Commit History

Author SHA1 Message Date
  Reddo 8b4d137793 Preformat GIT Push for safety 5 years ago
  Reddo aab543c0b9 Update dist 5 years ago
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 years ago
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 years ago
  Reddo 0c2b39fb44 Update dists 5 years ago
  Reddo 0a0a2a6b01 A lot was done: 5 years ago
  Reddo c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 years ago
  Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 years ago
  Reddo 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. 5 years ago
  Reddo 8732afb3d6 Move animations to bottom of the screen 5 years ago
  Reddo f055b17573 Exits need to shade differently again... 5 years ago
  Reddo bad1c1ee31 Make inventory display play nice with non-infinite space. 5 years ago
  Reddo 587ad67c9e Move animations on top of the Appearance tab and also make it so they aren't blurred by the turn effect since they'd be blurred during sex due to those happening in turn. 5 years ago
  Reddo 6848a3e08d Animation Support done... 5 years ago
  Reddo 66d0763194 Initial work on animations 5 years ago
  Reddo 98220e3d97 A lot of stuff seems to have broken due to encoding issues. Fix what was found. 5 years ago
  Reddo 6fbeb89fb1 Update dist 5 years ago
  Reddo 1edbffb972 Update Dists 5 years ago
  Reddo 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. 5 years ago
  Reddo e2fea916d2 Relative files? Good for nwjs... 6 years ago
  Reddo becb789e64 update compiled files 6 years ago
  Reddo 6e07817923 Update compiled files 6 years ago
  Reddo d4042f96e5 Updated compiled files 6 years ago
  Reddo 5b96dc73e2 Try git now 6 years ago
  Reddo e1724abced trying new git 6 years ago
  Reddo 929ff5f2d7 update compilations 6 years ago
  Reddo ac8296995b Update compiled files 6 years ago
  Reddo 21232ecad2 Updates 6 years ago
  Reddo f4410698d7 Updated releases 6 years ago
  Reddo a4fe4285e4 Updated compiled files 6 years ago