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AI
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a45aadd082
There we have it. Proper reactions.
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%!s(int64=5) %!d(string=hai) anos |
Action
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33d217a7ea
Fix hyperlinking from keyboard
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%!s(int64=5) %!d(string=hai) anos |
Container
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9a77037048
Out of play and corpses.
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%!s(int64=6) %!d(string=hai) anos |
ContentPicker
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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%!s(int64=5) %!d(string=hai) anos |
Dialogue
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367aace317
Can't clear that too often or it can't be used inside dialogues themselves...
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%!s(int64=5) %!d(string=hai) anos |
RandomDungeons
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1cbf39121b
remove debug
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%!s(int64=5) %!d(string=hai) anos |
Relations
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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%!s(int64=6) %!d(string=hai) anos |
Save
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100f060488
Fixing unused variables...
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%!s(int64=6) %!d(string=hai) anos |
Tests
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b95391ce1e
debug line
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%!s(int64=6) %!d(string=hai) anos |
Things
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c61031f015
Resting Stuff and Resting Action
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%!s(int64=5) %!d(string=hai) anos |
AI.ts
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36537f10be
Halfway through actual dialogue
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%!s(int64=5) %!d(string=hai) anos |
Action.ts
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a45aadd082
There we have it. Proper reactions.
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%!s(int64=5) %!d(string=hai) anos |
Measure.ts
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9ae703cdbc
Minor improvements
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%!s(int64=5) %!d(string=hai) anos |
Region.ts
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7ee11dd169
AI
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%!s(int64=6) %!d(string=hai) anos |
Relation.ts
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27f237be67
First Git
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%!s(int64=6) %!d(string=hai) anos |
Room.ts
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d91f5b4e71
Remember which rooms were visited forever
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%!s(int64=5) %!d(string=hai) anos |
Rule.ts
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0f55c20a37
I actually had no idea how promises worked. Lots of needless code being written.
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%!s(int64=6) %!d(string=hai) anos |
Rulebook.ts
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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%!s(int64=6) %!d(string=hai) anos |
Shuffler.ts
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27f237be67
First Git
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%!s(int64=6) %!d(string=hai) anos |
Thing.ts
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d91f5b4e71
Remember which rooms were visited forever
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%!s(int64=5) %!d(string=hai) anos |