Histórico de commits

Autor SHA1 Mensagem Data
  Reddo c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 anos atrás
  Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 anos atrás
  Reddo 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. 5 anos atrás
  Reddo 65d5d20c35 Utilize scaling to make sprites fit on whatever space they have available. 5 anos atrás
  Reddo 8732afb3d6 Move animations to bottom of the screen 5 anos atrás
  Reddo 085d1f1dc6 Separate Animation code from Elements for tidyness 5 anos atrás
  Reddo 6daef2f7f7 Having a maximum FPS does not seem to increase processing time, probably because the animations themselves are low fps anyhow. 5 anos atrás
  Reddo 6848a3e08d Animation Support done... 5 anos atrás