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Classes
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 anni fa |
Debug.ts
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0ae82171d5
Hurt cheat
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6 anni fa |
EveryTurn.ts
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4690d54899
Turn duration no longer necessary for debug - turn duration was solved forever.
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5 anni fa |
Fucking.ts
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 anni fa |
MachineBegins.ts
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c48782816a
Clearer for what happens once DOM is loaded: we follow the rules.
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6 anni fa |
OutOfPlay.ts
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def22230dc
add note
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6 anni fa |
PlayBegins.ts
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10f46d3774
I no longer understand this. However, it works, so I'll just never look at it again.
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5 anni fa |
Settings.ts
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4690d54899
Turn duration no longer necessary for debug - turn duration was solved forever.
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5 anni fa |
Tests.ts
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27f237be67
First Git
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6 anni fa |
TurnSequence.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 anni fa |
WorldState.ts
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10f46d3774
I no longer understand this. However, it works, so I'll just never look at it again.
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5 anni fa |