Commit History

Auteur SHA1 Bericht Datum
  Reddo 4690d54899 Turn duration no longer necessary for debug - turn duration was solved forever. 5 jaren geleden
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 jaren geleden
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 jaren geleden
  Reddo 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY 6 jaren geleden
  Reddo df70eb8da5 Improve main menu, specially failed loading from files. 6 jaren geleden
  Reddo 3436c49e8a Allow starting new games by erasing old saves 6 jaren geleden
  Reddo 8a8960de9f Performance tests blog post for future reference. 6 jaren geleden
  Reddo 3014aa2d9d Reenable debug 6 jaren geleden
  Reddo 96a9d5b28b Disable debug calls and print time per turn on chat. Useful for testing how long game code takes, since using the inspector makes javascript considerably slower. 6 jaren geleden
  Reddo 27f237be67 First Git 6 jaren geleden