Reddo
|
0a0a2a6b01
A lot was done:
|
5 years ago |
Reddo
|
c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
|
5 years ago |
Reddo
|
8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
|
5 years ago |
Reddo
|
7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
|
5 years ago |
Reddo
|
65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
|
5 years ago |
Reddo
|
8732afb3d6
Move animations to bottom of the screen
|
5 years ago |
Reddo
|
085d1f1dc6
Separate Animation code from Elements for tidyness
|
5 years ago |
Reddo
|
6daef2f7f7
Having a maximum FPS does not seem to increase processing time, probably because the animations themselves are low fps anyhow.
|
5 years ago |
Reddo
|
6848a3e08d
Animation Support done...
|
5 years ago |