Reddo
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 jaren geleden |
Reddo
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 jaren geleden |
Reddo
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93e2698569
Cleaning up
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5 jaren geleden |
Reddo
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0c2b39fb44
Update dists
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5 jaren geleden |
Reddo
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07efc2ede8
Correctly say the stance needed for the action.
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5 jaren geleden |
Reddo
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b8a44b275b
Utilize stances in combat.
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5 jaren geleden |
Reddo
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f25698c2f7
Crouching message
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5 jaren geleden |
Reddo
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eefde051c2
Awkward
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5 jaren geleden |
Reddo
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7953ddeff2
???
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5 jaren geleden |
Reddo
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05523e1ede
Actually working descriptions.
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5 jaren geleden |
Reddo
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4cae92da6c
Don't mention the contents of carried Coin Pouches
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5 jaren geleden |
Reddo
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bf18a05518
A lot about combat, some text is not working and can't figure out why
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5 jaren geleden |
Reddo
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efbaa6a59f
We getting combat now bois
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5 jaren geleden |
Reddo
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21b8a86208
Save damage
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5 jaren geleden |
Reddo
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be79b814b2
Simplify
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5 jaren geleden |
Reddo
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0299c940ba
Simplify
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5 jaren geleden |
Reddo
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17cb62e307
Add Follow Action
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5 jaren geleden |
Reddo
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50904dbf8f
...
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5 jaren geleden |
Reddo
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b315cccea5
Hopefully final version of this list.
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5 jaren geleden |
Reddo
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1b77131347
Support playing songs from youtube
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5 jaren geleden |
Reddo
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0a0a2a6b01
A lot was done:
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5 jaren geleden |
Reddo
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8934ac600b
Tips that only show up 5 fives
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5 jaren geleden |
Reddo
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e41bf8f7d4
Transition animation for when animations show up
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5 jaren geleden |
Reddo
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c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
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5 jaren geleden |
Reddo
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8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
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5 jaren geleden |
Reddo
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7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
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5 jaren geleden |
Reddo
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65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
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5 jaren geleden |
Reddo
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026d09cab7
Fix ancient error that resulted in only half of old passages being marked as "old".
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5 jaren geleden |
Reddo
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8732afb3d6
Move animations to bottom of the screen
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5 jaren geleden |
Reddo
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5d04cb4c9d
Fix awful bugs from awful update
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5 jaren geleden |