begin.qsrc 3.9 KB

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  1. # begin
  2. !!2021/04/01
  3. if $ARGS[0] = 'start':
  4. $loc_arg = 'start'
  5. $loc = 'begin'
  6. timerEnd = 8
  7. timerEndM = 0
  8. timer = 6
  9. timerM = 30
  10. settingmode = 0
  11. $checkimg = {
  12. if $ARGS[0]=$ARGS[1]:
  13. $result = '<TD><center><img src="images/system/icons/check.png" height="50"></center></TD>'
  14. else
  15. $result = '<TD><center><a href="exec:$start_type = ''<<$ARGS[1]>>'' & gt ''begin'',''start''"><img src="images/system/icons/uncheck.png" height="50"></a></center></TD>'
  16. end
  17. }
  18. gs 'Cheatmenu_din'
  19. showstat 1
  20. '<center><b><font color="maroon">CHOOSE GAME START</font></b></center>'
  21. *nl
  22. '<center>There are three main start types:'
  23. 'Last year of school (before or after summer holidays);'
  24. 'In the city post graduation from school;'
  25. 'First year of university.'
  26. *nl
  27. 'For each start type there are 3 options:'
  28. 'Standard;'
  29. 'Magical (Your character will gain magic abilities and learn about a secret magical world);'
  30. 'M2F (As per magic but your character will magically be turned into a girl in the intro).</center>'
  31. *nl
  32. *nl
  33. *nl
  34. *nl
  35. '<center><table><TH width="100"><p align="center">Start Type</p></TH><TH width="80"><p align="center">Standard</p></TH><TH width="80"><p align="center">Magical</p></TH><TH width="80"><p align="center">M2F</p></TH>'
  36. $start_text = '<TR><TD><p align="center">School</p></TD>'
  37. $start_text += $dyneval($checkimg,$start_type,'sg')
  38. $start_text += $dyneval($checkimg,$start_type,'sg_m')
  39. $start_text += $dyneval($checkimg,$start_type,'sg_tg')
  40. $start_text += '<TR><TD><p align="center">City</p></TD>'
  41. $start_text += $dyneval($checkimg,$start_type,'city')
  42. $start_text += $dyneval($checkimg,$start_type,'city_m')
  43. $start_text += $dyneval($checkimg,$start_type,'city_tg')
  44. $start_text += '<TR><TD><p align="center">University</p></TD>'
  45. $start_text += $dyneval($checkimg,$start_type,'uni')
  46. $start_text += $dyneval($checkimg,$start_type,'uni_m')
  47. $start_text += $dyneval($checkimg,$start_type,'uni_tg')
  48. $start_text
  49. '</table></center>'
  50. if $start_type = 'sg' or $start_type = 'sg_m':
  51. act '<center><b>Start</b></center>': gt 'intro_sg', 'start'
  52. elseif $start_type ! '':
  53. act '<center><b>Start</b></center>': gt 'intro_'+$start_type, 'start'
  54. end
  55. act '<center><b>Change game settings</b></center>': settingmode = 1 & gs '$menu_setting'
  56. end
  57. if $ARGS[0] = 'warning':
  58. '<center><b><font color = white>WARNING</font></b></center>'
  59. *nl
  60. *nl
  61. *nl
  62. *nl
  63. *nl
  64. *nl
  65. '<center><img <<$set_imgh>> src="images/system/1_openings/warning.jpg" ></center>'
  66. act '<center><b>Continue</b></center>': gt 'begin','real_character'
  67. end
  68. if $ARGS[0] = 'real_character':
  69. $BACKIMAGE = ''
  70. cls
  71. '<center><b><font color = maroon>CHARACTER SELECTION</font></b></center>'
  72. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/character_creation_1.jpg"></center><center>'
  73. *nl
  74. 'This game has two ways to display your character''s face, either dynamically depending on your hair style and colour or a fixed image of your choice.'
  75. 'To use a fixed image, replace the image "avatar" in the "images" folder of the game with a file of the same name and format (.jpg) and select "Use a fixed image".'
  76. 'Please note, this choice can be changed in the cheat menu at any time. Only one fixed image can be used at a time and will be the same across all saves.'
  77. 'Your fixed image is your own personal choice, and is based on your personal preferences. By default, the game uses an avatar image from the site wikimedia.org.'
  78. *nl
  79. 'If you are playing with Quest player for Android, click '
  80. if Enable_Android = 1:
  81. *P '<a href="exec:Enable_Android = 0 & gt ''begin'',''real_character''">Here</a> (Current: <B>Yes</B>)'
  82. else
  83. *P '<a href="exec:Enable_Android = 1 & gt ''begin'',''real_character''">Here</a> (Current: <B>No</B>)'
  84. end
  85. '</center>'
  86. act'<center><b>Use the dynamic profile system</b></center>':
  87. cls
  88. gt 'begin', 'start'
  89. end
  90. act'<center><b>Use a fixed profile image</b></center>':
  91. cls
  92. player_avatar = 1
  93. gt 'begin', 'start'
  94. end
  95. end
  96. --- begin ---------------------------------