obj_din.qsrc 99 KB

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  1. # obj_din
  2. if $ARGS[0] = 'chartabs':
  3. cla
  4. !0: Character
  5. !1: Skills
  6. !2: Stats
  7. !4: Pain
  8. !5: Traits
  9. !6: Renown
  10. !7: Magic
  11. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  12. if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  13. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  14. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  15. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  16. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  17. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  18. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
  19. '</tr></table></b></center>'
  20. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  21. end
  22. if $ARGS[0] = 'bodytabs':
  23. cla
  24. !0: Face
  25. !1: Body
  26. !2: Clothes
  27. !3: Bra
  28. !4: Panties
  29. !5: Shoes
  30. !6: Tattoos
  31. !7: Magic
  32. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  33. if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  34. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  35. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  36. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  37. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  38. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  39. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  40. if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
  41. '</tr></table></b></center>'
  42. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  43. end
  44. if $ARGS[0] = 'settingtabs':
  45. cla
  46. !0: Gameplay
  47. !1: Display
  48. !2: Status
  49. !3: Phone
  50. !4: Mods
  51. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  52. if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  53. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  54. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  55. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  56. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'
  57. '</tr></table></b></center>'
  58. if settingmode = 1:
  59. act '<center><b>Return to character creation</b></center>':
  60. killvar 'menu_page'
  61. settingmode = 0
  62. gt 'begin', 'start'
  63. end
  64. else
  65. !call from Menu - Game settings
  66. act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
  67. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  68. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  69. end
  70. end
  71. if $ARGS[0] = 'cheattabs':
  72. cla
  73. !0: Index
  74. !1: Recurrent
  75. !2: State
  76. !3: Appearance
  77. !4: Skill
  78. !5: Relationships
  79. !6: Documents
  80. !7: Magic
  81. !8: Time
  82. !9: NPCChanger
  83. !10: Pain
  84. !11: DNA
  85. !12: ImageSets
  86. '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
  87. if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  88. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  89. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  90. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  91. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  92. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  93. if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  94. if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  95. if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  96. if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  97. if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  98. if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  99. if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th>'
  100. '</tr></table></b></center>'
  101. act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
  102. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  103. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  104. end
  105. if $ARGS[0] = 'menu_exit': gt '<<$menu_loc>>', '<<$menu_arg>>'
  106. if $ARGS[0] = 'menu_disabled': '<font color="red"><b>Menu is disabled for this event</b></font>'
  107. if $ARGS[0] = 'description':
  108. *clr & cla
  109. gs 'obj_din','chartabs'
  110. gs 'body'
  111. !'<center><img src="images/system/icons/description.png"><br></center>'
  112. '<center><h1>Character Description</h1></center>'
  113. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  114. 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
  115. !!!0.2.6 extension
  116. if StoryLine > 0:
  117. 'Your friends and family call you <<$pcs_nickname>>.'
  118. else
  119. 'Your friends call you <<$pcs_nickname>>.'
  120. end
  121. !!!
  122. if ARRSIZE('home_owned') = 0:
  123. 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''curr_home''">here</a>.'
  124. else
  125. 'Your current home is <a href="exec:gs ''obj_din'', ''curr_home''"><<$home_name>></a>.'
  126. end
  127. if succubusflag = 1 and sucpcinfo >= 4:
  128. 'You are a Succubus.'
  129. 'Succubus Level: <<succublvl>>'
  130. end
  131. if age = vidage:
  132. 'You are <<age>> years old.'
  133. else
  134. 'You are <<age>> years old, but you appear to be <<vidage>>.'
  135. end
  136. if birthday <= 9 and birthmonth <= 9:
  137. $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  138. elseif birthday > 9 and birthmonth <= 9:
  139. $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  140. elseif birthday > 9 and birthmonth > 9:
  141. $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  142. else
  143. $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  144. end
  145. 'Your date of birth is <<$birthdayD>>'
  146. *nl
  147. '<<$pcs_apprnc>>'
  148. *nl
  149. 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
  150. 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
  151. '<<$nipplesize>>'
  152. *nl
  153. if preg = 1:
  154. if denypreg = 1 and pregchem > 2688:
  155. 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
  156. *nl
  157. elseif pregchem > 4704:
  158. 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
  159. *nl
  160. elseif pregchem > 3696:
  161. 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
  162. *nl
  163. elseif pregchem > 3192 and knowpreg = 1:
  164. 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
  165. *nl
  166. elseif pregchem > 3192 and knowpreg = 0:
  167. 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
  168. *nl
  169. elseif pregchem > 1800 and knowpreg = 1:
  170. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  171. *nl
  172. elseif pregchem > 1800 and knowpreg = 0:
  173. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  174. *nl
  175. elseif pregchem > 1200:
  176. 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
  177. *nl
  178. end
  179. end
  180. '<<$lip>>'
  181. '<<$pcs_throat>>'
  182. '<<$skin>>'
  183. '<<$glaza>>'
  184. '<<$pcs_makeup>>.'
  185. '<<$pcs_leghair>>'
  186. '<<$pcs_pubes>>'
  187. '<<$pcs_vag>>'
  188. '<<$pcs_butt>>'
  189. '<<$pcs_ass>>'
  190. *nl
  191. if avatar_hair = 1:
  192. 'Your hair: <<$av_hair>>.'
  193. else
  194. '<<$hair>>'
  195. end
  196. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  197. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  198. *nl
  199. if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
  200. if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
  201. if pcs_teeth = 1:$zuba = ' tooth'
  202. if pcs_teeth >= 2:$zuba = ' teeth'
  203. if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
  204. !! 'pcs_apprnc <<pcs_apprnc>>'
  205. !! 'curlykoef <<curlykoef>> a maximum of 1'
  206. !! 'tits <<tits>> A maximum of 6'
  207. !! 'pcs_lip <<pcs_lip>> a maximum of 4'
  208. !! 'tanKoef <<tanKoef>> a maximum of 1'
  209. !! 'skin <<skin>> a maximum of 4'
  210. !! 'pcs_makeup <<pcs_makeup>> a maximum of 4'
  211. !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
  212. !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
  213. !! 'bodykoef <<bodykoef>> a maximum of 8'
  214. !! 'legkoef <<legkoef>> a maximum of 3'
  215. !! 'lobkoef <<lobkoef>> a maximum of 3'
  216. !! 'odevnesh <<odevnesh>> a maximum of 15'
  217. !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
  218. !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
  219. '</td></tr></table></center>'
  220. end
  221. if $ARGS[0] = 'curr_home':
  222. *clr & cla
  223. !'<center><img src="images/system/icons/description.png"><br></center>'
  224. '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
  225. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  226. *nl
  227. 'Your current home is <<$home_name>>.'
  228. *nl
  229. act 'Return to main description': gt 'obj_din', 'description'
  230. !!This is correct it just looks wrong
  231. if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''curr_home''">City residential apartment</a>'
  232. if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''curr_home''">Parent''s home in Pavlovsk</a>'
  233. if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''curr_home''">My cottage in the cooperative farm</a>'
  234. if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''curr_home''">Old town apartment</a>'
  235. if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''curr_home''">My mansion</a>'
  236. if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''curr_home''">My hotel room in Pavlovsk</a>'
  237. if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''curr_home''">Nicholas'' apartment</a>'
  238. if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''curr_home''">Niko''s apartment</a>'
  239. if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''curr_home''">Uncle Sergey''s apartment</a>'
  240. if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''curr_home''">Lyceum school</a>'
  241. if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''curr_home''">University halls</a>'
  242. if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''curr_home''">Hunter''s lodge in Gadukino</a>'
  243. if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''curr_home''">Shared apartment in Pavlovsk</a>'
  244. if home_owned[14] = 1: 'Set current home as <a href="exec:gs ''set_home'', 14 & gs ''obj_din'', ''curr_home''">Grandparent''s house in Gadukino</a>'
  245. !!Apostrophe colour correction - KS ''''
  246. '</td></tr></table></center>'
  247. end
  248. if $ARGS[0] = 'skills':
  249. *clr & cla
  250. gs 'obj_din','chartabs'
  251. !'<center><img src="images/system/icons/stats.png"><br></center>'
  252. '<center><h1>Character Skills</h1></center>'
  253. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  254. '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  255. '<b>Base Skills</b>'
  256. *nl
  257. '<font color="grey">base / modified</font>'
  258. *nl
  259. 'Strength - <<pcs_stren>> / <<stren_lvl>>'
  260. 'Agility - <<pcs_agil>> / <<agil_lvl>>'
  261. 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
  262. 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
  263. 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
  264. 'Reaction - <<pcs_react>> / <<react_lvl>>'
  265. 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
  266. 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
  267. if pcs_magik > 0: 'Magic - <<pcs_magik>>'
  268. 'Attractiveness - <<pcs_apprnc>>'
  269. !'Speed <<speed>>' - not used
  270. *nl
  271. '<b>Mental Skills</b>'
  272. *nl
  273. if pcs_scstng > 0: 'Spell Casting - <<pcs_scstng>>'
  274. if pcs_humint > 0:'People skills - <<pcs_humint>>'
  275. if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
  276. if pcs_observ > 0:'Observation - <<pcs_observ>>'
  277. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  278. '<b>Sport Skills</b>'
  279. *nl
  280. if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
  281. if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
  282. if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
  283. if pcs_def > 0: 'Defense - <<pcs_def>>'
  284. if pcs_run > 0: 'Running - <<pcs_run>>'
  285. if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
  286. if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
  287. if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
  288. if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
  289. if pcs_bushcraft > 0: 'Bushcraft - <<pcs_bushcraft>>'
  290. if pcs_chess > 0: 'Chess - <<pcs_chess>>'
  291. if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
  292. if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
  293. if pcs_pool > 0: 'Pool - <<pcs_pool>>'
  294. *nl
  295. '<b>Artistic Skills</b>'
  296. *nl
  297. if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
  298. if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
  299. if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
  300. if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
  301. if pcs_perform > 0: 'Performance - <<pcs_perform>>'
  302. if pcs_musicprod > 0: 'Music Production - <<pcs_pcs_musicprodperform>>'
  303. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  304. '<b>Job Skills</b>'
  305. *nl
  306. if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
  307. if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
  308. if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
  309. if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
  310. if pcs_servng > 0: 'Serving - <<pcs_servng>>'
  311. if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
  312. if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
  313. *nl
  314. '<b>Other Skills</b>'
  315. *nl
  316. if SchoolAtestat = 0 and StoryLine > 0:
  317. if pcs_grades > 0: 'School Grades - <<pcs_grades>>'
  318. if schoolprogul > 0: 'Schhool absenteesim - <<schoolprogul>>'
  319. end
  320. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  321. '<b>Beauty Skills</b>'
  322. *nl
  323. if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
  324. if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
  325. if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
  326. if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
  327. if pcs_cheer > 0: 'Cheerleading - <<pcs_cheer>>'
  328. if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
  329. *nl
  330. '<b>Sexual Skills</b>'
  331. *nl
  332. 'Inhibition <<100-pcs_inhib>>'
  333. 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
  334. 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
  335. if SUB > 0: 'Submissiveness <<SUB>>'
  336. if pcs_dom > 0: 'Dominance <<pcs_dom>>'
  337. 'Submissive sex: <<sub[''exp'']>>'
  338. 'Dominant sex: <<dom[''exp'']>>'
  339. 'Lesbian sex preference: <<lesbian[''pref'']>>'
  340. 'Lesbian sex: <<lesbian[''exp'']>>'
  341. '</td></tr></table></center>'
  342. end
  343. if $ARGS[0] = 'husb_cheat_count':
  344. if husband > 0:
  345. if guy > before_h_guy :
  346. guy_cheat += guy - guy_cheat
  347. before_h_guy = guy
  348. end
  349. if girl > before_h_girl:
  350. girl_cheat += girl - before_h_girl
  351. before_h_girl = girl
  352. end
  353. end
  354. if before_h_girl > 0 and before_h_guy > 0:
  355. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
  356. elseif before_h_guy > 0:
  357. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys.'
  358. elseif before_h_girl > 0:
  359. 'During your marriage you have cheated on your husband with <<girl_cheat>> girls.'
  360. end
  361. end
  362. if $ARGS[0] = 'stats':
  363. *clr & cla
  364. gs 'obj_din','chartabs'
  365. gs 'housing', 'rent'
  366. !'<center><img src="images/system/icons/statistics.png"><br></center>'
  367. '<center><h1>Character Statistics</h1></center>'
  368. '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
  369. '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  370. '<center><b>General Statistics</b></center>'
  371. *nl
  372. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  373. *nl
  374. if SchoolAtestat = 0 and StoryLine > 0:
  375. if pcs_grades >= 90:
  376. 'You''re an A+ student.'
  377. elseif pcs_grades >= 80:
  378. 'You''re a bright student, just not the top of your class.'
  379. elseif pcs_grades >= 70:
  380. 'You''re an above average student, but you have to work hard to keep up.'
  381. elseif pcs_grades >= 60:
  382. 'You''re the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
  383. elseif pcs_grades >= 50:
  384. 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
  385. elseif pcs_grades >= 40:
  386. 'You''re not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
  387. else
  388. 'You''re the class nitwit. You''re still not sure how you got this far in the first place.'
  389. end
  390. if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
  391. end
  392. *nl
  393. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  394. *nl
  395. if home_owned[1] = 1 and home_owned[4] > 0:
  396. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  397. elseif home_owned[1] = 1:
  398. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  399. elseif home_owned[4] > 0:
  400. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  401. end
  402. if home_owned[1] = 1:
  403. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  404. *nl
  405. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  406. if karta >= home_rent[1]:
  407. !From bank
  408. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  409. elseif money >= home_rent[1]:
  410. !From cash
  411. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  412. *nl
  413. elseif stolmoney >= home_rent[1]:
  414. !From drawer
  415. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  416. *nl
  417. elseif money + stolmoney >= home_rent[1]:
  418. !From cash and drawer
  419. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  420. *nl
  421. elseif karta + bankDebtLimit >= home_rent[1]:
  422. !From bank and overdraw
  423. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  424. *nl
  425. else
  426. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  427. *nl
  428. end
  429. end
  430. end
  431. if home_owned[4] > 0:
  432. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  433. *nl
  434. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  435. if karta >= home_rent[4]:
  436. !From bank
  437. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  438. *nl
  439. elseif money >= home_rent[4]:
  440. !From cash
  441. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  442. *nl
  443. elseif stolmoney >= home_rent[4]:
  444. !From drawer
  445. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  446. *nl
  447. elseif money + stolmoney >= home_rent[4]:
  448. !From cash and drawer
  449. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  450. *nl
  451. elseif karta + bankDebtLimit >= home_rent[4]:
  452. !From bank and overdraw
  453. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  454. *nl
  455. else
  456. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  457. *nl
  458. end
  459. end
  460. end
  461. end
  462. if kid = 1:
  463. *nl
  464. 'You have 1 child:'
  465. else
  466. 'You have <<kid>> children:'
  467. end
  468. if kid > 0:
  469. k = 0
  470. :kidloop
  471. if k < kid:
  472. gs 'obj_din','kidlist',k
  473. k += 1
  474. jump 'kidloop'
  475. end
  476. end
  477. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  478. *nl
  479. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  480. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  481. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  482. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  483. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  484. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  485. if alla > 0: 'Friendship with Alla <<alla>>'
  486. if masha > 0: 'Friendship with Masha <<masha>>'
  487. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  488. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  489. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  490. if afra > 0: 'Friendship with blacks <<afra>>'
  491. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  492. !!!WD: Formatting
  493. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  494. *nl
  495. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  496. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  497. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  498. end
  499. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  500. if kickbox['sash'] > 0:
  501. if kickbox['sash'] = 1: 'You have earned green sash(rank 4) in kickboxing'
  502. if kickbox['sash'] = 2: 'You have earned purple sash(rank 5) in kickboxing'
  503. if kickbox['sash'] = 3: 'You have earned blue sash(rank 6) in kickboxing'
  504. if kickbox['sash'] = 4: 'You have earned brown sash(rank 7) in kickboxing'
  505. if kickbox['sash'] = 5: 'You have earned black sash, 1st dan in kickboxing'
  506. end
  507. if kickbox['amateurWin'] > 0 or kickbox['amateurLoss'] > 0 or kickbox['amateurDraw'] > 0:
  508. 'Amateur Kickboxing Record:<br>Wins: <<kickbox[''amateurWin'']>> (<<kickbox[''amateurWinKO'']>> by KO) - Losses: <<kickbox[''amateurLoss'']>> (<<kickbox[''amateurLossKO'']>> by KO) - Draws: <<kickbox[''amateurDraw'']>>'
  509. *nl
  510. end
  511. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  512. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  513. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  514. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  515. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  516. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St. Petersburg Track Championship'
  517. if razradbegES > 0: '<<razradbegES>> times silver medalist at the St. Petersburg Track Championship'
  518. if razradbegEG > 0: '<<razradbegEG>> times St. Petersburg Track Champion.'
  519. if razradbeg > 0:
  520. if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
  521. if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
  522. if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
  523. if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
  524. if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
  525. if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St. Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
  526. *nl
  527. end
  528. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  529. if chess_rank > 0:
  530. if chess_rank = 1:'You have mastered the basics of chess'
  531. if chess_rank = 2:'You''re starting to get good at chess'
  532. if chess_rank = 3:'You''re a good chess player'
  533. if chess_rank = 4:'You''re an excellent chess player'
  534. if chess_rank = 5:'You''re a candidate for chess master'
  535. if chess_rank = 6:'You''re a chess master'
  536. if chess_rank = 7:'You''re a chess Grandmaster'
  537. end
  538. if chess_world_rank > 0:
  539. if chess_world_rank = 1:'The title of FIDE Master Chess'
  540. if chess_world_rank = 2:'The title of International Chess Master'
  541. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  542. end
  543. *nl
  544. !!!
  545. '<center><b>Job Statistics</b></center>'
  546. if modelfoto > 0:
  547. '<b>Modelling</b>'
  548. *nl
  549. '<<modelfoto>> - Number of times you have worked as a model'
  550. '<<modelfotomoney>> - The amount of money you''ve made modelling'
  551. *nl
  552. if modelfoto_catalog > 0: '<<modelfoto_catalog>> - Number of catalog shoots you''ve done'
  553. if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you''ve done'
  554. if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of sexy clothing shoots you''ve done'
  555. if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you''ve done'
  556. if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you''ve done'
  557. if modelfoto_fitness > 0: '<<modelfoto_fitness>> - Number of fitness shoots you have participated in'
  558. if modelfoto_glamour > 0: '<<modelfoto_glamour>> - Number of glamour shoots you''ve done'
  559. if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of topless shoots you''ve done'
  560. if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of shoots in which you have been nude'
  561. if modelfoto_tastenude > 0: '<<modelfoto_tastenude>> - Number of shoots in which you have been nude but not shown breasts or pussy'
  562. if modelfoto_toplessnude > 0: '<<modelfoto_toplessnude>> - Number of nude shoots you have shown your breasts but not your pussy'
  563. if modelfoto_fullnude > 0: '<<modelfoto_fullnude>> - Number of full frontal nude shoots you''ve done'
  564. if modelfoto_erotic > 0: '<<modelfoto_erotic>> - Number of softcore erotic shoots you''ve done'
  565. if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of shoots your nipples have been visible'
  566. if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your pussy has been visible'
  567. if modelfoto_asshole > 0: '<<modelfoto_asshole>> - Number of shoots your asshole has been visible'
  568. end
  569. *nl
  570. if masseuse['jobtype'] ! 0:
  571. '<b>Masseuse</b>'
  572. masseuse['money_earned'] += masseuse['paycheck']
  573. if masseuse['jobtype'] = 2:
  574. masseuse['nude_mass_money_earned'] += masseuse['paycheck']
  575. elseif masseuse['jobtype'] > 2:
  576. masseuse['sex_money_earned'] += masseuse['paycheck']
  577. end
  578. *nl
  579. 'You have earned <<masseuse[''money_earned'']>> <b>₽</b> working at the salon as well as <<massage[''shift_tips'']>> <b>₽</b> in tips.'
  580. *nl
  581. '<<masseuse[''nude_mass_money_earned'']>> <b>₽</b> of it was made working as a nude masseuse.'
  582. '<<masseuse[''sex_money_earned'']>> <b>₽</b> of it was made working as a whore.'
  583. *nl
  584. '<<massage[''sex_tips'']>> <b>₽</b> of your tips came after performing a sexual act.'
  585. end
  586. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  587. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  588. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  589. if stripdancesum > 0 and hidden_stripdancesum = 0:
  590. 'You have danced <<stripdancesum>> times in the stripclub'
  591. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  592. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do not remember it'
  593. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  594. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  595. end
  596. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  597. if SchoolAtestat = 1: 'You have finished school.'
  598. if func('uniutil', 'diploma', 'obtained'): 'You graduated.'
  599. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  600. !WD:FORMATING
  601. if maxdamage > 0 or stripdancesum > 0 or profiDanceTime > 0 or SchoolAtestat > 0 or func('uniutil', 'diploma', 'obtained') or teachlevel > 0:*nl
  602. '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  603. '<center><b>Sex Statistics</b></center>'
  604. *nl
  605. !Sex stats
  606. ! This is my suggestion, change it however you see fit, Sicaa
  607. if stat['kiss'] > 0: 'Times you have kissed someone: <<stat[''kiss'']>>'
  608. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  609. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  610. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  611. ! This is my suggestion, change it however you see fit, Sicaa
  612. if stat['voyeur'] > 0: 'Times you have spied on erotic displays of others: <<stat[''voyeur'']>>'
  613. if stat['voyeur_sex'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur_sex'']>>'
  614. if stat['erotic_nudity'] > 0: 'Times you were exposed to others'' nudity: <<stat[''erotic_nudity'']>>'
  615. if spank > 0: 'You have had your ass spanked <<spank>> times'
  616. ! This is my suggestion, change it however you see fit, Sicaa
  617. if stat['BDSM'] > 0 or stat['BDSM_give'] > 0: 'Times you have participated in BDSM (sub/dom): <<stat[''BDSM'']>>/<<stat[''BDSM_give'']>>'
  618. temp = func('shortgs','guy')
  619. if guy+temp > 0 and hidden_guy = 0:
  620. 'You had sex with <<guy+temp>> guys.'
  621. elseif guy+temp = 0 and hidden_guy > 0:
  622. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  623. elseif guy+temp > 0 and hidden_guy > 0:
  624. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  625. end
  626. temp = func('shortgs','girl')
  627. if girl+temp > 0 and hidden_girl = 0:
  628. 'You had sex with <<girl+temp>> girls.'
  629. elseif girl+temp = 0 and hidden_girl > 0:
  630. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  631. elseif girl+temp > 0 and hidden_girl > 0:
  632. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  633. end
  634. if divorced > 0: 'You were married <<divorced>> times.'
  635. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  636. if rape > 0 and hidden_rape = 0:
  637. 'You have been raped <<rape>> times'
  638. elseif rape = 0 and hidden_rape > 0:
  639. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  640. elseif rape > 0 and hidden_rape > 0:
  641. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  642. end
  643. if slutty > 0 or hidden_slutty > 0:
  644. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  645. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  646. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  647. end
  648. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  649. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  650. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  651. if facial > 0: 'You have taken <<facial>> facials.'
  652. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  653. ! This is my suggestion, change it however you see fit, Sicaa
  654. if stat['pee_give'] > 0: 'You''ve peed on others <<stat[''pee_give'']>> times.'
  655. if stat['pee'] > 0: 'You''ve been peed on <<stat[''pee'']>> times.'
  656. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  657. !!!WD:FORMATING
  658. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + stat['pee_give'] + stat['pee'] + swallowpee) > 0:*nl
  659. !!!
  660. gs 'obj_din', 'husb_cheat_count'
  661. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  662. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  663. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  664. end
  665. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  666. ! This is my suggestion, change it however you see fit, Sicaa
  667. if stat['titjob'] > 0 or stat['hidden_titjob'] > 0: 'Pleasured men with your breasts (known/unknown): <<stat[''titjob'']>>/<<stat[''hidden_titjob'']>>'
  668. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  669. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  670. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  671. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  672. if furibj > 0: 'Sucked off truckers for a ride <<furibj>> times'
  673. if furi['road_head_girl'] = 1: 'The truckers who drive the lorries nicknamed you "Road Head Girl".'
  674. end
  675. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  676. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  677. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  678. ' Known vaginal creampies:'
  679. if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
  680. if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
  681. if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
  682. end
  683. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  684. ' Unknown vaginal creampies:'
  685. if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
  686. if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
  687. if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
  688. end
  689. if lesbian > 0 or hidden_lesbian > 0:
  690. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  691. end
  692. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  693. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  694. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  695. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  696. end
  697. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  698. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  699. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  700. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  701. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  702. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  703. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  704. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  705. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  706. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  707. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  708. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  709. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  710. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  711. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  712. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  713. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  714. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  715. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  716. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  717. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  718. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  719. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  720. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  721. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  722. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  723. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  724. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  725. '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
  726. '<center><b>Fetish Statistics</b></center>'
  727. *nl
  728. 'Feet preference: <<feet[''pref'']>>'
  729. 'Foot jobs / worship: <<feet[''exp'']>>'
  730. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  731. 'Deepthroated: <<deepthroat[''exp'']>>'
  732. 'Group preference: <<group[''pref'']>>'
  733. 'Group sex: <<group[''exp'']>>'
  734. 'Gangbang preference: <<gangbang[''pref'']>>'
  735. 'Gangbangs: <<gangbang[''exp'']>>'
  736. 'Humiliation preference: <<humiliation[''pref'']>>'
  737. 'Humiliation experiences: <<humiliation[''exp'']>>'
  738. 'Prostitution preference: <<prostitution[''pref'']>>'
  739. 'Prostituted yourself: <<prostitution[''exp'']>>'
  740. 'Bondage preference: <<bound[''pref'']>>'
  741. 'Bondage play: <<bound[''exp'']>>'
  742. 'Masochism preference: <<maso[''pref'']>>'
  743. 'Masochism experiences: <<maso[''exp'']>>'
  744. 'Bestiality encounters: <<beast[''pref'']>>'
  745. 'Bestiality experience: <<beast[''exp'']>>'
  746. 'Rough sex preference: <<rough[''pref'']>>'
  747. 'Rough sex: <<rough[''exp'']>>'
  748. 'Incest preference: <<incest[''pref'']>>'
  749. 'Incestuous sex: <<incest[''exp'']>>'
  750. '</td></tr></table></center>'
  751. end
  752. if $ARGS[0] = 'kidlist':
  753. kidnumber = ARGS[1]
  754. if kidage[kidnumber] < 1:
  755. if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
  756. kiddaycalc[kidnumber] = day - daykid[kidnumber]
  757. if kiddaycalc[kidnumber] = 0:
  758. $kidagetext[kidnumber] = 'was born today'
  759. elseif kiddaycalc[kidnumber] = 1:
  760. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
  761. else
  762. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
  763. end
  764. elseif (month - monthkid[kidnumber]) < 1 :
  765. kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
  766. if kiddaycalc[kidnumber] = 1:
  767. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
  768. else
  769. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
  770. end
  771. else
  772. kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
  773. if kidmonthcalc[kidnumber] = 1:
  774. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
  775. else
  776. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
  777. end
  778. end
  779. else
  780. if kidage[kidnumber] = 1:
  781. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
  782. else
  783. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
  784. end
  785. end
  786. if polkid[kidnumber] = 0:
  787. $sdtext[kidnumber] = 'daughter'
  788. else
  789. $sdtext[kidnumber] = 'son'
  790. end
  791. if polkid[kidnumber] = 0:
  792. $kidPosProPN[kidnumber] = 'She'
  793. else
  794. $kidPosProPN[kidnumber] = 'He'
  795. end
  796. *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
  797. '.'
  798. *nl
  799. killvar 'kidnumber'
  800. end
  801. if $ARGS[0] = 'reputation':
  802. *clr & cla
  803. gs 'obj_din','chartabs'
  804. !'<center><img src="images/system/icons/reputation.png"><br></center>'
  805. '<center><h1>Renown</h1></center>'
  806. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
  807. '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  808. '<center>Family Renown</center>'
  809. if Enable_family_Reputation = 0:
  810. '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  811. end
  812. if Enable_family_Reputation = 1:
  813. '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  814. if rinslut > 0 or kavslut > 0:'In the residential area of ​​you are known as a whore that sleeps with Caucasians.'
  815. if afra > 80: 'In the student hostel, you are known for bedding blacks.'
  816. if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
  817. if StoryLine = 1:
  818. *nl
  819. if motherKnowWhore > 0:
  820. 'Your mother knows that you are sexually active and considers you a whore.'
  821. elseif motherKnowSpravka > 0:
  822. 'Your mother knows that you are sexually active.'
  823. elseif motherKnowDildo > 0:
  824. 'Your mother knows you masturbate with a dildo.'
  825. else
  826. 'Your mother thinks that you are a virgin.'
  827. end
  828. if brotherSex = 10:
  829. 'You and your brother have professed forbidden love to each other.'
  830. elseif brotherSex = 9:
  831. 'You and your brother are siblings with benefits.'
  832. elseif evgenQW >= 4 and pav_slut >= 250:
  833. 'Your brother thinks you are a total whore.'
  834. elseif evgenQW >= 3:
  835. 'Your brother thinks you are a slut.'
  836. elseif brotherSex > 4:
  837. 'You are in a sexual relationship with your brother'
  838. elseif brotherknowslut = 1:
  839. 'Your brother saw semen on your body and thinks that you fuck around.'
  840. elseif brotherknowslut >= 2:
  841. 'Your brother saw you in the park screwing Gopniks.'
  842. else
  843. 'Your brother has a good opinion of you.'
  844. end
  845. if sisterknowslut > 1 and sisboypartyQW >= 2:
  846. 'Your sister thinks you are a slut'
  847. elseif sisterknowslut > 0:
  848. 'Your sister knows that you sleep around.'
  849. else
  850. 'Your sister has a good opinion of you.'
  851. end
  852. if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
  853. if brothershowerlook = 1:'You let your brother look at you when you''re shower'
  854. if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
  855. if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
  856. if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
  857. if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
  858. end
  859. *nl
  860. end
  861. '<center>Regional Renown</center>'
  862. if Enable_glo_Reputation = 0:
  863. '<center><a href="exec:Enable_glo_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  864. end
  865. if Enable_glo_Reputation = 1:
  866. '<center><a href="exec:Enable_glo_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  867. 'Regional renown as a performer = <<global_performer>>'
  868. if global_performer = 0:
  869. 'You are not famous enough as a performer to be known outside of any local areas.'
  870. end
  871. *nl
  872. 'Regional renown in the sex industry = <<global_sexind>>'
  873. if global_sexind = 0:
  874. 'You are not famous enough in the industry to be known outside of any local areas.'
  875. end
  876. *nl
  877. 'Regional renown as a slut = <<global_slut>>'
  878. if global_slut = 0:
  879. 'You are not famous enough as a slut to be known outside of any local areas.'
  880. end
  881. *nl
  882. 'Regional renown in sports = <<global_sport>>'
  883. if global_sport = 0:
  884. 'You are not a famous enough athlete to be known outside of any local areas.'
  885. end
  886. *nl
  887. 'Regional renown as an intellectual = <<global_int>>'
  888. if global_int = 0:
  889. 'You are not famous enough as an intellectual to be known outside of any local areas.'
  890. end
  891. *nl
  892. 'Regional renown through social media = <<global_social>>'
  893. if global_social = 0:
  894. 'You are not famous enough on social media to be known outside of any local areas.'
  895. end
  896. *nl
  897. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  898. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  899. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  900. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  901. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  902. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St. Petersburg Track Championship'
  903. if razradbegES > 0: '<<razradbegES>> times silver medalist at the St. Petersburg Track Championship'
  904. if razradbegEG > 0: '<<razradbegEG>> times St. Petersburg Track Champion.'
  905. if razradbeg > 0:
  906. if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
  907. if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
  908. if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
  909. if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
  910. if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
  911. if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St. Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
  912. *nl
  913. end
  914. end
  915. '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  916. '<center>Renown in Pavlovsk</center>'
  917. if Enable_pav_Reputation = 0:
  918. '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  919. end
  920. if Enable_pav_Reputation = 1:
  921. '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  922. '<b>Performer = <<pav_performer>></b>'
  923. ' Actor = <<pav_acting>>'
  924. ' Dancer = <<pav_dance>>'
  925. ' Glamour model = <<pav_modelling>>'
  926. ' Painter = <<pav_painting>>'
  927. ' Musician = <<pav_music>>'
  928. ' Ballet dancer = <<pav_ballet>>'
  929. '<b>Sex Industry = <<pav_sexind>></b>'
  930. ' Porn actor = <<pav_porn>>'
  931. ' Stripper = <<pav_stripping>>'
  932. '<b>Slut = <<pav_slut>></b>'
  933. ' Sex = <<pav_sex>>'
  934. ' Prostitution = <<pav_prostitute>>'
  935. '<b>Sports = <<pav_sport>></b>'
  936. ' Kickboxer = <<pav_kickboxing>>'
  937. ' Runner = <<pav_running>>'
  938. ' Volleyball player = <<pav_volleyball>>'
  939. '<b>Intellectual = <<pav_int>></b>'
  940. ' Chess player = <<pav_chess>>'
  941. ' Teacher = <<pav_teaching>>'
  942. '<b>Social = <<pav_social>></b>'
  943. ' Social media = <<pav_media>>'
  944. *nl
  945. end
  946. '<center>Renown in the city</center>'
  947. if Enable_city_Reputation = 0:
  948. '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  949. end
  950. if Enable_city_Reputation = 1:
  951. '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  952. '<b>Performer = <<city_performer>></b>'
  953. ' Actor = <<city_acting>>'
  954. ' Dancer = <<city_dance>>'
  955. ' Glamour model = <<city_modelling>>'
  956. ' Painter = <<city_painting>>'
  957. ' Musician = <<city_music>>'
  958. ' Ballet dancer = <<city_ballet>>'
  959. '<b>Sex Industry = <<city_sexind>></b>'
  960. ' Porn actor = <<city_porn>>'
  961. ' Stripper = <<city_stripping>>'
  962. '<b>Slut = <<city_slut>></b>'
  963. ' Sex = <<city_sex>>'
  964. ' Prostitution = <<city_prostitute>>'
  965. '<b>Sports = <<city_sport>></b>'
  966. ' Kickboxer = <<city_kickboxing>>'
  967. ' Runner = <<city_running>>'
  968. ' Volleyball player = <<city_volleyball>>'
  969. '<b>Intellectual = <<city_int>></b>'
  970. ' Chess player = <<city_chess>>'
  971. ' Teacher = <<city_teaching>>'
  972. '<b>Social = <<city_social>></b>'
  973. ' Social media = <<city_media>>'
  974. *nl
  975. end
  976. '<center>Renown in the old town</center>'
  977. if Enable_oldtown_Reputation = 0:
  978. '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  979. end
  980. if Enable_oldtown_Reputation = 1:
  981. '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  982. '<b>Performer = <<oldtown_performer>></b>'
  983. ' Actor = <<oldtown_acting>>'
  984. ' Dancer = <<oldtown_dance>>'
  985. ' Glamour model = <<oldtown_modelling>>'
  986. ' Painter = <<oldtown_painting>>'
  987. ' Musician = <<oldtown_music>>'
  988. ' Ballet dancer = <<oldtown_ballet>>'
  989. '<b>Sex Industry = <<oldtown_sexind>></b>'
  990. ' Porn actor = <<oldtown_porn>>'
  991. ' Stripper = <<oldtown_stripping>>'
  992. '<b>Slut = <<oldtown_slut>></b>'
  993. ' Sex = <<oldtown_sex>>'
  994. ' Prostitution = <<oldtown_prostitute>>'
  995. '<b>Sports = <<oldtown_sport>></b>'
  996. ' Kickboxer = <<oldtown_kickboxing>>'
  997. ' Runner = <<oldtown_running>>'
  998. ' Volleyball player = <<oldtown_volleyball>>'
  999. '<b>Intellectual = <<oldtown_int>></b>'
  1000. ' Chess player = <<oldtown_chess>>'
  1001. ' Teacher = <<oldtown_teaching>>'
  1002. '<b>Social = <<oldtown_social>></b>'
  1003. ' Social media = <<oldtown_media>>'
  1004. *nl
  1005. end
  1006. '<center>Renown in the village</center>'
  1007. if Enable_village_Reputation = 0:
  1008. '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1009. end
  1010. if Enable_village_Reputation = 1:
  1011. '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1012. '<b>Performer = <<village_performer>></b>'
  1013. ' Actor = <<village_acting>>'
  1014. ' Dancer = <<village_dance>>'
  1015. ' Glamour model = <<village_modelling>>'
  1016. ' Painter = <<village_painting>>'
  1017. ' Musician = <<village_music>>'
  1018. ' Ballet dancer = <<village_ballet>>'
  1019. '<b>Sex Industry = <<village_sexind>></b>'
  1020. ' Porn actor = <<village_porn>>'
  1021. ' Stripper = <<village_stripping>>'
  1022. '<b>Slut = <<village_slut>></b>'
  1023. ' Sex = <<village_sex>>'
  1024. ' Prostitution = <<village_prostitute>>'
  1025. '<b>Sports = <<village_sport>></b>'
  1026. ' Kickboxer = <<village_kickboxing>>'
  1027. ' Runner = <<village_running>>'
  1028. ' Volleyball player = <<village_volleyball>>'
  1029. '<b>Intellectual = <<village_int>></b>'
  1030. ' Chess player = <<village_chess>>'
  1031. ' Teacher = <<village_teaching>>'
  1032. '<b>Social = <<village_social>></b>'
  1033. ' Social media = <<village_media>>'
  1034. end
  1035. '</tr></td></table></center>'
  1036. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1037. if film > 0:
  1038. '<b>Pornographic Filmography</b>'
  1039. gs 'pornhist', 'short'
  1040. if pfilmSTOP = 0:
  1041. *nl
  1042. '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
  1043. *nl
  1044. else
  1045. *nl
  1046. '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
  1047. *nl
  1048. end
  1049. '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
  1050. *nl
  1051. *p '<<$pfilmhistory>>'
  1052. end
  1053. '</td></tr></table></center>'
  1054. end
  1055. if $ARGS[0] = 'magic':
  1056. *clr & cla
  1057. gs 'obj_din','chartabs'
  1058. '<center><h1>Magic</h1></center>'
  1059. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1060. '<td cellspacing="0" cellpadding="0" valign="top">'
  1061. if pcs_magik = 0:
  1062. 'You are unable to use magic.'
  1063. elseif pcs_magik > 0:
  1064. 'You have <<pcs_mana>> units of mana available to you.'
  1065. !!' Forces Rikudo available to you <<rikudo>> units'
  1066. *nl
  1067. $SpellListStr = "<center>
  1068. <h1>Combat Spells</h1><br>
  1069. <<func('spellBook','list','$combatSpells')>><br>
  1070. <h1>Non-Combat Spells</h1><br>
  1071. <<func('spellBook','list','$nonComSpells')>><br>
  1072. </center>"
  1073. *pl func('cleanHTML',$SpellListStr)
  1074. killvar 'i'
  1075. killvar '$ThisSpellName'
  1076. killvar '$SpellListStr'
  1077. end
  1078. if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
  1079. '<center><b>Succubus Stats</b></center>'
  1080. *nl
  1081. 'Succubus Level = <<succublvl>>'
  1082. 'Succubus XP = <<succubxp>>'
  1083. '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
  1084. 'Stored Sexual Energy = <<sucexcess>>'
  1085. 'Sexual Energy Storage Capacity = <<sucstorecap>>'
  1086. *nl
  1087. if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
  1088. if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
  1089. if sucskill >= 4: 'You have learned the accommodation ability.'
  1090. *nl
  1091. !! More to come
  1092. end
  1093. '</td></tr></table></center>'
  1094. end
  1095. if $ARGS[0] = 'pain':
  1096. *clr & cla
  1097. gs 'obj_din','chartabs'
  1098. '<center><h1>Pain</h1></center>'
  1099. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1100. '<td cellspacing="0" cellpadding="0" valign="top">'
  1101. if pain['head'] > 0:
  1102. if pain['head'] > 70:
  1103. '<b><font color="red">Your head is in extreme pain.</font></b>'
  1104. elseif pain['head'] > 40:
  1105. 'Your head is very sore.'
  1106. else
  1107. 'Your head hurts.'
  1108. end
  1109. end
  1110. if pain['hair'] > 0:
  1111. if pain['hair'] > 70:
  1112. '<b><font color="red">Your scalp is in extreme pain.</font></b>'
  1113. elseif pain['hair'] > 40:
  1114. 'Your scalp is very sore.'
  1115. else
  1116. 'Your scalp hurts.'
  1117. end
  1118. end
  1119. if pain['ears'] > 0:
  1120. if pain['ears'] > 70:
  1121. '<b><font color="red">Your ears are in extreme pain.</font></b>'
  1122. elseif pain['ears'] > 40:
  1123. 'Your ears are very sore.'
  1124. else
  1125. 'Your ears hurt.'
  1126. end
  1127. end
  1128. if pain['eyebrows'] > 0:
  1129. if pain['eyebrows'] > 70:
  1130. '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
  1131. elseif pain['eyebrows'] > 40:
  1132. 'Your eyebrows are very sore.'
  1133. else
  1134. 'Your eyebrows hurt.'
  1135. end
  1136. end
  1137. if pain['eyes'] > 0:
  1138. if pain['eyes'] > 70:
  1139. '<b><font color="red">Your eyes are in extreme pain.</font></b>'
  1140. elseif pain['eyes'] > 40:
  1141. 'Your eyes are very sore.'
  1142. else
  1143. 'Your eyes hurt.'
  1144. end
  1145. end
  1146. if pain['cheeks'] > 0:
  1147. if pain['cheeks'] > 70:
  1148. '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
  1149. elseif pain['cheeks'] > 40:
  1150. 'Your cheeks are very sore.'
  1151. else
  1152. 'Your cheeks hurt.'
  1153. end
  1154. end
  1155. if pain['nose'] > 0:
  1156. if pain['nose'] > 70:
  1157. '<b><font color="red">Your nose is in extreme pain.</font></b>'
  1158. elseif pain['nose'] > 40:
  1159. 'Your nose is very sore.'
  1160. else
  1161. 'Your nose hurts.'
  1162. end
  1163. end
  1164. if pain['mouth'] > 0:
  1165. if pain['mouth'] > 70:
  1166. '<b><font color="red">Your mouth is in extreme pain.</font></b>'
  1167. elseif pain['mouth'] > 40:
  1168. 'Your mouth is very sore.'
  1169. else
  1170. 'Your mouth hurts.'
  1171. end
  1172. end
  1173. if pain['jaw'] > 0:
  1174. if pain['jaw'] > 70:
  1175. '<b><font color="red">Your jaw is in extreme pain.</font></b>'
  1176. elseif pain['jaw'] > 40:
  1177. 'Your jaw is very sore.'
  1178. else
  1179. 'Your jaw hurts.'
  1180. end
  1181. end
  1182. if pain['lips'] > 0:
  1183. if pain['lips'] > 70:
  1184. '<b><font color="red">Your lips are in extreme pain.</font></b>'
  1185. elseif pain['lips'] > 40:
  1186. 'Your lips are very sore.'
  1187. else
  1188. 'Your lips hurt.'
  1189. end
  1190. end
  1191. if pain['tongue'] > 0:
  1192. if pain['tongue'] > 70:
  1193. '<b><font color="red">Your tongue is in extreme pain.</font></b>'
  1194. elseif pain['tongue'] > 40:
  1195. 'Your tongue is very sore.'
  1196. else
  1197. 'Your tongue hurts.'
  1198. end
  1199. end
  1200. if pain['throat'] > 0:
  1201. if pain['throat'] > 70:
  1202. '<b><font color="red">Your throat is in extreme pain.</font></b>'
  1203. elseif pain['throat'] > 40:
  1204. 'Your throat is very sore.'
  1205. else
  1206. 'Your throat hurts.'
  1207. end
  1208. end
  1209. if pain['neck'] > 0:
  1210. if pain['neck'] > 70:
  1211. '<b><font color="red">Your neck is in extreme pain.</font></b>'
  1212. elseif pain['neck'] > 40:
  1213. 'Your neck is very sore.'
  1214. else
  1215. 'Your neck hurts.'
  1216. end
  1217. end
  1218. if pain['back'] > 0:
  1219. if pain['back'] > 70:
  1220. '<b><font color="red">Your back is in extreme pain.</font></b>'
  1221. elseif pain['back'] > 40:
  1222. 'Your back is very sore.'
  1223. else
  1224. 'Your back hurts.'
  1225. end
  1226. end
  1227. if pain['asscheeks'] + (spanked * 24) > 0:
  1228. if pain['asscheeks'] + (spanked * 24) > 70:
  1229. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass2.jpg''">asscheeks</a> are in extreme pain.</font></b>'
  1230. elseif pain['asscheeks'] + (spanked * 24) > 40:
  1231. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass1.jpg''">asscheeks</a> are very sore.</font></b>'
  1232. else
  1233. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass.jpg''">asscheeks</a> hurt.</font></b>'
  1234. end
  1235. end
  1236. if pain['asshole'] + (agape * 10) > 0:
  1237. if pain['asshole'] + (agape * 10) > 70:
  1238. '<b><font color="red">You have an extremely sore anus and it is bleeding.</font></b>'
  1239. elseif pain['asshole'] + (agape * 10) > 40:
  1240. '<b><font color="red">You have a very sore anus.</font></b>'
  1241. else
  1242. '<b><font color="red">You have a sore and itchy anus.</font></b>'
  1243. end
  1244. end
  1245. if pain['hips'] > 0:
  1246. if pain['hips'] > 70:
  1247. '<b><font color="red">Your hips are in extreme pain.</font></b>'
  1248. elseif pain['hips'] > 40:
  1249. 'Your hips are very sore.'
  1250. else
  1251. 'Your hips hurt.'
  1252. end
  1253. end
  1254. if pain['thighs'] > 0:
  1255. if pain['thighs'] > 70:
  1256. '<b><font color="red">Your thighs are in extreme pain.</font></b>'
  1257. elseif pain['thighs'] > 40:
  1258. 'Your thighs are very sore.'
  1259. else
  1260. 'Your thighs hurt.'
  1261. end
  1262. end
  1263. if pain['legL'] > 0:
  1264. if pain['legL'] > 70:
  1265. '<b><font color="red">Your left leg is in extreme pain.</font></b>'
  1266. elseif pain['legL'] > 40:
  1267. 'Your left leg is very sore.'
  1268. else
  1269. 'Your left leg hurts.'
  1270. end
  1271. end
  1272. if pain['legR'] > 0:
  1273. if pain['legR'] > 70:
  1274. '<b><font color="red">Your right leg is in extreme pain.</font></b>'
  1275. elseif pain['legR'] > 40:
  1276. 'Your right leg is very sore.'
  1277. else
  1278. 'Your right leg hurts.'
  1279. end
  1280. end
  1281. if pain['feet'] > 0:
  1282. if pain['feet'] > 70:
  1283. '<b><font color="red">Your feet are in extreme pain.</font></b>'
  1284. elseif pain['feet'] > 40:
  1285. 'Your feet are very sore.'
  1286. else
  1287. 'Your feet hurt.'
  1288. end
  1289. end
  1290. if pain['toes'] > 0:
  1291. if pain['toes'] > 70:
  1292. '<b><font color="red">Your toes are in extreme pain.</font></b>'
  1293. elseif pain['toes'] > 40:
  1294. 'Your toes are very sore.'
  1295. else
  1296. 'Your toes foot hurt.'
  1297. end
  1298. end
  1299. if pain['shoulders'] > 0:
  1300. if pain['shoulders'] > 70:
  1301. '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
  1302. elseif pain['shoulders'] > 40:
  1303. 'Your shoulders are very sore.'
  1304. else
  1305. 'Your shoulders hurt.'
  1306. end
  1307. end
  1308. if pain['armL'] > 0:
  1309. if pain['armL'] > 70:
  1310. '<b><font color="red">Your left arm is in extreme pain.</font></b>'
  1311. elseif pain['armL'] > 40:
  1312. 'Your left arm is very sore.'
  1313. else
  1314. 'Your left arm hurts.'
  1315. end
  1316. end
  1317. if pain['armR'] > 0:
  1318. if pain['armR'] > 70:
  1319. '<b><font color="red">Your right arm is in extreme pain.</font></b>'
  1320. elseif pain['armR'] > 40:
  1321. 'Your right arm is very sore.'
  1322. else
  1323. 'Your right arm hurts.'
  1324. end
  1325. end
  1326. if pain['hands'] > 0:
  1327. if pain['hands'] > 70:
  1328. '<b><font color="red">Your hands are in extreme pain.</font></b>'
  1329. elseif pain['hands'] > 40:
  1330. 'Your hands are very sore.'
  1331. else
  1332. 'Your hands hurt.'
  1333. end
  1334. end
  1335. if pain['fingers'] > 0:
  1336. if pain['fingers'] > 70:
  1337. '<b><font color="red">Your fingers are in extreme pain.</font></b>'
  1338. elseif pain['fingers'] > 40:
  1339. 'Your fingers are very sore.'
  1340. else
  1341. 'Your fingers hurt.'
  1342. end
  1343. end
  1344. if pain['chest'] > 0:
  1345. if pain['chest'] > 70:
  1346. '<b><font color="red">Your chest is in extreme pain.</font></b>'
  1347. elseif pain['chest'] > 40:
  1348. 'Your chest is very sore.'
  1349. else
  1350. 'Your chest hurts.'
  1351. end
  1352. end
  1353. if pain['breasts'] > 0:
  1354. if pain['breasts'] > 70:
  1355. '<b><font color="red">Your breasts are in extreme pain.</font></b>'
  1356. elseif pain['breasts'] > 40:
  1357. 'Your breasts are very sore.'
  1358. else
  1359. 'Your breasts hurt.'
  1360. end
  1361. end
  1362. if pain['nipples'] > 0:
  1363. if pain['nipples'] > 70:
  1364. '<b><font color="red">Your nipples are in extreme pain.</font></b>'
  1365. elseif pain['nipples'] > 40:
  1366. 'Your nipples are very sore.'
  1367. else
  1368. 'Your nipples hurt.'
  1369. end
  1370. end
  1371. if pain['ribs'] > 0:
  1372. if pain['ribs'] > 70:
  1373. '<b><font color="red">Your ribs are in extreme pain.</font></b>'
  1374. elseif pain['ribs'] > 40:
  1375. 'Your ribs are very sore.'
  1376. else
  1377. 'Your ribs hurt.'
  1378. end
  1379. end
  1380. if pain['tummy'] > 0:
  1381. if pain['tummy'] > 70:
  1382. '<b><font color="red">Your tummy is in extreme pain.</font></b>'
  1383. elseif pain['tummy'] > 40:
  1384. 'Your tummy is very sore.'
  1385. else
  1386. 'Your tummy hurts.'
  1387. end
  1388. end
  1389. if pain['pubic'] > 0:
  1390. if pain['pubic'] > 70:
  1391. '<b><font color="red">Your pubis is extremely painful.</font></b>'
  1392. elseif pain['pubic'] > 40:
  1393. 'Your pubis is very sore.'
  1394. else
  1395. 'Your pubis hurts.'
  1396. end
  1397. end
  1398. if pain['labia'] > 0:
  1399. if pain['labia'] > 70:
  1400. '<b><font color="red">Your labia is extremely painful.</font></b>'
  1401. elseif pain['labia'] > 40:
  1402. 'Your labia is very sore.'
  1403. else
  1404. 'Your labia hurts.'
  1405. end
  1406. end
  1407. if pain['vaginal'] + (vgape * 8) > 0:
  1408. if pain['vaginal'] + (vgape * 8) > 70:
  1409. '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
  1410. elseif pain['vaginal'] + (vgape * 8) > 40:
  1411. '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
  1412. else
  1413. '<b><font color="red">You have a sore vagina.</font></b>'
  1414. end
  1415. end
  1416. if pain['clitoris'] > 0:
  1417. if pain['clitoris'] > 70:
  1418. '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
  1419. elseif pain['clitoris'] > 40:
  1420. 'Your clitoris is very sore.'
  1421. else
  1422. 'Your clitoris hurts.'
  1423. end
  1424. end
  1425. if pain['urethra'] > 0:
  1426. if pain['urethra'] > 70:
  1427. '<b><font color="red">Your urethra is extremely painful.</font></b>'
  1428. elseif pain['urethra'] > 40:
  1429. 'Your urethra is very sore.'
  1430. else
  1431. 'Your urethra hurts.'
  1432. end
  1433. end
  1434. if pain['cervix'] > 0:
  1435. if pain['cervix'] > 70:
  1436. '<b><font color="red">Your cervix is in extreme pain.</font></b>'
  1437. elseif pain['cervix'] > 40:
  1438. 'Your cervix is very sore.'
  1439. else
  1440. 'Your cervix hurts.'
  1441. end
  1442. end
  1443. '</td></tr></table></center>'
  1444. end
  1445. if $ARGS[0] = 'face':
  1446. !disay image and escription for menu
  1447. *clr
  1448. gs 'obj_din','bodytabs'
  1449. '<center><h1>Looks</h1></center>'
  1450. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1451. '<td cellspacing="0" cellpadding="0" valign="top">'
  1452. $img_temp = FUNC('$face_image')
  1453. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1454. killvar 'img_temp'
  1455. if avatar_hair = 1:
  1456. 'Your hair: <<$av_hair>>.'
  1457. else
  1458. '<<$hair>>'
  1459. end
  1460. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  1461. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  1462. *nl
  1463. '<<$lip>>'
  1464. '<<$pcs_throat>>'
  1465. '<<$skin>>'
  1466. '<<$glaza>>'
  1467. '<<$pcs_makeup>>.'
  1468. '</td></tr></table></center>'
  1469. end
  1470. if $ARGS[0] = 'body':
  1471. *clr
  1472. gs 'obj_din','bodytabs'
  1473. '<center><h1>Body</h1></center>'
  1474. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1475. '<td cellspacing="0" cellpadding="0" valign="top">'
  1476. !! This displays the body image; $bodimgsets[x9] is the folder name
  1477. !some in-game script may call this to display image, so leave it be
  1478. $img_temp = FUNC('$body_image','body')
  1479. if $modApi_body_image ! '':
  1480. $img_temp = $modApi_body_image
  1481. end
  1482. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1483. if $modApi_body_image_msg = '':
  1484. '<<$body_image_msg>>'
  1485. else
  1486. '<<$modApi_body_image_msg>>'
  1487. end
  1488. killvar 'img_temp'
  1489. killvar 'body_image_msg'
  1490. '</td></tr></table></center>'
  1491. end
  1492. if $ARGS[0] = 'clothes':
  1493. *clr
  1494. gs 'obj_din','bodytabs'
  1495. '<center><h1>Clothes</h1></center>'
  1496. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1497. '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
  1498. !move image define to $body_image
  1499. !display cloth
  1500. $img_temp = FUNC('$body_image','clothes')
  1501. if $modApi_clothes_image ! '':
  1502. $img_temp = $modApi_clothes_image
  1503. end
  1504. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1505. if $modApi_clothes_image_msg = '':
  1506. '<<$body_image_msg>>'
  1507. else
  1508. '<<$modApi_clothes_image_msg>>'
  1509. end
  1510. '</td><td width="50%" cellpadding="20" valign="top">'
  1511. !display coat
  1512. $img_temp = FUNC('$body_image','coat')
  1513. if $modApi_coat_image ! '':
  1514. $img_temp = $modApi_coat_image
  1515. end
  1516. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1517. if $modApi_coat_image_msg = '':
  1518. '<<$body_image_msg>>'
  1519. else
  1520. '<<$modApi_coat_image_msg>>'
  1521. end
  1522. '</td></tr>'
  1523. '</table></center>'
  1524. killvar 'img_temp'
  1525. killvar 'body_image_msg'
  1526. '</td></tr></table></center>'
  1527. end
  1528. if $ARGS[0] = 'panties':
  1529. *clr
  1530. gs 'obj_din','bodytabs'
  1531. '<center><h1>Panties</h1></center>'
  1532. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1533. '<td cellspacing="0" cellpadding="0" valign="top">'
  1534. $img_temp = FUNC('$body_image','panties')
  1535. if $modApi_panties_image ! '':
  1536. $img_temp = $modApi_panties_image
  1537. end
  1538. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1539. if $modApi_panties_image_msg = '':
  1540. '<<$body_image_msg>>'
  1541. else
  1542. '<<$modApi_panties_image_msg>>'
  1543. end
  1544. killvar 'img_temp'
  1545. killvar 'body_image_msg'
  1546. '</td></tr></table></center>'
  1547. end
  1548. if $ARGS[0] = 'bra':
  1549. *clr
  1550. gs 'obj_din','bodytabs'
  1551. '<center><h1>Bra</h1></center>'
  1552. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1553. '<td cellspacing="0" cellpadding="0" valign="top">'
  1554. $img_temp = FUNC('$body_image','bra')
  1555. if $modApi_bra_image ! '':
  1556. $img_temp = $modApi_bra_image
  1557. end
  1558. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1559. if $modApi_bra_image_msg = '':
  1560. '<<$body_image_msg>>'
  1561. else
  1562. '<<$modApi_bra_image_msg>>'
  1563. end
  1564. killvar 'img_temp'
  1565. killvar 'body_image_msg'
  1566. '</td></tr></table></center>'
  1567. end
  1568. if $ARGS[0] = 'show_tits':
  1569. if puff_nip = 1 and tits = 2:
  1570. view 'images/pc/body/tits/t<<tits>>_p.jpg'
  1571. else
  1572. view 'images/pc/body/tits/t<<tits>>.jpg'
  1573. end
  1574. end
  1575. if $ARGS[0] = 'show_body':
  1576. $img_temp = FUNC('$body_image','body')
  1577. view '<<$img_temp>>'
  1578. killvar 'img_temp'
  1579. end
  1580. if $ARGS[0] = 'shoes':
  1581. *clr
  1582. gs 'obj_din','bodytabs'
  1583. '<center><h1>Shoes</h1></center>'
  1584. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1585. '<td cellspacing="0" cellpadding="0" valign="top">'
  1586. $img_temp = FUNC('$body_image','shoes')
  1587. if $modApi_shoes_image ! '':
  1588. $img_temp = $modApi_shoes_image
  1589. end
  1590. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1591. if $modApi_shoes_image_msg = '':
  1592. '<<$body_image_msg>>'
  1593. else
  1594. '<<$modApi_shoes_image_msg>>'
  1595. end
  1596. killvar 'img_temp'
  1597. killvar 'body_image_msg'
  1598. '</td></tr></table></center>'
  1599. end
  1600. if $ARGS[0] = 'tattoos':
  1601. *clr & cla
  1602. gs 'obj_din','bodytabs'
  1603. '<center><h1>Tattoos</h1></center>'
  1604. tatcounter = 0
  1605. '<center>'
  1606. *pl
  1607. if tatfce > 0:
  1608. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
  1609. else
  1610. *p 'Face | '
  1611. end
  1612. if tatlip > 0:
  1613. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
  1614. else
  1615. *p 'Lip | '
  1616. end
  1617. if tatneck > 0:
  1618. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
  1619. else
  1620. *p 'Neck | '
  1621. end
  1622. if tatback > 0:
  1623. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
  1624. else
  1625. *p 'Back | '
  1626. end
  1627. if tatlech > 0:
  1628. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
  1629. else
  1630. *p 'Shoulder | '
  1631. end
  1632. if tatbrst > 0:
  1633. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
  1634. else
  1635. *p 'Breast | '
  1636. end
  1637. if tatunder > 0:
  1638. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
  1639. else
  1640. *p 'Under Breast | '
  1641. end
  1642. if tatchst > 0:
  1643. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
  1644. else
  1645. *p 'Chest | '
  1646. end
  1647. if tatside > 0:
  1648. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
  1649. else
  1650. *p 'Side | '
  1651. end
  1652. if tatblly > 0:
  1653. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
  1654. else
  1655. *p 'Belly'
  1656. end
  1657. *pl
  1658. if tatarm > 0:
  1659. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
  1660. else
  1661. *p 'Arm | '
  1662. end
  1663. if tatwrist > 0:
  1664. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
  1665. else
  1666. *p 'Wrist | '
  1667. end
  1668. if tathand > 0:
  1669. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
  1670. else
  1671. *p 'Hand | '
  1672. end
  1673. if tatleg > 0:
  1674. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
  1675. else
  1676. *p 'Leg | '
  1677. end
  1678. if tatankle > 0:
  1679. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
  1680. else
  1681. *p 'Foot | '
  1682. end
  1683. if tatupb > 0:
  1684. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
  1685. else
  1686. *p 'Tramp Stamp | '
  1687. end
  1688. if tatass > 0:
  1689. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
  1690. else
  1691. *p 'Butt | '
  1692. end
  1693. if tatvag > 0:
  1694. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
  1695. else
  1696. *p 'Groin'
  1697. end
  1698. '</center>'
  1699. if tatcounter = 0:
  1700. 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
  1701. end
  1702. end
  1703. !!Image displays for tattoos
  1704. if $ARGS[0] = 'tattooarm':
  1705. *clr
  1706. gs 'obj_din', 'tattoos'
  1707. *nl
  1708. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
  1709. end
  1710. if $ARGS[0] = 'tattooass':
  1711. *clr
  1712. gs 'obj_din', 'tattoos'
  1713. *nl
  1714. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
  1715. end
  1716. if $ARGS[0] = 'tattooback':
  1717. *clr
  1718. gs 'obj_din', 'tattoos'
  1719. *nl
  1720. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
  1721. end
  1722. if $ARGS[0] = 'tattoobelly':
  1723. *clr
  1724. gs 'obj_din', 'tattoos'
  1725. *nl
  1726. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
  1727. end
  1728. if $ARGS[0] = 'tattoobreast':
  1729. *clr
  1730. gs 'obj_din', 'tattoos'
  1731. *nl
  1732. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
  1733. end
  1734. if $ARGS[0] = 'tattoochest':
  1735. *clr
  1736. gs 'obj_din', 'tattoos'
  1737. *nl
  1738. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
  1739. end
  1740. if $ARGS[0] = 'tattooface':
  1741. *clr
  1742. gs 'obj_din', 'tattoos'
  1743. *nl
  1744. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
  1745. end
  1746. if $ARGS[0] = 'tattoofoot':
  1747. *clr
  1748. gs 'obj_din', 'tattoos'
  1749. *nl
  1750. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
  1751. end
  1752. if $ARGS[0] = 'tattooleg':
  1753. *clr
  1754. gs 'obj_din', 'tattoos'
  1755. *nl
  1756. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
  1757. end
  1758. if $ARGS[0] = 'tattoolip':
  1759. *clr
  1760. gs 'obj_din', 'tattoos'
  1761. *nl
  1762. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
  1763. end
  1764. if $ARGS[0] = 'tattooneck':
  1765. *clr
  1766. gs 'obj_din', 'tattoos'
  1767. *nl
  1768. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
  1769. end
  1770. if $ARGS[0] = 'tattoovag':
  1771. *clr
  1772. gs 'obj_din', 'tattoos'
  1773. *nl
  1774. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
  1775. end
  1776. if $ARGS[0] = 'tattooshoulder':
  1777. *clr
  1778. gs 'obj_din', 'tattoos'
  1779. *nl
  1780. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
  1781. end
  1782. if $ARGS[0] = 'tattooside':
  1783. *clr
  1784. gs 'obj_din', 'tattoos'
  1785. *nl
  1786. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
  1787. end
  1788. if $ARGS[0] = 'tattootramp':
  1789. *clr
  1790. gs 'obj_din', 'tattoos'
  1791. *nl
  1792. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampstamp/tatlowbck<<tatupb>>.jpg"></center>'
  1793. end
  1794. if $ARGS[0] = 'tattoounder':
  1795. *clr
  1796. gs 'obj_din', 'tattoos'
  1797. *nl
  1798. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underbreast/tatundbreast<<tatunder>>.jpg"></center>'
  1799. end
  1800. if $ARGS[0] = 'tattoowrist':
  1801. *clr
  1802. gs 'obj_din', 'tattoos'
  1803. *nl
  1804. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
  1805. end
  1806. if $ARGS[0] = 'tattoohand':
  1807. *clr
  1808. gs 'obj_din', 'tattoos'
  1809. *nl
  1810. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
  1811. end
  1812. if $ARGS[0] = 'piercing':
  1813. *clr & cla
  1814. gs 'obj_din','bodytabs'
  1815. '<center><h1>Piercings</h1></center>'
  1816. '<center>'
  1817. if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
  1818. 'You have no piercings.'
  1819. elseif (pirsA = 10000 or pirsA = 0) and (pirsB = 10000 or pirsB = 0) and (pirsC = 10000 or pirsC = 0) and (pirsD = 10000 or pirsD = 0) and (pirsE = 10000 or pirsE = 0) and (pirsF = 10000 or pirsF = 0) and (pirsN = 10000 or pirsN = 0) and (pirsG = 10000 or pirsG = 0) and (pirsGL = 10000 or pirsGL = 0):
  1820. 'You are not wearing any piercings'
  1821. else
  1822. *pl
  1823. if pirsA > 0 and pirsA < 10000:
  1824. *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
  1825. else
  1826. *p 'Tongue | '
  1827. end
  1828. if pirsB > 0 and pirsB < 10000:
  1829. *p '<a href="exec:gs ''obj_din'', ''pirsB''">Lips</a> | '
  1830. else
  1831. *p 'lips | '
  1832. end
  1833. if pirsC > 0 and pirsC < 10000:
  1834. *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
  1835. else
  1836. *p 'Ears | '
  1837. end
  1838. if pirsD > 0 and pirsD < 10000:
  1839. *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
  1840. else
  1841. *p 'Nose | '
  1842. end
  1843. if pirsE > 0 and pirsE < 10000:
  1844. *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
  1845. else
  1846. *p 'Eyebrows | '
  1847. end
  1848. if pirsF > 0 and pirsF < 10000:
  1849. *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
  1850. else
  1851. *p 'Nipples | '
  1852. end
  1853. if pirsN > 0 and pirsN < 10000:
  1854. *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
  1855. else
  1856. *p 'Navel | '
  1857. end
  1858. if pirsG > 0 and pirsG < 10000:
  1859. *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
  1860. else
  1861. *p 'Pussy'
  1862. end
  1863. end
  1864. '</center>'
  1865. end
  1866. !! piercing images.
  1867. if $ARGS[0] = 'pirsA':
  1868. *clr
  1869. gs 'obj_din', 'piercing'
  1870. *nl
  1871. '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
  1872. end
  1873. if $ARGS[0] = 'pirsB':
  1874. *clr
  1875. gs 'obj_din', 'piercing'
  1876. *nl
  1877. '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
  1878. end
  1879. if $ARGS[0] = 'pirsC':
  1880. *clr
  1881. gs 'obj_din', 'piercing'
  1882. *nl
  1883. '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
  1884. end
  1885. if $ARGS[0] = 'pirsD':
  1886. *clr
  1887. gs 'obj_din', 'piercing'
  1888. *nl
  1889. '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
  1890. end
  1891. if $ARGS[0] = 'pirsE':
  1892. *clr
  1893. gs 'obj_din', 'piercing'
  1894. *nl
  1895. '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
  1896. end
  1897. if $ARGS[0] = 'pirsF':
  1898. *clr
  1899. gs 'obj_din', 'piercing'
  1900. *nl
  1901. '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
  1902. end
  1903. if $ARGS[0] = 'pirsN':
  1904. *clr
  1905. gs 'obj_din', 'piercing'
  1906. *nl
  1907. '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
  1908. end
  1909. if $ARGS[0] = 'pirsG':
  1910. *clr
  1911. gs 'obj_din', 'piercing'
  1912. *nl
  1913. '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
  1914. end
  1915. if $ARGS[0] = 'records': gt 'journal', 'records'
  1916. if $ARGS[0] = 'emergency':
  1917. '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
  1918. *nl
  1919. '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
  1920. *nl
  1921. '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
  1922. *nl
  1923. cla
  1924. if StoryLine = 1:act 'Go to Pavlovsk':gt 'pav_residential'
  1925. act 'Go to City Residental':gt 'city_residential'
  1926. if $loc ! '' and $loc_arg ! '':
  1927. act 'Cancel':gt $loc, $loc_arg
  1928. elseif $loc ! '':
  1929. act 'Cancel':gt $loc
  1930. elseif $curloc ! '':
  1931. act 'Cancel':gt $curloc
  1932. end
  1933. end
  1934. !!quick time changes from the object menu
  1935. if $ARGS[0] = '-1 Hour':
  1936. hour -= 1
  1937. gs 'stat'
  1938. gt $loc, $loc_arg
  1939. end
  1940. if $ARGS[0] = '+1 Hour':
  1941. hour += 1
  1942. gs 'stat'
  1943. gt $loc, $loc_arg
  1944. end
  1945. !! Objects window debug
  1946. !! to turn on showing variables in the Object window type in the console window
  1947. !! objectWindowDebug = 1
  1948. !! to add a variable to the current game type in the console window
  1949. !! gs 'obj_din', 'AddDebugVar', 'grupTipe'
  1950. if $ARGS[0] = 'old':
  1951. killobj
  1952. oldobjmenu = 1
  1953. addobj '<center>Refresh</center>'
  1954. if cheatConsole = 0: addobj '<center>Console</center>'
  1955. addobj '<center>Toggle Debug Variables</center>'
  1956. addobj '<center>Add Debug Variable</center>'
  1957. addobj '<center>Delete Debug Variable</center>'
  1958. addobj '<center>Switch HTML</center>'
  1959. if cheatTime = 1:
  1960. addobj '<center>-1 Hour</center>'
  1961. addobj '<center>+1 Hour</center>'
  1962. end
  1963. addobj ''
  1964. addobj '<center><font color = red>Emergency</font></center>'
  1965. addobj ''
  1966. if debug_warning_closed = 0:
  1967. addobj '<center>This window is for debug only and can be safely closed.</center>'
  1968. addobj '<center>Remove debug info</center>'
  1969. end
  1970. if objectWindowDebug = 1:
  1971. addobj '$curloc: <<$curloc>>'
  1972. addobj '$loc: <<$loc>>'
  1973. addobj '$loc_arg: <<$loc_arg>>'
  1974. addobj '$location_type: <<$location_type>>'
  1975. addobj 'week: <<week>>'
  1976. addobj 'daystart: <<daystart>>'
  1977. if ARRSIZE('$ObjDebugVars') > 0:
  1978. i = 0
  1979. :AddDebugVarLoop
  1980. if i < ARRSIZE('$ObjDebugVars'):
  1981. if instr($ObjDebugVars[i],'$') = 1:
  1982. dynamic '$tmp = <<$ObjDebugVars[i]>>'
  1983. addobj '<<$ObjDebugVars[i]>>: <<$tmp>>'
  1984. else
  1985. dynamic 'tmp = <<$ObjDebugVars[i]>>'
  1986. addobj '<<$ObjDebugVars[i]>>: <<tmp>>'
  1987. end
  1988. i += 1
  1989. jump 'AddDebugVarLoop'
  1990. end
  1991. end
  1992. end
  1993. end
  1994. if $ARGS[0] = "AddDebugVar":
  1995. if $ARGS[1] <> '':
  1996. i = ARRSIZE('$ObjDebugVars')
  1997. $ObjDebugVars[i] = '<<$ARGS[1]>>'
  1998. end
  1999. end
  2000. if $ARGS[0] = "DeleteDebugVar":
  2001. if $ARGS[1] <> '':
  2002. if ARRSIZE('$ObjDebugVars') > 0:
  2003. i = 0
  2004. :DeleteDebugVarLoop
  2005. if i < ARRSIZE('$ObjDebugVars'):
  2006. if $ObjDebugVars[i] = $ARGS[1]:
  2007. killvar '$ObjDebugVars', i
  2008. i = ARRSIZE('$ObjDebugVars')
  2009. else
  2010. i += 1
  2011. end
  2012. jump 'DeleteDebugVarLoop'
  2013. end
  2014. end
  2015. end
  2016. end
  2017. if $ARGS[0] = 'wait':
  2018. cla
  2019. $waitStr = input ("How long would you like to wait?<br>(maximum 120 minutes, leave blank or press cancel to wait 15 minutes)<br>Alternatively, input a time to wait until (hh::mm). It is <<$mid(100+hour,2,2)>>:<<$mid(100+minut,2,2)>> now.")
  2020. waiting = 0
  2021. if $waitStr = '':
  2022. waiting = 15
  2023. elseif isnum($waitStr) = 0:
  2024. waiting = val(mid($waitStr, 1,2)) * 60 + val(mid($waitStr, 4,2)) - minut - hour * 60
  2025. else
  2026. waiting = val($waitStr)
  2027. end
  2028. if waiting > 0 and waiting <= 120:
  2029. minut += waiting
  2030. else
  2031. 'Invalid time.'
  2032. end
  2033. gs 'stat'
  2034. gt $loc, $loc_arg
  2035. end
  2036. if $ARGS[0] = 'rest':
  2037. cla
  2038. waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
  2039. if waiting = '':
  2040. minut += 15
  2041. elseif waiting > 0 and waiting <= 120:
  2042. minut += waiting
  2043. pcs_mood += 10
  2044. if pcs_sleep < 90 and waiting >= 60:
  2045. pcs_sleep += 10
  2046. end
  2047. elseif waiting <= 0 or waiting > 120:
  2048. 'Invalid time.'
  2049. end
  2050. gs 'stat'
  2051. gt $loc, $loc_arg
  2052. end
  2053. --- obj_din ---------------------------------