/// /// /// class CoinPouch extends Thing { private coins : number = 0; public addCoins (coins : number) { this.coins += coins; } public removeCoins (coins : number) { this.coins -= coins; } public getCoins () { return this.coins; } public getShiny () { return this.coins > 0; } public constructor (options : ThingOptions) { super(options); this.addGetAlterations((purse) => { return { coins : purse.getCoins() }; }); this.addSetAlterations((purse, changeObj) => { purse.coins = (changeObj.coins); }); } public static carryOutTakingCoinPouches = new Rule({ name : "Carry out taking coin pouches", firstPriority : ActionTake.defaultCarryTakingRule.firstPriority, priority : ActionTake.defaultCarryTakingRule.priority + 1, code : async (rulebook : RulebookRunner) => { let action = rulebook.noun; let actor = action.actor; let thing = (action.getNoun(0)); let actorPouches = Thing.CarryRelation.getRightType(actor, CoinPouch); if (actorPouches.length > 0) { let thingCoins = thing.getCoins(); if (thingCoins > 0) { rulebook.skipRule(ActionTake.defaultCarryTakingRule); ( actorPouches[0]).addCoins(thingCoins); thing.removeCoins(thing.getCoins()); if (actor == WorldState.player) { action.say.add("You empty ", new SayThe(), thing, " into your ", actorPouches[0], ". Your ", actorPouches[0], " now has " + actorPouches[0].getCoins().toString() + " coins."); } else { action.say.add(new SayThe(), actor, " empties ", new SayThe(), thing, " into ", Say.hisHersIts(actor), actorPouches[0], "."); } } else { // give them the ol' switcharoo let myCoins = actorPouches[0].getCoins(); actorPouches[0].removeCoins(myCoins); thing.addCoins(myCoins); if (actor == WorldState.player) { action.say.add("You empty your ", actorPouches[0], " into ", new SayThe(), thing, ".", Say.PARAGRAPH_BREAK); } let drop = new ActionDrop(actor, actorPouches[0]); await drop.execute(); if (Thing.EnclosedRelation.getLeft(actorPouches[0]) == actor) { if (actor == WorldState.player) { action.say.add("You can't get rid of your ", actorPouches[0], "!"); } return false; } } } }, conditions : (rulebook : RulebookRunner) => { return (( rulebook.noun).getNoun(0) instanceof CoinPouch); } }); } ActionTake.carry.addRule(CoinPouch.carryOutTakingCoinPouches); Say.afterPrinting.addRule(new Rule( { name : "Include contents of Coin Pouch while Printing Visible Things in a Room", code : (rulebook : RulebookRunner) => { let say = rulebook.noun; let pouch = say.currentNoun; say.currentNounElements.push(document.createTextNode(" with " + pouch.getCoins().toString() + " coins")); }, conditions : (rulebook : RulebookRunner) => { return Elements.RoomHandler.PrintingVisibleThingsRulebook.isRunning() && ( rulebook.noun).currentNoun instanceof CoinPouch && ( ( rulebook.noun).currentNoun).getEnclosedOne() == WorldState.player.getRoom() && ( ( rulebook.noun).currentNoun).getCoins() > 0; } } )); ActionExamine.carry.addRule(new Rule({ name : "Print description of coins in Coin Pouch", firstPriority : ActionExamine.PrintDescriptionOfExaminedThingRule.firstPriority, priority : ActionExamine.PrintDescriptionOfExaminedThingRule.priority - 1, code : (rulebook : RulebookRunner) => { let action = rulebook.noun; let thing = action.getNoun(0); if (thing.getCoins() > 0) { action.say.add(" There are " + thing.getCoins().toString() + " coins in it."); } else { action.say.add(" There are no coins in it."); } }, conditions : (rulebook : RulebookRunner) => { return (( rulebook.noun).getNoun(0) instanceof CoinPouch); } }));