/// <reference path="RoomRandom.ts" />
/**
 * Fodder is exactly the same as a random room, except:
 * 1 - It must be created as needed by a RegionRandom as it attempts to place Tricky rooms.
 * 2 - It doesn't count towards a player's maximum remembered rooms
 */
class RoomRandomFodder extends RoomRandom {
    public constructor (id? : string) {
        super(id, true);
    }
}