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8b4d137793
Preformat GIT Push for safety
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5 years ago |
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aab543c0b9
Update dist
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5 years ago |
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 years ago |
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 years ago |
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0c2b39fb44
Update dists
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5 years ago |
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0a0a2a6b01
A lot was done:
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5 years ago |
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c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
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5 years ago |
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8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
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5 years ago |
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7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
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5 years ago |
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8732afb3d6
Move animations to bottom of the screen
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5 years ago |
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f055b17573
Exits need to shade differently again...
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5 years ago |
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bad1c1ee31
Make inventory display play nice with non-infinite space.
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5 years ago |
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587ad67c9e
Move animations on top of the Appearance tab and also make it so they aren't blurred by the turn effect since they'd be blurred during sex due to those happening in turn.
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5 years ago |
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6848a3e08d
Animation Support done...
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5 years ago |
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66d0763194
Initial work on animations
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5 years ago |
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98220e3d97
A lot of stuff seems to have broken due to encoding issues. Fix what was found.
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5 years ago |
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6fbeb89fb1
Update dist
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5 years ago |
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1edbffb972
Update Dists
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5 years ago |
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10f46d3774
I no longer understand this. However, it works, so I'll just never look at it again.
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5 years ago |
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e2fea916d2
Relative files? Good for nwjs...
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6 years ago |
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becb789e64
update compiled files
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6 years ago |
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6e07817923
Update compiled files
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6 years ago |
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d4042f96e5
Updated compiled files
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6 years ago |
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5b96dc73e2
Try git now
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6 years ago |
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e1724abced
trying new git
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6 years ago |
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929ff5f2d7
update compilations
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6 years ago |
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ac8296995b
Update compiled files
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6 years ago |
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21232ecad2
Updates
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6 years ago |
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f4410698d7
Updated releases
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6 years ago |
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a4fe4285e4
Updated compiled files
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6 years ago |