///
///
///
class ActionTalk extends Action {
public static PRIORITY_SITUATION_DIALOGUE = 9;
public static PRIORITY_POSSESSION_DIALOGUE = 7;
public static PRIORITY_LOCATION_DIALOGUE = 5;
public static PRIORITY_COMMON_DIALOGUE = 3;
public static PRIORITY_GLOBAL_DIALOGUE = 1;
public static check: Rulebook = new Rulebook("Check Talking");
public static carry: Rulebook = new Rulebook("Carry out Talking");
public static defaultCarryTalkingRule = ActionTalk.carry.createAndAddRule({
name : "Talking - Doesn't want to talk",
firstPriority : -1,
priority : -1,
code : (rulebook : RulebookRunner) => {
let action = rulebook.noun;
//let actor = action.actor;
let thing = (action.getNoun(0));
if (thing instanceof Person) {
action.say = new Say("It doesn't look like ", new SayHeSheIt(thing), " wants to talk.");
} else {
action.say = new Say("How are you going to talk to that?")
}
}
});
public getCommandText () {
return "talk to " + (this.getNoun(0) != undefined ? this.getNoun(0).getPrintedName() : "");
}
}
Elements.HyperlinkHandler.HyperlinkingRulebook.addRule(new Rule(
{
name : "Hyperlink - Talk",
firstPriority : Rule.PRIORITY_HIGHEST,
code : (rulebook : RulebookRunner) => {
let thing = rulebook.noun;
if (thing instanceof Person && thing.getRoom() == WorldState.player.getRoom()) {
Elements.HyperlinkHandler.addAvailableAction("Talk", new ActionTalk(WorldState.player, thing));
}
}
}
));