Reddo
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38072110b1
Couldn't get it fixed, so just remade it
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5 years ago |
Reddo
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2b5ba284fa
I don't even know
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5 years ago |
Reddo
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8f9527db06
Create random coordinates without letting them conflict
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5 years ago |
Reddo
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f45e055f8a
RandomRange
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5 years ago |
Reddo
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79b529a10b
Turns out remembering all fodder rooms on saved games is a BAD IDEA
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5 years ago |
Reddo
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7d5093a033
Fix references to wordlstate.player
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5 years ago |
Reddo
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bb06046155
Fix breaking when Thing no longer exists
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5 years ago |
Reddo
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145dd394e5
Random fixes
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5 years ago |
Reddo
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02733fed44
Shortcut to adding rooms at specific coordinates.
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5 years ago |
Reddo
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cd5d662f82
Fuck dots
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5 years ago |
Reddo
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6dd029827c
Dooooooooooooooooooor
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5 years ago |
Reddo
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6a5d8ad380
Dooooooooooooooooooor
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5 years ago |
Reddo
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be2ea28702
Shortcut
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5 years ago |
Reddo
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00c0d9f3c6
Multiple choices in the same line (good for small choices)
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5 years ago |
Reddo
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fae6ab1201
Conditional line breaks?
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5 years ago |
Reddo
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a303ba30ed
Dont start dialogue if nothing to say. Correctly finish dialogue if something was said.
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5 years ago |
Reddo
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2401d54dd5
Speak helper function
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5 years ago |
Reddo
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a200689347
Do not keep going if a dialogue happened
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5 years ago |
Reddo
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307f549c94
Automatically count DialogueTree usage (and save it!)
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5 years ago |
Reddo
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ddfb8f7269
Clearer AI Hooks
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5 years ago |
Reddo
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36537f10be
Halfway through actual dialogue
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5 years ago |
Reddo
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d856402647
Allow AIHooks for conversations
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5 years ago |
Reddo
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e2ae7ecbbd
Clearer Priority
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5 years ago |
Reddo
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4b564416eb
Nothing much
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5 years ago |
Reddo
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a45aadd082
There we have it. Proper reactions.
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5 years ago |
Reddo
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aab543c0b9
Update dist
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5 years ago |
Reddo
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81b67e8568
Start passing AI stuff to where it belongs
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5 years ago |
Reddo
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4690d54899
Turn duration no longer necessary for debug - turn duration was solved forever.
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5 years ago |
Reddo
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c200472d21
Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though.
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5 years ago |
Reddo
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 years ago |