/// /// /// /// class CombatUnit extends ContentUnit { private actor : ContentDifferential = new ContentDifferential(Person); private target : ContentDifferential = new ContentDifferential(Person); private weapon : ContentDifferential = new ContentDifferential(); private markers : ContentDifferential = new ContentDifferential(); public constructor () { super(); } public setActor (it : Thing | typeof Thing) { this.actor = new ContentDifferential(it); return this; } public getActor () { return this.actor; } public setTarget (it : Thing | typeof Thing) { this.target = new ContentDifferential(it); return this; } public getTarget () { return this.target; } public setWeapon (...it : Array) { this.weapon = new ContentDifferential(...it); return this; } public getWeapons () { return [...this.weapon.nouns]; } public addMarker (...marker : Array) { this.markers.addNoun(...marker); return this; } public getMarkers () { return [...this.markers.nouns]; } public getScore () { return this.actor.getScore() + this.target.getScore() + this.weapon.getScore() + this.markers.getScore(); } public isMatch (cu : CombatUnit) { if (cu instanceof CombatUnit) { return this.actor.isMatch(cu.actor) && this.target.isMatch(cu.target) && this.weapon.isMatch(cu.weapon) && this.markers.isMatch(cu.markers); } return false; } }