Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 år sedan
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CharacterCreation 98220e3d97 A lot of stuff seems to have broken due to encoding issues. Fix what was found. 5 år sedan
Controls bf18a05518 A lot about combat, some text is not working and can't figure out why 5 år sedan
Elements 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 år sedan
World 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 år sedan
Functions.ts 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY 6 år sedan
SaveHandler.ts 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. 5 år sedan
Version.ts 446b9cc242 Print version on title 6 år sedan