Reddo
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aab543c0b9
Update dist
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5 years ago |
Reddo
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 years ago |
Reddo
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 years ago |
Reddo
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05523e1ede
Actually working descriptions.
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5 years ago |
Reddo
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6848a3e08d
Animation Support done...
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5 years ago |
Reddo
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66d0763194
Initial work on animations
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5 years ago |
Reddo
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c4aad35fcb
????
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5 years ago |
Reddo
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d051139a0f
Markers not final, since the actual implementation of those systems is still not in.
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5 years ago |
Reddo
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10f46d3774
I no longer understand this. However, it works, so I'll just never look at it again.
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5 years ago |
Reddo
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acba99cd4c
Fix attributes on loading
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6 years ago |
Reddo
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96f5cd24be
Todo: Figure out why carried things are being Lost. something with saving locations? Figure out why orcs are not getting moved properly.
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6 years ago |
Reddo
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84d5f9ae42
Character Creation Part 1: Done
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6 years ago |
Reddo
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e1724abced
trying new git
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6 years ago |
Reddo
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074f9f713e
???
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6 years ago |
Reddo
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09341a1153
Stop stresstesting AI
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6 years ago |
Reddo
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9c6a3c9dde
Testing Dialogue created by Dialogger
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6 years ago |
Reddo
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6e84a1a4c2
Create a gazillion orcs with a gazillion rules to test AI speed
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6 years ago |
Reddo
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10ede720a3
Testing AI
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6 years ago |
Reddo
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14c64f54db
Debug coinsacks
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6 years ago |
Reddo
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4e8e2bdbc5
Something about testing or something
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6 years ago |
Reddo
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032042478f
Remove block test
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6 years ago |
Reddo
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27f237be67
First Git
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6 years ago |