Reddo
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e41bf8f7d4
Transition animation for when animations show up
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há 5 anos atrás |
Reddo
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c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
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há 5 anos atrás |
Reddo
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8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
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há 5 anos atrás |
Reddo
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7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
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há 5 anos atrás |
Reddo
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8732afb3d6
Move animations to bottom of the screen
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há 5 anos atrás |
Reddo
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46f7ff03f0
Make animation thingy optional because there's no way in hell it's gestting done on the first version
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há 5 anos atrás |
Reddo
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f055b17573
Exits need to shade differently again...
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há 5 anos atrás |
Reddo
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bad1c1ee31
Make inventory display play nice with non-infinite space.
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há 5 anos atrás |
Reddo
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587ad67c9e
Move animations on top of the Appearance tab and also make it so they aren't blurred by the turn effect since they'd be blurred during sex due to those happening in turn.
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há 5 anos atrás |
Reddo
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6848a3e08d
Animation Support done...
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há 5 anos atrás |
Reddo
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66d0763194
Initial work on animations
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há 5 anos atrás |
Reddo
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8880cadda8
Cleaner right side gradient
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há 5 anos atrás |
Reddo
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e86d70d48d
Hide parser on mobile. Not like it works there anyway.
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há 6 anos atrás |
Reddo
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918ef83e2a
Move UI elements around as to better use screen space. Not sure about having the exits on the right, though.
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há 6 anos atrás |
Reddo
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53104c1500
Improvements for mobile players
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há 6 anos atrás |
Reddo
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050e7c3ed0
Character Creation changes
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há 6 anos atrás |
Reddo
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93dfdf3473
Reduce status line to a single line
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há 6 anos atrás |
Reddo
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27f237be67
First Git
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há 6 anos atrás |