0] = 'eyes':
  210. cls
  211. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  212. if player_avatar = 1:
  213. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  214. else
  215. '<center><img <<$set_imgh>> src="<<FUNC(''$face_image'')>>"></center>'
  216. end
  217. *nl
  218. if pcs_eyecol = 0:$pcs_eyecol = 'brown' & $glacol2 = 'brown'
  219. if pcs_eyecol = 1:$pcs_eyecol = 'gray' & $glacol2 = 'gray'
  220. if pcs_eyecol = 2:$pcs_eyecol = 'green' & $glacol2 = 'green'
  221. if pcs_eyecol = 3:$pcs_eyecol = 'blue' & $glacol2 = 'blue'
  222. if glass <= 0:$glass = '' & glassvnesh = 0
  223. if glass = 1:$glass = ' You wear silly glasses in a cheap frame.' & glassvnesh = 10
  224. if pcs_lashes > 2:pcs_lashes = 2
  225. if pcs_lashes = 0:$pcs_lashes = 'with short eyelashes'
  226. if pcs_lashes = 1:$pcs_lashes = 'with normal eyelashes'
  227. if pcs_lashes = 2:$pcs_lashes = 'with long eyelashes'
  228. if pcs_eyesize > 3:pcs_eyesize = 3
  229. if pcs_eyesize = 0:$glaza = 'You have small <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = '<<$pcs_eyecol>> eyes' & $glaza3 = '<<$glacol2>> eyes'
  230. if pcs_eyesize = 1:$glaza = 'You have expressive <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'expressive <<$pcs_eyecol>> eyes' & $glaza3 = 'expressive <<$glacol2>> eyes'
  231. if pcs_eyesize = 2:$glaza = 'You have large <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'big <<$pcs_eyecol>> eyes' & $glaza3 = 'high <<$glacol2>> eyes'
  232. if pcs_eyesize = 3:$glaza = 'You have huge <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'great <<$pcs_eyecol>> eyes' & $glaza3 = 'great <<$glacol2>> eyes'
  233. if player_avatar = 1:
  234. '<center>Adjust your eyes and eyelashes to match your avatar. Please note, glasses choice may be overridden by your starting personality choice (e.g. bookworms/nerds will always start with glasses).</center>'
  235. else
  236. '<center>Please note, glasses choice may be overridden by your starting personality choice (e.g. bookworms/nerds will always start with glasses).</center>'
  237. end
  238. *nl
  239. '<center><i><<$glaza>></i></center>'
  240. *nl
  241. if pcs_lashes < 2:'<center><a href="exec:pcs_lashes += 1 & gs ''begin'', ''eyes''">Lengthen lashes</a></center>'
  242. if pcs_lashes > 0:'<center><a href="exec:pcs_lashes -= 1 & gs ''begin'', ''eyes''">Shorten lashes</a></center>'
  243. if pcs_eyesize < 3:'<center><a href="exec:pcs_eyesize += 1 & gs ''begin'', ''eyes''">Larger eyes</a></center>'
  244. if pcs_eyesize > 0:'<center><a href="exec:pcs_eyesize -= 1 & gs ''begin'', ''eyes''">Smaller eyes</a></center>'
  245. if glass = 0:'<center><a href="exec:glass = 1 & gs ''begin'', ''eyes''">Wear glasses</a></center>'
  246. if glass = 1:'<center><a href="exec:glass = 0 & gs ''begin'', ''eyes''">Remove glasses</a></center>'
  247. if player_avatar = 1:
  248. act'<center><b>Done</b></center>': gt'begin','description_real_character'
  249. elseif $start_type = 'nt':
  250. act'<center><b>Done</b></center>': gt 'preCUST', 'NTStart2'
  251. elseif $start_type = 'sgs':
  252. act'<center><b>Done</b></center>': gt 'preCUST', 'SGStart'
  253. else
  254. act'<center><b>Done</b></center>': gt 'preCUST', 'TGStart'
  255. end
  256. end
  257. if $ARGS[0] = 'eye color':
  258. pcs_eyecol += 1
  259. if pcs_eyecol > 3: pcs_eyecol = 0
  260. end
  261. if $ARGS[0] = 'birthday':
  262. cls
  263. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  264. if csb_start ! 1:
  265. if player_avatar = 1:
  266. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  267. else
  268. '<center><img <<$set_imgh>> src="<<FUNC(''$face_image'')>>"></center>'
  269. end
  270. else
  271. '<center><img <<$set_imgh>> src="images/pre/csb/petercsb.jpg"></center>'
  272. end
  273. '<center>Choose your date of birth:</center>'
  274. *nl
  275. if birthyear = 0: birthyear = 1998
  276. if birthmonth = 0: birthmonth = 4
  277. if birthday = 0: birthday = 1
  278. if birthmonth = 2:
  279. if ((birthyear mod 4 = 0) and (birthyear mod 100 ! 0)) or (birthyear mod 400 = 0):
  280. monthdays = 29
  281. else
  282. monthdays = 28
  283. end
  284. elseif birthmonth = 4 or birthmonth = 6 or birthmonth = 9 or birthmonth = 11:
  285. monthdays = 30
  286. else
  287. monthdays = 31
  288. end
  289. if birthmonth > 12: birthmonth = 12
  290. if birthmonth < 1: birthmonth = 1
  291. if birthday < 1: birthday = 1
  292. if birthday > monthdays: birthday = monthdays
  293. if birthday < 10 and birthmonth < 10:
  294. '<center>Your birthday: <B>0<<birthmonth>>/0<<birthday>></B> (MM/DD)</center>'
  295. elseif birthday < 10 and birthmonth >= 10:
  296. '<center>Your birthday: <B><<birthmonth>>/0<<birthday>></B> (MM/DD)</center>'
  297. elseif birthday >= 10 and birthmonth < 10:
  298. '<center>Your birthday: <B>0<<birthmonth>>/<<birthday>></B> (MM/DD)</center>'
  299. elseif birthday >= 10 and birthmonth >= 10:
  300. '<center>Your birthday: <B><<birthmonth>>/<<birthday>></B> (MM/DD)</center>'
  301. end
  302. *nl
  303. '<center><a href="exec:birthday += 5 & gs ''begin'', ''birthday''">+5 Days</a></center>'
  304. '<center><a href="exec:birthday += 1 & gs ''begin'', ''birthday''">+1 Day</a></center>'
  305. '<center><a href="exec:birthday -= 1 & gs ''begin'', ''birthday''">-1 Day</a></center>'
  306. '<center><a href="exec:birthday -= 5 & gs ''begin'', ''birthday''">-5 Days</a></center>'
  307. '<center><a href="exec:birthmonth = 1 & gs ''begin'', ''birthday''">January</a></center>'
  308. '<center><a href="exec:birthmonth = 2 & gs ''begin'', ''birthday''">February</a></center>'
  309. '<center><a href="exec:birthmonth = 3 & gs ''begin'', ''birthday''">March</a></center>'
  310. '<center><a href="exec:birthmonth = 4 & gs ''begin'', ''birthday''">April</a></center>'
  311. '<center><a href="exec:birthmonth = 5 & gs ''begin'', ''birthday''">May</a></center>'
  312. '<center><a href="exec:birthmonth = 6 & gs ''begin'', ''birthday''">June</a></center>'
  313. '<center><a href="exec:birthmonth = 7 & gs ''begin'', ''birthday''">July</a></center>'
  314. '<center><a href="exec:birthmonth = 8 & gs ''begin'', ''birthday''">August</a></center>'
  315. '<center><a href="exec:birthmonth = 9 & gs ''begin'', ''birthday''">September</a></center>'
  316. '<center><a href="exec:birthmonth = 10 & gs ''begin'', ''birthday''">October</a></center>'
  317. '<center><a href="exec:birthmonth = 11 & gs ''begin'', ''birthday''">November</a></center>'
  318. '<center><a href="exec:birthmonth = 12 & gs ''begin'', ''birthday''">December</a></center>'
  319. if csb_start ! 1:
  320. if player_avatar = 1:
  321. act'<center><b>Done</b></center>': gt 'begin', 'description_real_character'
  322. else
  323. act'<center><b>Done</b></center>': gt 'preSYS', 'SGStart2'
  324. end
  325. else
  326. act'<center><b>Done</b></center>': gt 'preSys', 'CSBStart'
  327. end
  328. end
  329. --- begin ---------------------------------