Reddo 07efc2ede8 Correctly say the stance needed for the action. %!s(int64=5) %!d(string=hai) anos
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Classes 07efc2ede8 Correctly say the stance needed for the action. %!s(int64=5) %!d(string=hai) anos
Debug.ts 0ae82171d5 Hurt cheat %!s(int64=6) %!d(string=hai) anos
EveryTurn.ts bf18a05518 A lot about combat, some text is not working and can't figure out why %!s(int64=5) %!d(string=hai) anos
Fucking.ts 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY %!s(int64=6) %!d(string=hai) anos
MachineBegins.ts c48782816a Clearer for what happens once DOM is loaded: we follow the rules. %!s(int64=6) %!d(string=hai) anos
OutOfPlay.ts def22230dc add note %!s(int64=6) %!d(string=hai) anos
PlayBegins.ts 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. %!s(int64=5) %!d(string=hai) anos
Settings.ts 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY %!s(int64=6) %!d(string=hai) anos
Tests.ts 27f237be67 First Git %!s(int64=6) %!d(string=hai) anos
TurnSequence.ts 05523e1ede Actually working descriptions. %!s(int64=5) %!d(string=hai) anos
WorldState.ts 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. %!s(int64=5) %!d(string=hai) anos