История коммитов

Автор SHA1 Сообщение Дата
  Reddo 81b67e8568 Start passing AI stuff to where it belongs 5 лет назад
  Reddo 4690d54899 Turn duration no longer necessary for debug - turn duration was solved forever. 5 лет назад
  Reddo c200472d21 Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though. 5 лет назад
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 лет назад
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 лет назад
  Reddo 93e2698569 Cleaning up 5 лет назад
  Reddo 0c2b39fb44 Update dists 5 лет назад
  Reddo 07efc2ede8 Correctly say the stance needed for the action. 5 лет назад
  Reddo b8a44b275b Utilize stances in combat. 5 лет назад
  Reddo f25698c2f7 Crouching message 5 лет назад
  Reddo eefde051c2 Awkward 5 лет назад
  Reddo 7953ddeff2 ??? 5 лет назад
  Reddo 05523e1ede Actually working descriptions. 5 лет назад
  Reddo 4cae92da6c Don't mention the contents of carried Coin Pouches 5 лет назад
  Reddo bf18a05518 A lot about combat, some text is not working and can't figure out why 5 лет назад
  Reddo efbaa6a59f We getting combat now bois 5 лет назад
  Reddo 21b8a86208 Save damage 5 лет назад
  Reddo be79b814b2 Simplify 5 лет назад
  Reddo 0299c940ba Simplify 5 лет назад
  Reddo 17cb62e307 Add Follow Action 5 лет назад
  Reddo 50904dbf8f ... 5 лет назад
  Reddo b315cccea5 Hopefully final version of this list. 5 лет назад
  Reddo 1b77131347 Support playing songs from youtube 5 лет назад
  Reddo 0a0a2a6b01 A lot was done: 5 лет назад
  Reddo 8934ac600b Tips that only show up 5 fives 5 лет назад
  Reddo e41bf8f7d4 Transition animation for when animations show up 5 лет назад
  Reddo c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 лет назад
  Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 лет назад
  Reddo 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. 5 лет назад
  Reddo 65d5d20c35 Utilize scaling to make sprites fit on whatever space they have available. 5 лет назад