Commit History

Author SHA1 Message Date
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 years ago
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 years ago
  Reddo 93e2698569 Cleaning up 5 years ago
  Reddo 0c2b39fb44 Update dists 5 years ago
  Reddo 07efc2ede8 Correctly say the stance needed for the action. 5 years ago
  Reddo b8a44b275b Utilize stances in combat. 5 years ago
  Reddo f25698c2f7 Crouching message 5 years ago
  Reddo eefde051c2 Awkward 5 years ago
  Reddo 7953ddeff2 ??? 5 years ago
  Reddo 05523e1ede Actually working descriptions. 5 years ago
  Reddo 4cae92da6c Don't mention the contents of carried Coin Pouches 5 years ago
  Reddo bf18a05518 A lot about combat, some text is not working and can't figure out why 5 years ago
  Reddo efbaa6a59f We getting combat now bois 5 years ago
  Reddo 21b8a86208 Save damage 5 years ago
  Reddo be79b814b2 Simplify 5 years ago
  Reddo 0299c940ba Simplify 5 years ago
  Reddo 17cb62e307 Add Follow Action 5 years ago
  Reddo 50904dbf8f ... 5 years ago
  Reddo b315cccea5 Hopefully final version of this list. 5 years ago
  Reddo 1b77131347 Support playing songs from youtube 5 years ago
  Reddo 0a0a2a6b01 A lot was done: 5 years ago
  Reddo 8934ac600b Tips that only show up 5 fives 5 years ago
  Reddo e41bf8f7d4 Transition animation for when animations show up 5 years ago
  Reddo c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 years ago
  Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 years ago
  Reddo 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. 5 years ago
  Reddo 65d5d20c35 Utilize scaling to make sprites fit on whatever space they have available. 5 years ago
  Reddo 026d09cab7 Fix ancient error that resulted in only half of old passages being marked as "old". 5 years ago
  Reddo 8732afb3d6 Move animations to bottom of the screen 5 years ago
  Reddo 5d04cb4c9d Fix awful bugs from awful update 5 years ago