Commit History

Author SHA1 Message Date
  Reddo fae6ab1201 Conditional line breaks? 5 years ago
  Reddo a303ba30ed Dont start dialogue if nothing to say. Correctly finish dialogue if something was said. 5 years ago
  Reddo 2401d54dd5 Speak helper function 5 years ago
  Reddo a200689347 Do not keep going if a dialogue happened 5 years ago
  Reddo 307f549c94 Automatically count DialogueTree usage (and save it!) 5 years ago
  Reddo ddfb8f7269 Clearer AI Hooks 5 years ago
  Reddo 36537f10be Halfway through actual dialogue 5 years ago
  Reddo d856402647 Allow AIHooks for conversations 5 years ago
  Reddo e2ae7ecbbd Clearer Priority 5 years ago
  Reddo 4b564416eb Nothing much 5 years ago
  Reddo a45aadd082 There we have it. Proper reactions. 5 years ago
  Reddo aab543c0b9 Update dist 5 years ago
  Reddo 81b67e8568 Start passing AI stuff to where it belongs 5 years ago
  Reddo 4690d54899 Turn duration no longer necessary for debug - turn duration was solved forever. 5 years ago
  Reddo c200472d21 Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though. 5 years ago
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 years ago
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 years ago
  Reddo 93e2698569 Cleaning up 5 years ago
  Reddo 0c2b39fb44 Update dists 5 years ago
  Reddo 07efc2ede8 Correctly say the stance needed for the action. 5 years ago
  Reddo b8a44b275b Utilize stances in combat. 5 years ago
  Reddo f25698c2f7 Crouching message 5 years ago
  Reddo eefde051c2 Awkward 5 years ago
  Reddo 7953ddeff2 ??? 5 years ago
  Reddo 05523e1ede Actually working descriptions. 5 years ago
  Reddo 4cae92da6c Don't mention the contents of carried Coin Pouches 5 years ago
  Reddo bf18a05518 A lot about combat, some text is not working and can't figure out why 5 years ago
  Reddo efbaa6a59f We getting combat now bois 5 years ago
  Reddo 21b8a86208 Save damage 5 years ago
  Reddo be79b814b2 Simplify 5 years ago