Commit History

Autor SHA1 Mensaxe Data
  Reddo f287323fef The new combat is even worse, but at least it works? %!s(int64=5) %!d(string=hai) anos
  Reddo 4690d54899 Turn duration no longer necessary for debug - turn duration was solved forever. %!s(int64=5) %!d(string=hai) anos
  Reddo c200472d21 Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though. %!s(int64=5) %!d(string=hai) anos
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. %!s(int64=5) %!d(string=hai) anos
  Reddo bf18a05518 A lot about combat, some text is not working and can't figure out why %!s(int64=5) %!d(string=hai) anos
  Reddo 17cb62e307 Add Follow Action %!s(int64=5) %!d(string=hai) anos
  Reddo b636d4ae16 Allow to safely print Says without going async. %!s(int64=6) %!d(string=hai) anos
  Reddo c2f6956fb4 Filter %!s(int64=6) %!d(string=hai) anos
  Reddo 0f55c20a37 I actually had no idea how promises worked. Lots of needless code being written. %!s(int64=6) %!d(string=hai) anos
  Reddo 1bd95d271a Fixing unused variables... %!s(int64=6) %!d(string=hai) anos
  Reddo 7ee11dd169 AI %!s(int64=6) %!d(string=hai) anos
  Reddo 27f237be67 First Git %!s(int64=6) %!d(string=hai) anos