História revízii

Autor SHA1 Správa Dátum
  Reddo 2b5ba284fa I don't even know 5 rokov pred
  Reddo 8f9527db06 Create random coordinates without letting them conflict 5 rokov pred
  Reddo f45e055f8a RandomRange 5 rokov pred
  Reddo 79b529a10b Turns out remembering all fodder rooms on saved games is a BAD IDEA 5 rokov pred
  Reddo 7d5093a033 Fix references to wordlstate.player 5 rokov pred
  Reddo bb06046155 Fix breaking when Thing no longer exists 5 rokov pred
  Reddo 145dd394e5 Random fixes 5 rokov pred
  Reddo 02733fed44 Shortcut to adding rooms at specific coordinates. 5 rokov pred
  Reddo cd5d662f82 Fuck dots 5 rokov pred
  Reddo 6dd029827c Dooooooooooooooooooor 5 rokov pred
  Reddo 6a5d8ad380 Dooooooooooooooooooor 5 rokov pred
  Reddo be2ea28702 Shortcut 5 rokov pred
  Reddo 00c0d9f3c6 Multiple choices in the same line (good for small choices) 5 rokov pred
  Reddo fae6ab1201 Conditional line breaks? 5 rokov pred
  Reddo a303ba30ed Dont start dialogue if nothing to say. Correctly finish dialogue if something was said. 5 rokov pred
  Reddo 2401d54dd5 Speak helper function 5 rokov pred
  Reddo a200689347 Do not keep going if a dialogue happened 5 rokov pred
  Reddo 307f549c94 Automatically count DialogueTree usage (and save it!) 5 rokov pred
  Reddo ddfb8f7269 Clearer AI Hooks 5 rokov pred
  Reddo 36537f10be Halfway through actual dialogue 5 rokov pred
  Reddo d856402647 Allow AIHooks for conversations 5 rokov pred
  Reddo e2ae7ecbbd Clearer Priority 5 rokov pred
  Reddo 4b564416eb Nothing much 5 rokov pred
  Reddo a45aadd082 There we have it. Proper reactions. 5 rokov pred
  Reddo aab543c0b9 Update dist 5 rokov pred
  Reddo 81b67e8568 Start passing AI stuff to where it belongs 5 rokov pred
  Reddo 4690d54899 Turn duration no longer necessary for debug - turn duration was solved forever. 5 rokov pred
  Reddo c200472d21 Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though. 5 rokov pred
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 rokov pred
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 rokov pred