/// class DiceCommon extends Dice { protected range : Array = [-1, 0, 0, 0, 1, 1, 1]; public minResult = -1; public static testAgainstRoll (player : TestingOptions, enemy : TestingOptions) : number { let playerDice = new DiceCommon(player.name); let playerResult = playerDice.roll(player.value); let enemyDice = new DiceCommon(enemy.name); let enemyResult = enemyDice.roll(enemy.value); return playerResult.reduce(Dice.sum) - enemyResult.reduce(Dice.sum); } public static testAgainstDifficulty (player : TestingOptions, difficulty : number) : number { let playerDice = new DiceCommon(player.name); let playerResult = playerDice.roll(player.value); return playerResult.reduce(Dice.sum) - difficulty; } }