Commit History

Autor SHA1 Mensaxe Data
  Reddo 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. %!s(int64=5) %!d(string=hai) anos
  Reddo 65d5d20c35 Utilize scaling to make sprites fit on whatever space they have available. %!s(int64=5) %!d(string=hai) anos
  Reddo 026d09cab7 Fix ancient error that resulted in only half of old passages being marked as "old". %!s(int64=5) %!d(string=hai) anos
  Reddo 8732afb3d6 Move animations to bottom of the screen %!s(int64=5) %!d(string=hai) anos
  Reddo 5d04cb4c9d Fix awful bugs from awful update %!s(int64=5) %!d(string=hai) anos
  Reddo f5e72c3f15 Shoddy, terrible work to make textboxes show all the text all the time. %!s(int64=5) %!d(string=hai) anos
  Reddo 085d1f1dc6 Separate Animation code from Elements for tidyness %!s(int64=5) %!d(string=hai) anos
  Reddo 46f7ff03f0 Make animation thingy optional because there's no way in hell it's gestting done on the first version %!s(int64=5) %!d(string=hai) anos
  Reddo f055b17573 Exits need to shade differently again... %!s(int64=5) %!d(string=hai) anos
  Reddo bad1c1ee31 Make inventory display play nice with non-infinite space. %!s(int64=5) %!d(string=hai) anos
  Reddo 587ad67c9e Move animations on top of the Appearance tab and also make it so they aren't blurred by the turn effect since they'd be blurred during sex due to those happening in turn. %!s(int64=5) %!d(string=hai) anos
  Reddo 6daef2f7f7 Having a maximum FPS does not seem to increase processing time, probably because the animations themselves are low fps anyhow. %!s(int64=5) %!d(string=hai) anos
  Reddo 6848a3e08d Animation Support done... %!s(int64=5) %!d(string=hai) anos
  Reddo 70192f0119 How did that stay here for so long!? %!s(int64=5) %!d(string=hai) anos
  Reddo bea8113684 Modularize Stylesheet reader %!s(int64=5) %!d(string=hai) anos
  Reddo 66d0763194 Initial work on animations %!s(int64=5) %!d(string=hai) anos
  Reddo 98220e3d97 A lot of stuff seems to have broken due to encoding issues. Fix what was found. %!s(int64=5) %!d(string=hai) anos
  Reddo 6fbeb89fb1 Update dist %!s(int64=5) %!d(string=hai) anos
  Reddo 7ca343218b Encoding errors with the typescript file? No idea why %!s(int64=5) %!d(string=hai) anos
  Reddo 1edbffb972 Update Dists %!s(int64=5) %!d(string=hai) anos
  Reddo 341e8b6e52 Lower precision when handling Description scores. %!s(int64=5) %!d(string=hai) anos
  Reddo c4aad35fcb ???? %!s(int64=5) %!d(string=hai) anos
  Reddo 8880cadda8 Cleaner right side gradient %!s(int64=5) %!d(string=hai) anos
  Reddo 54ad802a8e Remove Focus if Focus is no longer visible %!s(int64=5) %!d(string=hai) anos
  Reddo cb63001282 Remove ! from title %!s(int64=5) %!d(string=hai) anos
  Reddo efe6249e31 Failing the Go and Retrace actions no longer consumes a turn. %!s(int64=5) %!d(string=hai) anos
  Reddo d051139a0f Markers not final, since the actual implementation of those systems is still not in. %!s(int64=5) %!d(string=hai) anos
  Reddo 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. %!s(int64=5) %!d(string=hai) anos
  Reddo 65527f395b I will never be able to finish this, but I would have loved to see this to the end: the ability to quickly add new content without having to code too much. It would have been perfect. Good bye. %!s(int64=6) %!d(string=hai) anos
  Reddo 7b0167b749 Remove the necessity to define Carries and Checks on every new action type by using .constructor and getPrototypeOf. %!s(int64=6) %!d(string=hai) anos