Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 jaren geleden
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AI 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 jaren geleden
Action b8a44b275b Utilize stances in combat. 5 jaren geleden
Container 9a77037048 Out of play and corpses. 6 jaren geleden
ContentPicker 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 jaren geleden
Dialogue 4397705bec Clearer Memories, Allow Saving to file 6 jaren geleden
RandomDungeons 98220e3d97 A lot of stuff seems to have broken due to encoding issues. Fix what was found. 5 jaren geleden
Relations 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY 6 jaren geleden
Save 100f060488 Fixing unused variables... 6 jaren geleden
Tests b95391ce1e debug line 6 jaren geleden
Things 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 jaren geleden
AI.ts 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 jaren geleden
Action.ts 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 jaren geleden
Measure.ts 27f237be67 First Git 6 jaren geleden
Region.ts 7ee11dd169 AI 6 jaren geleden
Relation.ts 27f237be67 First Git 6 jaren geleden
Room.ts 0c3cca2e9d Better handling of saving locations 6 jaren geleden
Rule.ts 0f55c20a37 I actually had no idea how promises worked. Lots of needless code being written. 6 jaren geleden
Rulebook.ts 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY 6 jaren geleden
Shuffler.ts 27f237be67 First Git 6 jaren geleden
Thing.ts 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 jaren geleden