Commit History

作者 SHA1 備註 提交日期
  Reddo d1144e304b Remove old ContentPicker code 5 年之前
  Reddo a45aadd082 There we have it. Proper reactions. 5 年之前
  Reddo 81b67e8568 Start passing AI stuff to where it belongs 5 年之前
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 年之前
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 年之前
  Reddo efbaa6a59f We getting combat now bois 5 年之前