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@@ -1,13 +1,21 @@
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/// <reference path="../Elements.ts" />
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/// <reference path="../Elements.ts" />
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// parseInt(Elements.getStyle(".anims-orcNotStand").style.width.slice(0, -2))
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// parseInt(Elements.getStyle(".anims-orcNotStand").style.width.slice(0, -2))
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class AnimationLayer {
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class AnimationLayer {
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+ private name = "unknown";
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+ private layer = 0;
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private cStep = 0;
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private cStep = 0;
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private totalSteps = 9;
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private totalSteps = 9;
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private frameSize = 200;
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private frameSize = 200;
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+ private heightMult = 1; // used to create shadows
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+ private feetHeight = 0; // used to move shadows up and down
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+
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+ private filters = ["hue-rotate(0deg)", "brightness(1)"];
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private el = document.createElement("a");
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private el = document.createElement("a");
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constructor (filename : string, layer? : number) {
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constructor (filename : string, layer? : number) {
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+ this.name = filename;
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+ this.layer = layer;
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this.el.classList.add("sceneAnimation");
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this.el.classList.add("sceneAnimation");
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if (layer != undefined) {
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if (layer != undefined) {
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this.el.style.zIndex = layer.toString();
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this.el.style.zIndex = layer.toString();
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@@ -26,11 +34,28 @@ class AnimationLayer {
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}
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}
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public updateSize () {
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public updateSize () {
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- this.el.style.transform = "scale(" + (Elements.AnimationHandler.spriteSize / this.frameSize) + ")";
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+ this.el.style.transform = "scale(" + (Elements.AnimationHandler.spriteSize / this.frameSize) + "," + this.heightMult * (Elements.AnimationHandler.spriteSize / this.frameSize) + ")";
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this.el.style.width = this.frameSize + "px";
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this.el.style.width = this.frameSize + "px";
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this.el.style.height = this.frameSize + "px";
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this.el.style.height = this.frameSize + "px";
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this.el.style.marginLeft = "-" + this.frameSize/2 + "px";
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this.el.style.marginLeft = "-" + this.frameSize/2 + "px";
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- this.el.style.marginTop = "-" + this.frameSize/2 + "px";
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+ this.el.style.marginTop = "-" + ((this.frameSize / 2)) + "px";
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+ if (this.heightMult != 1) {
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+ let realHeight = this.heightMult * (Elements.AnimationHandler.spriteSize / this.frameSize) * this.frameSize;
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+ this.el.style.top = "100%";
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+ this.el.style.marginTop = (- (this.feetHeight - (this.feetHeight * this.heightMult))) + "px";
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+ //this.el.style.top = "100%";
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+ //this.el.style.marginTop = "-" + (realHeight + this.feetHeight);
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+ console.log("finalHeight: ", realHeight, "feetHeight:", this.feetHeight, "target:" , 130, this.el.style.marginTop);
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+ // Originally top: 50%;
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+ }
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+ }
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+
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+ public addShadow (feetHeight : number) {
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+ let shadow = Elements.AnimationHandler.addAnimation(this.name, this.layer - 1);
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+ shadow.heightMult = 0.15;
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+ shadow.feetHeight = feetHeight;
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+ shadow.updateSize();
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+ shadow.brightify(0);
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}
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}
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public updateSprite (percentage : number) {
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public updateSprite (percentage : number) {
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@@ -38,6 +63,32 @@ class AnimationLayer {
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this.el.style.backgroundPositionX = "-" + (this.cStep * this.frameSize) + "px";
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this.el.style.backgroundPositionX = "-" + (this.cStep * this.frameSize) + "px";
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}
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}
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+ /**
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+ * Turn refers to how much we turn the hue wheel, in degres.
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+ * Anything that's colorizable begins at red, so:
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+ * RED = 0
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+ * YELLOW = 60
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+ * GEREN = 120
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+ * BLUE = 240
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+ * RED = 360
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+ *
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+ * So pink is between RED and BLUE. 300 can be pink.
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+ * @param degrees
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+ */
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+ public colorize (degrees : number) {
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+ this.filters[0] = "hue-rotate(" + degrees + "deg)";
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+ this.updateFilter();
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+ }
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+
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+ public brightify (percent : number) {
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+ this.filters[1] = "brightness(" + percent + ")";
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+ this.updateFilter();
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+ }
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+
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+ public updateFilter () {
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+ this.el.style.filter = this.filters.join(" ");
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+ }
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+
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public getElement () {
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public getElement () {
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return this.el;
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return this.el;
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}
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}
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