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- /// <reference path="RoomRandom.ts" />
- /**
- * Fodder is exactly the same as a random room, except:
- * 1 - It must be created as needed by a RegionRandom as it attempts to place Tricky rooms.
- * 2 - It doesn't count towards a player's maximum remembered rooms
- */
- class RoomRandomFodder extends RoomRandom {
- public constructor (id? : string) {
- super(id, true);
- }
- }
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