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0a0a2a6b01
A lot was done:
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před 5 roky |
Reddo
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c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
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před 5 roky |
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8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
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před 5 roky |
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7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
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před 5 roky |
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65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
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před 5 roky |
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8732afb3d6
Move animations to bottom of the screen
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před 5 roky |
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085d1f1dc6
Separate Animation code from Elements for tidyness
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před 5 roky |
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6daef2f7f7
Having a maximum FPS does not seem to increase processing time, probably because the animations themselves are low fps anyhow.
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před 5 roky |
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6848a3e08d
Animation Support done...
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před 5 roky |