Reddo
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 years ago |
Reddo
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 years ago |
Reddo
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93e2698569
Cleaning up
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5 years ago |
Reddo
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0c2b39fb44
Update dists
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5 years ago |
Reddo
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07efc2ede8
Correctly say the stance needed for the action.
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5 years ago |
Reddo
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b8a44b275b
Utilize stances in combat.
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5 years ago |
Reddo
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f25698c2f7
Crouching message
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5 years ago |
Reddo
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eefde051c2
Awkward
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5 years ago |
Reddo
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7953ddeff2
???
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5 years ago |
Reddo
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05523e1ede
Actually working descriptions.
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5 years ago |
Reddo
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4cae92da6c
Don't mention the contents of carried Coin Pouches
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5 years ago |
Reddo
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bf18a05518
A lot about combat, some text is not working and can't figure out why
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5 years ago |
Reddo
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efbaa6a59f
We getting combat now bois
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5 years ago |
Reddo
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21b8a86208
Save damage
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5 years ago |
Reddo
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be79b814b2
Simplify
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5 years ago |
Reddo
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0299c940ba
Simplify
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5 years ago |
Reddo
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17cb62e307
Add Follow Action
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5 years ago |
Reddo
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50904dbf8f
...
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5 years ago |
Reddo
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b315cccea5
Hopefully final version of this list.
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5 years ago |
Reddo
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1b77131347
Support playing songs from youtube
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5 years ago |
Reddo
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0a0a2a6b01
A lot was done:
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5 years ago |
Reddo
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8934ac600b
Tips that only show up 5 fives
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5 years ago |
Reddo
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e41bf8f7d4
Transition animation for when animations show up
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5 years ago |
Reddo
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c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
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5 years ago |
Reddo
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8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
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5 years ago |
Reddo
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7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
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5 years ago |
Reddo
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65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
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5 years ago |
Reddo
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026d09cab7
Fix ancient error that resulted in only half of old passages being marked as "old".
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5 years ago |
Reddo
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8732afb3d6
Move animations to bottom of the screen
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5 years ago |
Reddo
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5d04cb4c9d
Fix awful bugs from awful update
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5 years ago |