/// class OrcDebugger extends Humanoid { public static nameModifier = new Shuffler([ "Ugly", "Muscular", "Veiny", "Angry", "Sad", "Smart", "Agile", "Short", "Bulging", "Intense", "Smouldering" ]); public static counter = 1; public constructor () { super({ isMale: true, name : (() => { let nameMod = OrcDebugger.nameModifier.getOne(); if (nameMod == undefined) { nameMod = (OrcDebugger.counter++).toString(); } return nameMod + " Orc"; })(), unique : true, description : "This is one extremely ugly fellow." }); this.AI.wanderer = true; this.AI.picksShinies = true; } } // ActionTalk.carry.createAndAddRule({ // name : "Talking to the orc", // firstPriority : ActionTalk.PRIORITY_GLOBAL_DIALOGUE, // priority : ActionTalk.PRIORITY_COMMON_DIALOGUE, // conditions : (runner : RulebookRunner) => { // return runner.noun.getNoun(0) instanceof OrcDebugger; // }, // code : (runner : RulebookRunner) => { // let orc = runner.noun.getNoun(0); // //await DialogueTrees.CompilableTest.execute(); // let result = Dice.testAgainstRoll( // {name: "Charm + 2", value : WorldState.player.getStat(Attributes.Charm) + 2}, // {name: "Orc's wits + 2", value : orc.getStat(Attributes.Intelligence) + 2} // ); // // if (result > 0) { // Elements.CurrentTurnHandler.printAsContent(new Say("You win!")); // } else { // Elements.CurrentTurnHandler.printAsContent(new Say("You lose.")); // } // return true; // } // });