Reddo 5 yıl önce
ebeveyn
işleme
0299c940ba

+ 3 - 15
app/World/Classes/ContentPicker/Combat/CombatMarker.ts

@@ -4,21 +4,9 @@
  * If making a new description, you should clone it for each CombatResult variant.
  */
 class CombatHit extends ContentMarker {
-    public static FULL_DODGE = new CombatHit("Full Dodge", true);
-    public static PARTIAL_DODGE = new CombatHit("Partial Dodge", true);
-    public static FULL_HIT = new CombatHit("Full Hit", true);
-}
-
-/**
- * These are markers that explain how much damage was caused by the attack.
- * Low/High is relative to a percentage of overall HP. Low < 25%, Medium < 50%, High >= 50% of max health.
- * These are non-mandatory, but if describing the amount of damage caused one of them should be included.
- * Note: while a description without any of these will still work, a description with more than one will never be picked.
- */
-class CombatDamage extends ContentMarker {
-    public static LOW_DAMAGE = new CombatDamage("Low Damage");
-    public static MEDIUM_DAMAGE = new CombatDamage("Medium Damage");
-    public static HIGH_DAMAGE = new CombatDamage("High Damage");
+    public static MISS = new CombatHit("Miss", true);
+    public static HIT = new CombatHit("Hit", true);
+    public static CRITICAL = new CombatHit("Strong Hit", true);
 }
 
 /**