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@@ -11,7 +11,7 @@ enum RandomLootType {
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interface FodderPossibility {
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name : string;
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- description : Say | string;
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+ description : Say | string | (() => Say | string | (() => Say | string));
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objects? : Array<Thing>; // Always has these objects
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randomLootChance? : number; // 0 to 100, chance of having loot on top of the objects
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randomLootType? : RandomLootType; // if randomLootChance succeeds, this will be the type of loot in the room
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@@ -26,7 +26,7 @@ class RoomRandomFodder extends RoomRandom {
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public cloneInterface (pos : FodderPossibility) {
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this.name = pos.name;
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- this.description = typeof pos.description == "string" ? new Say(pos.description) : pos.description;
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+ this.description = !(pos.description instanceof Say)? new Say(pos.description) : pos.description;
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if (pos.objects != undefined) {
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for (let i = 0; i < pos.objects.length; i++) {
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let object = pos.objects[i];
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