Commit History

Author SHA1 Message Date
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 years ago
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 years ago
  Reddo 05523e1ede Actually working descriptions. 5 years ago
  Reddo 6848a3e08d Animation Support done... 5 years ago
  Reddo 66d0763194 Initial work on animations 5 years ago
  Reddo c4aad35fcb ???? 5 years ago
  Reddo d051139a0f Markers not final, since the actual implementation of those systems is still not in. 5 years ago
  Reddo 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. 5 years ago
  Reddo acba99cd4c Fix attributes on loading 6 years ago
  Reddo 96f5cd24be Todo: Figure out why carried things are being Lost. something with saving locations? Figure out why orcs are not getting moved properly. 6 years ago
  Reddo 84d5f9ae42 Character Creation Part 1: Done 6 years ago
  Reddo e1724abced trying new git 6 years ago
  Reddo 074f9f713e ??? 6 years ago
  Reddo 09341a1153 Stop stresstesting AI 6 years ago
  Reddo 9c6a3c9dde Testing Dialogue created by Dialogger 6 years ago
  Reddo 6e84a1a4c2 Create a gazillion orcs with a gazillion rules to test AI speed 6 years ago
  Reddo 10ede720a3 Testing AI 6 years ago
  Reddo 14c64f54db Debug coinsacks 6 years ago
  Reddo 4e8e2bdbc5 Something about testing or something 6 years ago
  Reddo 032042478f Remove block test 6 years ago
  Reddo 27f237be67 First Git 6 years ago