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- # atakA
- if $ARGS[0] = 'atak':
- cla
- !расчет попадания уворота
- set poSp = speed * 20/100
- set uvAg = agilV * 20/100
- set poBox = react * 20/100
- set uvBox = reactV * 20/100
- set popad = RAND(react - poBox, react + poBox) + RAND(speed-poSp, speed + poSp) + bonusSh
- set uvorot = RAND(reactV - uvBox, reactV + uvBox) + RAND(agilV-uvAg, agilV + uvAg)
- set uvorKoef = uvorot * 50/100
- set popKoef = popad * 50/100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !крит, очень точное попадание
- '<B><font color = green>critical hits</font></B>'
- xgt 'atakA','uronKrit'
- end
- if popad < uvorot+uvorKoef:
- !нормальное попадание
- !атаковал противник
- '<B><font color = green>Contact</font></B>'
- xgt 'atakA','uron'
- end
- end
- if popad <= uvorot:
- '<B><font color = red>is washed</font></B>'
- xgt 'fight','sta'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- set damKoef = damTip * 20/100
- set damage = RAND(damTip + damKoef, damTip + damKoef * 2)
- if damTipM > 0:
- set damKoefM = damTipM * 20/100
- set damageM = RAND(damTipM + damKoefM, damTipM + damKoefM * 2)
- end
- xgt 'atakA','damage'
- end
- if $ARGS[0] = 'uron':
- cla
- set damKoef = damTip * 20/100
- set damage = RAND(damTip - damKoef, damTip + damKoef)
- if damTipM > 0:
- set damKoefM = damTipM * 20/100
- set damageM = RAND(damTipM - damKoefM, damTipM + damKoefM)
- end
- xgt 'atakA','damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0: set damageV -= dospehDefV & set dospehEn -= 1
- if damage < 0: set damage = 0
- Set healthV -= damage
- if damTipM > 0:
- set mannaV -= damageM
- set manna += damageM
- '<B><font color = green>you have ingested <<damageM>> units of manna from the enemy.</font></B>'
- end
- !Set manna -= damageM
- if eleSh > 0:
- set stunV = RAND(eleSh, eleSh * 3)
- '<B><font color = green><<$nameV>> paralyzed <<stunV>> rounds</font></B>'
- end
- '<B><font color = green>You have caused damage <<damage>> units</font></B>'
- !'<B><font color = red>caused damage your manna <<damageM>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<B><font color = red><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></B>'
- end
- xgt 'fight','sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- !set damSum = damage + damageM
- !Set defence -= damSum
- Set defenceV -= damage
- '<B><font color = green>You have caused damage <<damage>> Protection of the enemy units</font></B>'
- xgt 'fight','sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- set klonV -= 1
- '<B><font color = green>Destroyed enemy clone</font></B>'
- xgt 'fight','sta'
- end
- if unmaterialV > 0:
- set unmaterialV -= 1
- '<B><font color = red>Your shot went through the opponent´s body. Opponents do not materials</font></B>'
- xgt 'fight','sta'
- end
- if barierV > 0:
- !барьер именитета для урона
- if barierV >= damage:
- '<B><font color = red><<$nameV>> easily withstood your butt</font></B>'
- xgt 'fight','sta'
- end
- if barierV < damage:
- !Set manna -= damageM
- !Set health -= damage
- set damage -= barierV
- Set healthV -= damage
- if damTipM > 0:
- set mannaV -= damageM
- set manna += damageM
- '<B><font color = green>you have ingested <<damageM>> units of manna from the enemy.</font></B>'
- end
- if eleSh > 0:
- set stunV = RAND(eleSh, eleSh * 3)
- '<B><font color = green><<$nameV>> paralyzed <<stunV>> rounds</font></B>'
- end
- '<B><font color = green>You have caused damage <<damage>> units</font></B>'
- !'<B><font color = red>caused damage your manna <<damageM>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<B><font color = red>Enemy reflected damage and you got <<damage>> points of damage</font></B>'
- end
- end
- xgt 'fight','sta'
- end
- end
- if $ARGS[0] = 'atakW':
- cla
- !расчет попадания уворота
- set poSp = speed * 20/100
- set uvAg = agilV * 20/100
- set poBox = react * 20/100
- set uvBox = reactV * 20/100
- set popad = RAND(react - poBox, react + poBox) + RAND(speed-poSp, speed + poSp)
- set uvorot = RAND(reactV - uvBox, reactV + uvBox) + RAND(agilV-uvAg, agilV + uvAg)
- set uvorKoef = uvorot * 50/100
- set popKoef = popad * 50/100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !крит, очень точное попадание
- '<B><font color = red>critical hits</font></B>'
- xgt 'atakA','uronKritW'
- end
- if popad < uvorot+uvorKoef:
- !нормальное попадание
- '<B><font color = red>Contact</font></B>'
- xgt 'atakA','uronW'
- end
- end
- if popad <= uvorot:
- '<B><font color = green>is washed</font></B>'
- xgt 'fight','sta'
- end
- end
- if $ARGS[0] = 'uronKritW':
- cla
- set damKoef = damTip * 20/100
- set damage = RAND(damTip + damKoef, damTip + damKoef * 2)
- set damKoefM = damTipM * 20/100
- set damageM = RAND(damTipM + damKoefM, damTipM + damKoefM * 2)
- xgt 'atakA','damageW'
- end
- if $ARGS[0] = 'uronW':
- cla
- set damKoef = damTip * 20/100
- set damage = RAND(damTip - damKoef, damTip + damKoef)
- set damKoefM = damTipM * 20/100
- set damageM = RAND(damTipM - damKoefM, damTipM + damKoefM)
- xgt 'atakA','damageW'
- end
- if $ARGS[0] = 'damageW':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0: set damageV -= dospehDefV & set dospehEn -= 1
- if damage < 0: set damage = 0
- Set healthV -= damage
- Set mannaV -= damageM
- '<B><font color = green>You are harmed <<damage>> units</font></B>'
- '<B><font color = green>You have caused damage to the enemy manna <<damageM>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<B><font color = red><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></B>'
- end
- xgt 'fight','sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- set damSum = damage + damageM
- Set defenceV -= damSum
- !Set defenceV -= damage
- '<B><font color = green>You have caused damage <<damSum>> Protection of the enemy units</font></B>'
- xgt 'fight','sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- set klonV -= 1
- '<B><font color = green>Destroyed enemy clone</font></B>'
- xgt 'fight','sta'
- end
- if unmaterialV > 0:
- set unmaterialV -= 1
- '<B><font color = red>Your shot went through the opponent´s body. Opponents do not materials</font></B>'
- xgt 'fight','sta'
- end
- if barierV > 0:
- !барьер именитета для урона
- if barierV >= damage:
- '<B><font color = red><<$nameV>> easily withstood your butt</font></B>'
- xgt 'fight','sta'
- end
- if barierV < damage:
- Set mannaV -= damageM
- Set healthV -= damage
- !Set healthV -= damage
- '<B><font color = green>You have caused damage <<damage>> units</font></B>'
- '<B><font color = green>You have caused damage to the enemy manna <<damageM>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<B><font color = red>Enemy reflected damage and you got <<damage>> points of damage</font></B>'
- end
- end
- xgt 'fight','sta'
- end
- end
- --- atakA ---------------------------------
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