Historique des commits

Auteur SHA1 Message Date
  Reddo bb06046155 Fix breaking when Thing no longer exists il y a 5 ans
  Reddo 145dd394e5 Random fixes il y a 5 ans
  Reddo 02733fed44 Shortcut to adding rooms at specific coordinates. il y a 5 ans
  Reddo cd5d662f82 Fuck dots il y a 5 ans
  Reddo 6dd029827c Dooooooooooooooooooor il y a 5 ans
  Reddo 6a5d8ad380 Dooooooooooooooooooor il y a 5 ans
  Reddo be2ea28702 Shortcut il y a 5 ans
  Reddo 00c0d9f3c6 Multiple choices in the same line (good for small choices) il y a 5 ans
  Reddo fae6ab1201 Conditional line breaks? il y a 5 ans
  Reddo a303ba30ed Dont start dialogue if nothing to say. Correctly finish dialogue if something was said. il y a 5 ans
  Reddo 2401d54dd5 Speak helper function il y a 5 ans
  Reddo a200689347 Do not keep going if a dialogue happened il y a 5 ans
  Reddo 307f549c94 Automatically count DialogueTree usage (and save it!) il y a 5 ans
  Reddo ddfb8f7269 Clearer AI Hooks il y a 5 ans
  Reddo 36537f10be Halfway through actual dialogue il y a 5 ans
  Reddo d856402647 Allow AIHooks for conversations il y a 5 ans
  Reddo e2ae7ecbbd Clearer Priority il y a 5 ans
  Reddo 4b564416eb Nothing much il y a 5 ans
  Reddo a45aadd082 There we have it. Proper reactions. il y a 5 ans
  Reddo aab543c0b9 Update dist il y a 5 ans
  Reddo 81b67e8568 Start passing AI stuff to where it belongs il y a 5 ans
  Reddo 4690d54899 Turn duration no longer necessary for debug - turn duration was solved forever. il y a 5 ans
  Reddo c200472d21 Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though. il y a 5 ans
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. il y a 5 ans
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. il y a 5 ans
  Reddo 93e2698569 Cleaning up il y a 5 ans
  Reddo 0c2b39fb44 Update dists il y a 5 ans
  Reddo 07efc2ede8 Correctly say the stance needed for the action. il y a 5 ans
  Reddo b8a44b275b Utilize stances in combat. il y a 5 ans
  Reddo f25698c2f7 Crouching message il y a 5 ans