enum Reputations { HATED, // Pretty much Kill-on-sight NEUTRAL, // Doesn't care much ACCEPTED, // The player has done something that they liked ADORED, // The player is a hero to them SLUT2, // The player is known for being a slut among them SLUT1, // The player is known for being a little slutty among them PRUDE1, // The player is known for rejecting sexual advances often PRUDE2, // The player is expected to reject all sexual advances } /** * Never never use this in a permanent manne. Reputation must be generated and discarded after use. */ class Reputation { private values : Array = [Reputations.NEUTRAL, undefined]; constructor (...values : Array) { for (let i = 0; i < values.length; i++) { this.add(values[i]); } } public add (value : Reputations) { let mutual1 = [Reputations.HATED, Reputations.NEUTRAL, Reputations.ACCEPTED, Reputations.ADORED]; let mutual2 = [Reputations.SLUT1, Reputations.SLUT2, Reputations.PRUDE1, Reputations.PRUDE2]; if (mutual2.includes(value)) { this.values[1] = value; } else if (mutual1.includes(value)) { this.values[0] = value; } return this; } public contains (...values : Array) { for (let i = 0; i < values.length; i++) { if (!this.values.includes(values[i])) { return false; } } return true; } public is (value : Reputations) { return this.values.includes(value); } public isPrude () { return this.values.includes(Reputations.PRUDE1) || this.values.includes(Reputations.PRUDE2); } public isSlut () { return this.values.includes(Reputations.SLUT1) || this.values.includes(Reputations.SLUT2); } }