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@@ -241,7 +241,7 @@ for (let i = 0; i < 0; i++) {
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}
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let randomOrc;
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let randomOrc2;
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-for (let i = 0; i < 800; i++) {
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+for (let i = 0; i < 8; i++) {
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let orc = new OrcDebugger();
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randomOrc = orc;
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if (randomOrc2 == undefined) {
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@@ -324,17 +324,17 @@ spitroast.addUnit()
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(new CombatDescription("Allranging Fists"))
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.setDescriptionFunction((actor, target, weapons, markers) => {
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- let say = new Say("You attack ", new SayThe(), target, " with your fists");
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+ let say = new Say(...Say.Mention(actor), " attack", target != WorldState.player ? "s " : " ", ...Say.Mention(target), " with ", ...Say.YourTheir(target) ," fists");
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if (markers.indexOf(CombatHit.MISS) != -1) {
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- say.add(", but you miss");
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+ say.add(", but ", ...Say.Mention(actor), " miss");
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} else if (markers.indexOf(CombatHit.CRITICAL) != -1) {
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say.add(", it is a strong hit");
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}
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if (markers.indexOf(CombatResult.KNOCKED) != -1) {
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- say.add(", the strength of your attack knocks ", new SayHimHerIt(target), " on the floor.");
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+ say.add(", the strength of ", ...Say.YourTheir(target) ," attack knocks ", ...Say.Mention(target) , " on the floor.");
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} else if (markers.indexOf(CombatResult.KNOCKED_OFF) != -1) {
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- say.add(", the strength of your attack knocks ", new SayHimHerIt(target), " unconscious.");
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+ say.add(", the strength of ", ...Say.YourTheir(target) ," attack knocks ", ...Say.Mention(target), " unconscious.");
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} else if (markers.indexOf(CombatResult.KILLED) != -1) {
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say.add(", ", new SayHeSheIt(target), " dies.");
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} else {
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@@ -355,7 +355,7 @@ spitroast.addUnit()
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let say = new Say(new SayBold(target), ": ");
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let action = new SayAction();
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- action.add(new SayThe(), target, " looks at ");
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+ action.add("looks at ");
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if (aggressor != WorldState.player) {
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action.add(new SayThe(), aggressor)
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} else {
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@@ -403,9 +403,4 @@ spitroast.addUnit()
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.setAggressor(Person)
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.setTarget(OrcDebugger)
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.addMarker(AdaptiveDifferential.FULLYADAPTIVE(AIRules.resultRetaliate, AIRules.resultHostile, AIRules.resultNotHostile))
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- .addMarker(AdaptiveDifferential.FULLYADAPTIVE(AIRules.actionMin, AIRules.actionMed, AIRules.actionMax));
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-
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-
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-let outsideRoom = new Room("Outside Room");
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-window['outsideRoom'] = outsideRoom;
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-window['player'] = WorldState.player;
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+ .addMarker(AdaptiveDifferential.FULLYADAPTIVE(AIRules.actionMin, AIRules.actionMed, AIRules.actionMax));
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