Reddo
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4690d54899
Turn duration no longer necessary for debug - turn duration was solved forever.
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5 年之前 |
Reddo
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 年之前 |
Reddo
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 年之前 |
Reddo
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 年之前 |
Reddo
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df70eb8da5
Improve main menu, specially failed loading from files.
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6 年之前 |
Reddo
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3436c49e8a
Allow starting new games by erasing old saves
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6 年之前 |
Reddo
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8a8960de9f
Performance tests blog post for future reference.
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6 年之前 |
Reddo
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3014aa2d9d
Reenable debug
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6 年之前 |
Reddo
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96a9d5b28b
Disable debug calls and print time per turn on chat. Useful for testing how long game code takes, since using the inspector makes javascript considerably slower.
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6 年之前 |
Reddo
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27f237be67
First Git
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6 年之前 |