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- # fight
- if $ARGS[0] = 'start':
- cla
- inFight = 1
- fcolor = rgb(0,0,0)
- bcolor = rgb(255,255,255)
- LCOLOR = rgb(106,90,205)
- gs 'defence'
- gs 'statBat'
- if SasoriBody > 2 and healthV <= 0 or SasoriBody > 2 and mannaV <= 0 or SasoriBody > 2 and willpowerV <= 0:
- set SasoriBody -= 1
- gs 'priziv','sasori'
- '<B><font color = red>Doll crumbled into parts, and immediately entered into battle other doll Sasori.</font></B>'
- '<B><font color = red>You´ve heard the sonorous voice Sasori "I have a lot of dolls, you can not win."</font></B>'
- end
- if SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0:
- set SasoriBody -= 1
- gs 'priziv','sasori1'
- '<B><font color = red>Last doll crumbled into pieces and entered the fight Sasori himself.</font></B>'
- end
- if stunV > 0 and SasoriBody > 1:
- set stunV = 0
- '<B><font color = red>Doll began to move again.</font></B>'
- end
- if stunV > 0 and SasoriBody = 1:
- set stunV = 0
- '<B><font color = red>again moves Sasori.</font></B>'
- end
- if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0:
- set GedoMazo = 2
- set barierV = 0
- '<B><font color = green><<$nameV>> fell to the ground turning into ashes</font></B>'
- gs 'priziv','tobi'
- '<B><font color = green><<$nameV>> attacked you</font></B>'
- end
- if health <= 0 and heart = 0 and izanagi = 0:
- '<B><font color = red>you lose</font></B>'
- xgt 'ender','loss'
- exit
- end
- if healthV <= 0 and heartV = 0 and izanagiV = 0:
- '<B><font color = green><<$nameV>> lost</font></B>'
- xgt 'ender','win'
- exit
- end
- if manna <= 0 and heart = 0 and izanagi = 0:
- '<B><font color = red>you lose</font></B>'
- xgt 'ender','loss'
- exit
- end
- if mannaV <= 0 and heartV = 0 and izanagiV = 0:
- '<B><font color = green><<$nameV>> lost</font></B>'
- xgt 'ender','win'
- exit
- end
- if willpower <= 0 and heart = 0 and izanagi = 0:
- '<B><font color = red>you lose</font></B>'
- xgt 'ender','loss'
- exit
- end
- if willpowerV <= 0 and heartV = 0 and izanagiV = 0:
- '<B><font color = green><<$nameV>> lost</font></B>'
- xgt 'ender','win'
- exit
- end
- if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0:
- set izanagiV -= 1
- '<B><font color = red><<$nameV>> simply disappeared</font></B>'
- set healthV = vitalV * 10 + strenV * 5
- set mannaV = intelV * magikV + magikV * 100 + vitalV * 10
- set willpowerV = willV * 10
- set stunV = 0
- if program = 6 and izanagiOnce = 0: set izanagiOnce = 1 & set unmaterialV = 40 & set tobizanagi = 0
- '<B><font color = red><<$nameV>> was in front of you completely healthy. He folded his hands and Arcanum said Izanagi - perfect illusion.</font></B>'
- '<B><font color = red>One of his eyes closed for ever, paying for it with a spell.</font></B>'
- end
- if heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0:
- set heartV -= 1
- '<B><font color = red><<$nameV>> staggered and his heart burst</font></B>'
- set healthV = vitalV * 10 + strenV * 5
- set mannaV = intelV * magikV + magikV * 100 + vitalV * 10
- set willpowerV = willV * 10
- set stunV = 0
- '<B><font color = red><<$nameV>> stood up and rushed into the fray. He has run another heart.</font></B>'
- end
- if izanagi > 0 and health <= 0 or izanagi > 0 and manna <= 0 or izanagi > 0 and willpower <= 0:
- set izanagi -= 1
- '<B><font color = green>You are gone</font></B>'
- set health = vital * 10 + stren * 5
- set willpower = intel * 5 + will * 5
- set manna = (intel * magik) + magik * 100 + vital * 10 + rikudo
- set stun = 0
- set zerkaloV = 0
- set poisonV = 0
- set bloodV = 0
- '<B><font color = green>Immediately before the enemy appeared completely healthy.</font></B>'
- end
- if heart > 0 and health <= 0 or heart > 0 and manna <= 0 or heart > 0 and willpower <= 0:
- set heart -= 1
- set zerkaloV = 0
- set poisonV = 0
- set bloodV = 0
- '<B><font color = green>Your heart gave out and snapped.</font></B>'
- set health = vital * 10 + stren * 5
- set willpower = intel * 5 + will * 5
- set manna = (intel * magik) + magik * 100 + vital * 10 + rikudo
- set stun = 0
- '<B><font color = green>You´re not dead, you run another heart.</font></B>'
- end
- gs 'before'
- '<B>=============================================== ===========</B>'
- '<B>======================== (ROUND <<round>>) ================= ==========</B>'
- '<B>=============================================== ===========</B>'
- '<B><<$nameV>></B> Life <B><font color = red><<healthV>></font></B>, manna <B><font color = blue><<mannaV>></font></B>, the force will <B>(9 )<<willpowerV>></font></B>'
- if defenceV > 0: '<B><font color = red>Protection <<defenceV>> units</font></B>'
- if defenceMV > 0: '<B><font color = red>Protection of manna <<defenceMV>> units</font></B>'
- if defenceWV > 0: '<B><font color = red>will protection <<defenceWV>> units</font></B>'
- 'Your life <B><font color = red><<health>></font></B>, the manna <B><font color = blue><<manna>></font></B>, willpower <B><font color = green><<willpower>></font> ( 5)'
- if defence > 0: '<B><font color = green>Protection <<defence>> units</font></B>'
- if defenceM > 0: '<B><font color = green>Protection from the effects of manna <<defenceM>> units</font></B>'
- if defenceW > 0: '<B><font color = green>Protection from the effects at will <<defenceW>> units</font></B>'
- if defenceAct > 0: '<B><font color = green><<defenceAct>> moves the regeneration of protection</font></B>'
- if defenceActM > 0: '<B><font color = green><<defenceActM>> moves the protection from the effects of regeneration manna</font></B>'
- if unmaterial > 0: '<B><font color = green>, Left <<unmaterial>> moves not materiality.</font></B>'
- '<B>=============================================== ===========</B>'
- gs 'init'
- if hod = 0:
- !игрок атакует
- '<font color = green>You can attack</font>'
- if gun > 0:
- !огнестрел
- if bulletIn > 0:
- '<<bulletIn>> load cartridges in gun'
- act 'Shoot a gun':
- cla
- bulletIn -= 1
- gunpower = 150
- buu = 1
- gunpricel = 1
- Gcrime += 1
- gt 'strelba'
- end
- end
- if bulletIn <= 0:
- if bullet = 0:
- 'Ammunition for the gun ran.'
- end
- if bullet > 0:
- '<<bullet>> ammunition for the pistol'
- act 'Reload':
- cla
- if bullet < 7:
- bulletIn = bullet
- bullet = 0
- 'You loaded any remaining bullets in the gun.'
- end
- if bullet >= 7:
- bullet -= 7
- bulletIn = 7
- 'You loaded 7m rounds in the gun.'
- end
- act 'Further': gt 'fight','sta'
- end
- end
- end
- end
- if Mgun > 0:
- !огнестрел
- if mbulletIn > 0:
- '<<mbulletIn>> load cartridges in the machine'
- act 'Of single machine':
- cla
- mbulletIn -= 1
- buu = 1
- gunpower = 300
- gunpricel = 2
- Gcrime += 1
- gt 'strelba'
- end
- if mbulletIn >= 3:
- act 'A short burst of machine':
- cla
- mbulletIn -= 3
- buu = 3
- gunpower = 300
- gunpricel = 1
- Gcrime += buu
- gt 'strelba'
- end
- end
- if mbulletIn >= 3:
- act 'Long queue of machine':
- cla
- buu = mbulletIn
- mbulletIn = 0
- gunpower = 300
- gunpricel = 0
- Gcrime += buu
- gt 'strelba'
- end
- end
- end
- if mbulletIn <= 0:
- if mbullet = 0:
- 'Chucks for machine ran.'
- end
- if mbullet > 0:
- '<<mbullet>> ammunition for the machine'
- act 'Reload':
- cla
- if mbullet < 7:
- mbulletIn = mbullet
- mbullet = 0
- 'You loaded any remaining ammunition into the machine.'
- end
- if mbullet >= 30:
- mbullet -= 30
- mbulletIn = 30
- 'You loaded the 30 rounds in the machine.'
- end
- act 'Further': gt 'fight','sta'
- end
- end
- end
- end
- if tragun > 0:
- !травматик
- if tbulletIn > 0:
- 'travmatik loaded'
- act 'Shoot a gun':
- cla
- tbulletIn -= 1
- gunpower = 50
- buu = 1
- gunpricel = 0
- gt 'strelba'
- end
- end
- if tbulletIn <= 0:
- if tbullet = 0:
- 'Cartridges ran travmatika.'
- end
- if tbullet > 0:
- '<<tbullet>> cartridges for travmatika'
- act 'Reload':
- cla
- if tbullet >= 1:
- tbullet -= 1
- tbulletIn = 1
- 'You loaded the cartridge in travmatik.'
- end
- act 'Further': gt 'fight','sta'
- end
- end
- end
- end
- act 'Physical Attack': xgt 'boxing'
- if magik > 0:
- act 'Magical Attack': gt 'magik'
- end
- end
- if hod = 1:
- !противник атакует
- '<font color = red><<$nameV>> attacks</font>'
- act 'Further': xgt 'enemy','start'
- end
- end
- if $ARGS[0] = 'sta':
- cla
- set damTip = 0
- set damTipM = 0
- set damTipV = 0
- set damTipMV = 0
- set magweapbonus = 0
- set magweapbonusV = 0
- set bonusSh = 0
- set bonusShV = 0
- set eleSh = 0
- set eleShV = 0
- set poisonAV = 0
- set hidanAtk = 0
- '<B>=============================================== ===========</B>'
- '<B><<$nameV>></B> Life <B><font color = red><<healthV>></font></B>, manna <B><font color = blue><<mannaV>></font></B>, the force will <B>(9 )<<willpowerV>></font></B>'
- if defenceV > 0: '<B><font color = red>Protection <<defenceV>> units</font></B>'
- if defenceMV > 0: '<B><font color = red>Protection of manna <<defenceMV>> units</font></B>'
- if defenceWV > 0: '<B><font color = red>will protection <<defenceWV>> units</font></B>'
- 'Your life <B><font color = red><<health>></font></B>, the manna <B><font color = blue><<manna>></font></B>, willpower <B><font color = green><<willpower>></font> ( 5)'
- if defence > 0: '<B><font color = green>Protection <<defence>> units</font></B>'
- if defenceM > 0: '<B><font color = green>Protection from the effects of manna <<defenceM>> units</font></B>'
- if defenceW > 0: '<B><font color = green>Protection from the effects at will <<defenceW>> units</font></B>'
- if defenceAct > 0: '<B><font color = green><<defenceAct>> moves the regeneration of protection</font></B>'
- if defenceActM > 0: '<B><font color = green><<defenceActM>> moves the protection from the effects of regeneration manna</font></B>'
- '<B>=============================================== ===========</B>'
- act 'Further': gt 'fight','start'
- end
- --- fight ---------------------------------
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