.. |
AI
|
0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
|
5 éve |
Action
|
b8a44b275b
Utilize stances in combat.
|
5 éve |
Container
|
9a77037048
Out of play and corpses.
|
6 éve |
ContentPicker
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 éve |
Dialogue
|
4397705bec
Clearer Memories, Allow Saving to file
|
6 éve |
RandomDungeons
|
98220e3d97
A lot of stuff seems to have broken due to encoding issues. Fix what was found.
|
5 éve |
Relations
|
2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
|
6 éve |
Save
|
100f060488
Fixing unused variables...
|
6 éve |
Tests
|
b95391ce1e
debug line
|
6 éve |
Things
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 éve |
AI.ts
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 éve |
Action.ts
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 éve |
Measure.ts
|
27f237be67
First Git
|
6 éve |
Region.ts
|
7ee11dd169
AI
|
6 éve |
Relation.ts
|
27f237be67
First Git
|
6 éve |
Room.ts
|
0c3cca2e9d
Better handling of saving locations
|
6 éve |
Rule.ts
|
0f55c20a37
I actually had no idea how promises worked. Lots of needless code being written.
|
6 éve |
Rulebook.ts
|
2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
|
6 éve |
Shuffler.ts
|
27f237be67
First Git
|
6 éve |
Thing.ts
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 éve |