Reddo
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8f9527db06
Create random coordinates without letting them conflict
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5 år sedan |
Reddo
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f45e055f8a
RandomRange
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5 år sedan |
Reddo
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79b529a10b
Turns out remembering all fodder rooms on saved games is a BAD IDEA
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5 år sedan |
Reddo
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7d5093a033
Fix references to wordlstate.player
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5 år sedan |
Reddo
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bb06046155
Fix breaking when Thing no longer exists
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5 år sedan |
Reddo
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145dd394e5
Random fixes
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5 år sedan |
Reddo
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02733fed44
Shortcut to adding rooms at specific coordinates.
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5 år sedan |
Reddo
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cd5d662f82
Fuck dots
|
5 år sedan |
Reddo
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6dd029827c
Dooooooooooooooooooor
|
5 år sedan |
Reddo
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6a5d8ad380
Dooooooooooooooooooor
|
5 år sedan |
Reddo
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be2ea28702
Shortcut
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5 år sedan |
Reddo
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00c0d9f3c6
Multiple choices in the same line (good for small choices)
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5 år sedan |
Reddo
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fae6ab1201
Conditional line breaks?
|
5 år sedan |
Reddo
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a303ba30ed
Dont start dialogue if nothing to say. Correctly finish dialogue if something was said.
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5 år sedan |
Reddo
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2401d54dd5
Speak helper function
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5 år sedan |
Reddo
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a200689347
Do not keep going if a dialogue happened
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5 år sedan |
Reddo
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307f549c94
Automatically count DialogueTree usage (and save it!)
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5 år sedan |
Reddo
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ddfb8f7269
Clearer AI Hooks
|
5 år sedan |
Reddo
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36537f10be
Halfway through actual dialogue
|
5 år sedan |
Reddo
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d856402647
Allow AIHooks for conversations
|
5 år sedan |
Reddo
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e2ae7ecbbd
Clearer Priority
|
5 år sedan |
Reddo
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4b564416eb
Nothing much
|
5 år sedan |
Reddo
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a45aadd082
There we have it. Proper reactions.
|
5 år sedan |
Reddo
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aab543c0b9
Update dist
|
5 år sedan |
Reddo
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81b67e8568
Start passing AI stuff to where it belongs
|
5 år sedan |
Reddo
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4690d54899
Turn duration no longer necessary for debug - turn duration was solved forever.
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5 år sedan |
Reddo
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c200472d21
Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though.
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5 år sedan |
Reddo
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
|
5 år sedan |
Reddo
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 år sedan |
Reddo
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93e2698569
Cleaning up
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5 år sedan |