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      app/World/Classes/Thing.ts

+ 1 - 0
app/World/Classes/Thing.ts

@@ -106,6 +106,7 @@ class Thing implements Printable {
 
         this.shiny = options.shiny == true;
 
+        // TODO: Make sure you never bring back a fodder Room - these disappear between games and we don't want to lose Things in them.
         this.addGetAlterations((thing : Thing) => {
             function getClosestRoom (currentRoom : RoomRandom, rooms : Array<RoomRandom>) {
                 if (currentRoom instanceof RoomRandom && rooms.length > 0) {